[comp.sys.amiga] Dungeon Master spells, and finding hidden rooms.

chymes@fribourg.csmil.umich.edu (Charles Hymes) (06/11/90)

I am going to trudge through all possible DM spells and make some tables. I am
 doing this because I needed to use the "look through walls" spell hinted at in
 the manual, and there didnt seem to be anyway seem to be anyway to discover it
except the slow hard way.
So, after I complete the tables, I will TRY to Email the IFF file it to anybody
who asks for it. BUT to make it more useful, I would like to know the meaning of
all the spells too. For instance, there is a zorthra or somthing spell, that as a
result produces this strange red and gold glow-in-the-dark widget, and I have no
 idea what it is for. SO, if those who have finished the game could kindly Email 
me the names of spells, and what thay do, the resulting chart will be a very 
useful reference to us who are still thrashing about in the middle of the game.
Speaking of thrashing about, HELP! on the "Treasure Stores" (4th? 5th) level, 
the ones where you first meet the nasty green tenelcle guys who throw poison,
 and the little flying dragon-snakes, there are at least two hidden rooms. One is 
in the hallway past the big room with the invisible wall, and the other is near 
the exit of the room-with-many-pits. I know these rooms are there 'cause I can use
the "see through walls" spell to look inside them, (both have snake-dragons) but 
I cant figure out how to get into them! The room near the exit of the room-with-
many-pits is NOT on the widely distributed IFF map of that level. While I'm 
whineing, what are those funky potions found on this level for?

Dazed and Confused 

Charlweed Hymerfan (A Major Dude)