rrr3@houxp.UUCP (06/24/83)
There are a number of areas in computer science that have many books, courses, etc. to help one learn about something new. Thus one can select a book (out of several available) on principles of compiler design, and learn what goes into constructing a compiler. There seem to be similar heavy coverage for data base systems, and for editors, for example. It is not particularly difficult (or for that matter unusual) for one with little comp. sci. background to write a little editor, or little compiler, or little data base system. These things may not be production quality, but they serve as good teaching demonstrations of the basic principles involved. I need a reference, suggestion, reprint, or pointer to a person for such a treatment of debuggers, especially interactive symbolic debuggers. I have scoured the BTL tech library, and had a data-base search done by the ABI library with no luck. What I need is a treatment at the software architecture/software engineering level of how these things work, useful principles underlying their design, nifty features, and problems in inplementation. Please send comments, suggestions, references, etc. to me directly at the net address below. If their is sufficient interest and response, I'll post a summary to the net. Thanks. Richard Rosinski American Bell Lincroft, N.J. houxp!rrr3 201-576-7173