[comp.sys.amiga] Fish trouble: Drip, MiniBlast, Sys and Moonbase

cosell@bbn.com (Bernie Cosell) (05/06/90)

I was skimming through some of the games on recent Fish disks, and I've
run into a few problems.  I was just wondering if anyone knows of any
problems or anything obvious I'm screwing up [this on a mostly-vanilla
2000 with 2megs and a GVP harddisk, interlaced NTSC]:

MiniBlast (fish 336): it pops open a little window, and LOOKS like it
is working, but all that happens is that the little plane runs a while
and _always_ blows up when it reaches that first narrow-place.  It is
as if the playfield is too small for the sprite and it _can't_ fit
through the gap.  Am I missing something obvious?  [and... what's the
scoop with the mouse pointer while the game is in progress: it changes
from a pointer to that alternating display of the author's name, half
the height of the screen.  It _really_ gets in the way.

Sys (fish 336): is there some way to have this produce an NTSC-sized
playfield?  It looks like it is a good game, but it is harder than
necessary with the bottom of the playfield off the bottom of the screen

Moonbase (fish 312): Is there some magic to getting this guy to work?
Whenever I try to run it, it gurus out.

Drip (fish 347):  Are there tricks to 'pack' chip memory?  It claims to need
300K+ contiguous.  I can fairly easily get up to around 400K free, but it
ain't contiguous --- is there some way to juggle it around and pack it 
down?

Thanks
  /Bernie\