cmm1@CUNIXA.CC.COLUMBIA.EDU (Christopher M Mauritz) (06/28/90)
Newsgroups: comp.sys.amiga Subject: Flight Simulators on the A3000 Summary: Expires: Sender: Reply-To: cmm1@cunixa.cc.columbia.edu (Christopher M Mauritz) Followup-To: Distribution: world Organization: Columbia University Keywords: Is it that hard to include code in a program to detect a faster cpu and account for it in game speed? I REALLY want to play some of those NEATO (TM) flight simulators after I get my A3000-25mhz. However, I don't want to go careening into a mountain with every touch of the mouse either. :-) Do most developers take varying speeds in machines into account when they write software? I am amazed that so many things are breaking on the 68030 since the 030 and 020 cards from CBM have been around for quite some time. Will this be an ongoing problem with the faster machines or will developers eventually write better behaved code that can deal with the new hardware? I don't play games very often, but a little fun now and again is why I'm buying the a3000 instead of a souped-up 386 box. As always, any info would be greatly appreciated. Cheers, Chris ------------------------------+--------------------------- Chris Mauritz |Donde hay una cerveza cmm1@cunixa.cc.columbia.edu |hay un plan. (c)All rights reserved. | Send flames to /dev/null |El Guerrero Aereo es el rey! ------------------------------+---------------------------