trebbien@cbmger.UUCP (Uwe Trebbien GERMANY) (05/30/90)
A little time ago there was a posting how to use the build in hacker mode of ELITE. Here are some more informations for byte locations and how to use them To enter the hacker mode you have to enter SARA as the first password, then the real one. In the game you enter the hacker by pressing the <HELP> key. Now here are the locations (all variables in hex) : 00-0B Players name ASCII terminated with 00 0C,0D Number of galctic chart - 1 (00,00 means chart 1) 0E-15 Planet (encoded) 16 Options (1=Effects 2=Damping 4=Autocenter 8=Reversdive 10=Docking 20=Dockingsequence) 18-1B Credits in 1/10 BINARY 1C,1D Price index (changes prices, don't know, which rules) 1E,1F Fuel in 1/10 of light years BINARY 20,21* No of missiles (max 00,04) 22,23 Large cargo bay (00,00/00,01) 24,25 ECM system (00,00/00,01) 26,27 Pulse laser ([26]=80, [27]> 1=Front 2=Rear 4=Left 8=Right) 28,29 Beam laser (see 26,27) 2A,2B Fuel Scoop (00,00/00,01) 2C,2D Escape capsule (00,00/00,01) 2E,2F Energy bomb (00,00/00,01) 30,31 Energy unit (00,00/00,01/00,02=Naval energy unit) 32,33 Docking computer (00,00/00,01) 34,35 Galactic hyperdrive (00,00/00,01) 36,37 Mining laser (see 26,27) 38,39 Military laser (see 26,27) 3A,3B Retro rockets (00,00/00,01) 3C,3D ECM jammer (00,00/00,01) 3E,3F Cloaking device (00,00/00,01) 40-87 standard devices 4 bytes each in grams BINARY 88-8B Unhappy refugees 4 bytes in grams 8C-8F Thagoid documents 4 bytes in grams 90,91 Legal status (00,00=Legal <00,32=Offender >=00,32=Fugitive) 92-95 Score BINARY 96,97* Rating ([96] is always 0, [97]> 0=Harmless 1= Mostly harmless 2=Poor 3=Average 4=Above average 5=Competent 6=Dangerous 7=Deadly 8=ELITE) A4,A5 Seconds played A6,A7 Minutes played A8,A9 Hours played AA,AB Days played AC-B7 Planets name ASCII terminated with 00 B8,B9 Cursor type BA,BB No of retro rockets fired (upto 5, then resets location [3A,3B] a value of 80,00 gives unlimited retro rockets) All entries marked with * should not contain numbers other than the described. The fuel entry will cause an improper display of the local map if too large. I guess a number up to ten (03,E8) will cause no problems. The locations 98-A3 and BC-FF will perhaps contain the availability of items. UWE -- Uwe Trebbien trebbien@cbmger Amiga Dealer Hotline Commodore Bueromaschinen GmbH Deutschland