[comp.sys.amiga] RISK review blast

clp@altos86.Altos.COM (Chuck L. Peterson) (04/08/90)

On a scale of 0 to 2, I must give RISK a 0 -- as in don't buy it.
It really amazes me how these "developers" put practially no
thought into the user interface -- what the player sees the most.
What I wouldn't pay for a version of risk which was designed by
the makers of SimCity...

In order to initiate an attack, you must:
	type AMIGA-N (which incidently put me back to my shell window the
	1 time I tried it)
or
	pull down and select the New Attack menu item

Why can't they just have a gadget thingie on the screen labelled "attack"?

It sure would be nice to put the whole map on the screen like jeapord,
and perhaps blow-up those regions in battle.  This map scrolling
is nonsense.

When you win an attack, this huge white requester window comes up
and covers most of the on-screen map asking you how many armies
you want to move.  "Let me see the god damned map so I can figure it out!!!"

Of course the game is played in low-res so I feel like an idiot for
buying a flicker fixer to enhance my hi-res.

And to top it all off, the Custom RISK font is absolutely retarded.
Gee Wiz, what's wrong with Times Roman anyway?  Oh yeah, they are running
in lo-res.

It is crap like this which will cause the destruction of Commodore-Amiga;
when my machine runs this software, it is a very unimpressive machine.

Chuck L. Peterson
clp@altos.com

sparks@corpane.UUCP (John Sparks) (04/12/90)

clp@altos86.Altos.COM (Chuck L. Peterson) writes:

>On a scale of 0 to 2, I must give RISK a 0 -- as in don't buy it.
>It really amazes me how these "developers" put practially no
>thought into the user interface -- what the player sees the most.
>What I wouldn't pay for a version of risk which was designed by
>the makers of SimCity...

I disagree. I find RISK very playable and enjoyable. I give it high marks.
You do have some points which could be an improvement on the user 
interface, but they are just petty annoyances, not major problems like
you seem to make them out to be.

>In order to initiate an attack, you must:
>	type AMIGA-N (which incidently put me back to my shell window the
>	1 time I tried it)
>or
>	pull down and select the New Attack menu item

>Why can't they just have a gadget thingie on the screen labelled "attack"?

I agree with you here. Onscreen gadgets would be nice. No big deal though.
RISK is a game that you take your time with anyhow, so what if you have
to move your wrist an extra inch and pull down a menu?

>It sure would be nice to put the whole map on the screen like jeapord,
>and perhaps blow-up those regions in battle.  This map scrolling
>is nonsense.


I kind of like it. It's not hard to use, just hold down the mouse button
and move toward the direction you want to scroll in. There is a full
screen map you can look at also.


>Of course the game is played in low-res so I feel like an idiot for
>buying a flicker fixer to enhance my hi-res.

Most games are in low res. sorry but that's the way it is. This uses
less memory and it allows the game to be played on a TV.

>And to top it all off, the Custom RISK font is absolutely retarded.
>Gee Wiz, what's wrong with Times Roman anyway?  Oh yeah, they are running
>in lo-res.

So what the hell is wrong with them using theri own font? sheesh, you sure
are getting picky here.

>It is crap like this which will cause the destruction of Commodore-Amiga;
>when my machine runs this software, it is a very unimpressive machine.

I disagree totally here. RISK is a fine game and I and my friends who play
it are pretty impressed with it. It's fun, the graphics are nice, and
we like it. 

>Chuck L. Peterson
>clp@altos.com


-- 
John Sparks  | D.I.S.K. 24hrs 2400bps. Accessable via Starlink (Louisville KY)
sparks@corpane.UUCP |                                     | PH: (502) 968-DISK 
We are the people our parents warned us about.