bjornk@bula.se (Bjorn Knutsson) (06/05/90)
In article <1759@trlluna.trl.oz> soh@shiva.trl.oz (kam hung soh) writes: >bjornk@bula.se (Bjorn Knutsson) writes: >>In article <MT87692.90May29030535@uikku.tut.fi> mt87692@tut.fi (Mikko Tsokkinen) writes: [...] >>> And I would like also to know how many of you people really play games while doing >>>something else? If you do, do you really like those every now and then updating >>>games with poor graphics (thanks to memory shortage). >> >>I do and I like them. The most important aspect of a game is NOT cute >>graphics. It's much more important that the game is fun to play. One >>of my favorite games is The Colony. It multitasks, I can install it on >>my harddisk and I can pull down it's window. Now, there are some other >>aspects of this game that I don't like, but those would be the same >>regardless if the game multitasked or not. The protection used is OK >>as protections go. Now, I don't like any form of copy protection, but >>I can see why it's needed. The solution used in The Colony is one of >>the better I've seen. > >Hmm... What is this game about? Is it a nice meaty adventure >game? Am I correct in assuming that the copy protection is a >random keyword in the manual? It's sort of an adventure. It's mouse controlled, and it has some "action" stuff (basically blasting bug-eyed monsters). Now, the protection used is sort of a code sheet. You need these codes to open some hatches and start a reactor. But the protection is integrated with the game in a way that makes it less obnoxious than the average code-wheel protection. The program is ported from the Mac, and suffers from this in certain situations. But it's still a game that I can recommend. I have certainly played it more than any non-multitasking game I own. (Of course, I don't own very many of those, and of the ones I own, only one works with my '020 card...) Oh, the game? Well, basically, you are sent out to figure out what has happened on a (space) colony. You crash on the planet and then you're on your own. You know almost nothing and, at least at first, you keep dying without knowing why. You have a map of your own ship, but that's about it. >>>-- >>>Mikko "Assembler rules OK!" Tsokkinen >>>Internet mt87692@tut.fi : UUCP tut!mt87692 : Bitnet mt87692@fintut > >----------------------------------- >Soh, Kam Hung >Telecom Research Laboratories, P.O. Box 249, Clayton, Victoria 3168, Australia >email: h.soh@trl.oz.au tel: +61 03 541 6403 --- Bjorn Knutsson / USENET: bjornk@bula.se or sunic!sics!bula!bjornk Stangholmsbacken 44 / Phone : +46-8-710 7223 S-127 40 SKARHOLMEN / "Oh dear, I think you'll find reality's on the S W E D E N / blink again." -- Marvin The Paranoid Android