cosell@bbn.com (Bernie Cosell) (05/06/90)
I was skimming through some of the games on recent Fish disks, and I've run into a few problems. I was just wondering if anyone knows of any problems or anything obvious I'm screwing up [this on a mostly-vanilla 2000 with 2megs and a GVP harddisk, interlaced NTSC]: MiniBlast (fish 336): it pops open a little window, and LOOKS like it is working, but all that happens is that the little plane runs a while and _always_ blows up when it reaches that first narrow-place. It is as if the playfield is too small for the sprite and it _can't_ fit through the gap. Am I missing something obvious? [and... what's the scoop with the mouse pointer while the game is in progress: it changes from a pointer to that alternating display of the author's name, half the height of the screen. It _really_ gets in the way. Sys (fish 336): is there some way to have this produce an NTSC-sized playfield? It looks like it is a good game, but it is harder than necessary with the bottom of the playfield off the bottom of the screen Moonbase (fish 312): Is there some magic to getting this guy to work? Whenever I try to run it, it gurus out. Drip (fish 347): Are there tricks to 'pack' chip memory? It claims to need 300K+ contiguous. I can fairly easily get up to around 400K free, but it ain't contiguous --- is there some way to juggle it around and pack it down? Thanks /Bernie\