jac423@leah.Albany.Edu (Jules Cisek) (12/05/89)
I think that a separate newsgroup is neither necessary nor healthy. Anytime a bbs or other such electronic service starts breaking up into smaller, more specific discussions, these discussions tend to get more and more into flaming about cross-posts and being in the wrong group. Also, look at how many times a games question turns into a general discussion on the computer capabilities, the shotcomings of a software company, mail order problems, and so on. I have no problems with skipping messages I don't feel like reading. Are we going to have a comp.sys.amiga.vs.st group? A comp.sys.amiga.mail.order group? A comp.sys.amiga.pd group? -- Fight | // Julius A. Cisek jac423,jules |Don't Like a| \X/ ->crunch<- SUNYA, NY USA @leah.albany.edu | Be a Brave | IB...M I do think it's good... |Slave
hasker@m.cs.uiuc.edu (12/06/89)
Sorry if this has been discussed before, but has anyone actually done a survey showing that games waste the largest proportion of bandwidth? (Please, no flames about `waste'; I don't read notes on games, but I don't believe that means they shouldn't exist in comp.sys.amiga.) I'd bet the largest is the frequent postings about where do I get Fish disks or what is the cheapest memory expansion available. Someone has been posting a note regularly saying how to get at an archive containing discussions of these topics, but new users probably aren't reading this carefully or (more likely) the info isn't available to them when they finally need it. The solution to this is probably more intelligent news systems. For instance, I use something called `notes' developed by Ray Essick here at U of Ill which has a place for a policy note in which something like this common answers posting could be placed (not that notes is superior to news in general; it probably isn't). Rob Hasker University of Illinois at Urbana-Champaign hasker@cs.uiuc.edu {uunet|convex|pur-ee}!uiucdcs!hasker
moynihan_r@apollo.COM (Robert Moynihan) (12/06/89)
- I fail to see where there's a problem with games postings on THIS newsgroup. After I got the original message proposing splitting c.s.a., I decided to see just how many 'games' postings there were. Since that time, I've noticed that the game post to non-game post ratio is about 1:14. So if there's 50 posts in a day, that will cut out four or five posts, tops. Not exactly a major time saver. Hitting the 'n' key each time you see a game name in the header will take about an extra 10 seconds per day. Anyone that can't spare 10 seconds for that probably hasn't got the time to read the group in the first place. :-) Those posts should probably go to rec.games.misc, as that group seems to contain almost exclusively computer games posts. Creating c.s.a.games would be redundant. Better to politely inform any game poster that r.g.m. would be a better group to post their games questions, as there are far more games players there. ============================///==================================== moynihan_r@apollo.hp.com /// "Speed bumps. Why are they called Hewlett-Packard Co. \\\/// 'speed bumps' when you have to drive Apollo Systems Division \XX/ slowly over them?" -me
drues@atanasoff.cs.iastate.edu (Michael E. Drues) (12/07/89)
hasker@m.cs.uiuc.edu writes: >Sorry if this has been discussed before, but has anyone actually done a >survey showing that games waste the largest proportion of bandwidth? >Rob Hasker University of Illinois at Urbana-Champaign I will be posting a summary of responses to the idea of c.s.a.games soon. Is that sort of what you wanted to know? +-----------------------------------------------------------------------+ | // Michael Drues | | \X/ Internet: drues@atanasoff.cs.iastate.edu | | Bitnet: v2.med@isumvs.bitnet | +-----------------------------------------------------------------------+
rlcarr@athena.mit.edu (The Veteran Cosmic Rocker) (05/27/90)
A new group - comp.sys.amiga.games - has popped up here at MIT. Question - is it legit? I don't remember seeing a discussion or a call for votes. Is this true, or has my brain simply stopped working (a distinct possibility)? I'd like to know, because I don't want to waste my time reading it if it's just going to be rmgroup'ed in a couple of weeks. Thanks! -- Rich Carreiro The Veteran Cosmic Rocker ARPA: rlcarr@athena.mit.edu UUCP: ...!mit-eddie!mit-athena!rlcarr Currently in limbo BITNET: rlcarr@athena.mit.edu
d88-mbe@sm.luth.se (Michael Bergman) (05/28/90)
rlcarr@athena.mit.edu (The Veteran Cosmic Rocker) writes: >A new group - comp.sys.amiga.games - has popped up here at MIT. >Question - is it legit? >I don't remember seeing a discussion or a call for votes. >Is this true, or has my brain simply stopped working (a distinct possibility)? Well, for what it's worth, it appeared here in Sweden also. I've read it twice (I think) and found it rather uninteresting (because I don't own any of the games discussed! :-) :-) :-) ). Mike -- Michael Bergman Internet: d88-mbe@sm.luth.se // Undergrad. Comp. Eng. BITNET: d88-mbe%sm.luth.se@kth.se \X/ U of Lulea, SWEDEN ARPA: d88-mbe%sm.luth.se@ucbvax.berkeley.edu UUCP: {uunet,mcvax}!sunic.se!sm.luth.se!d88-mbe
dick@woodwrk.UUCP (Richard H. Wood, Garland, Texas) (05/30/90)
d88-mbe@sm.luth.se (Michael Bergman writes: >rlcarr@athena.mit.edu (The Veteran Cosmic Rocker) writes: > >>A new group - comp.sys.amiga.games - has popped up here at MIT. >>Question - is it legit? >>I don't remember seeing a discussion or a call for votes. >>Is this true, or has my brain simply stopped working (a distinct possibility)? > >Well, for what it's worth, it appeared here in Sweden also. I've read it twice >(I think) and found it rather uninteresting (because I don't own any of the >games discussed! :-) :-) :-) ). > >Mike >-- I certainly hope it's legit! I won't read it, but it'll serve to filter bandwidth off comp.sys.amiga. And, to me, that makes it worthwhile. -- d. ___________ _______ Dick Wood// / \ / \ |Become an | {texbell|texsun}!digi!woodwrk!dick| \\ // / \ / \| Organ |{egsner|texbell}!lerami!woodwrk!dick| Amiga\X/oodwork Bench | Donar| dwood@digi.lonestar.org|
reynolds@sunrise.ec.usf.edu (Matthew Reynolds) (05/31/90)
References: <1990May27.141653.10178@athena.mit.edu> <978@tau.sm.luth.se> Reply-To: reynolds@sunrise.UUCP (Matthew Reynolds (CS)) Organization: University of South Florida, Tampa I am looking for the source for multi-user games for C-net? They need to use AREXX . They are called Pfiles. Thanks Matthew Reynolds