buffa@sardaigne.inria.fr (Michel Buffa) (06/28/90)
Kent, Dave, I'm fed up with all this garbage ! We are here to talk about games, not about "Do you think we should say this on the net ?" or "I'll never play a game that doesn't use the clipboard device!", or "Amiga games vs IBM pc games". The messages here must talk about games themselves: are they good or not, are they available, I sell a game, I'm looking for this game, game reviews, game ratings. No technical garbage, no boring bullshits ! So, let's talk about games: I tried recently several games: PROJECTYLE: the last Electronic arts game. A kind of Speedball for 1 to 3 players. Seemed very playable, with good animation and a lot of options. If I had the money, I would have bought this one. It recognizes the joystick expansion port, so 3 joysticks can be used. The guys in the shop said it was a very good game (not the seller, the teenagers that were trying it). FIRE and BRIMSTONE: Very nice graphics, very difficult. Maybe interesting, but not the kind of game I like. THE KILLING GAME SHOW: a Psygnosis game: very nice graphics and sound, perfect animation, and VERY GOOD PLAYABILITY. I tried this for half an hour and enjoyed it much. You are in a gigantic cavern with water at the bottom. The water level increases, so you must elevate yourself to stay alive. There are keys to find, doors to open, a lot of bonuses: extra weapons, water freezer... It's not a shoot'em'up, it's a platform game. Parallax smooth scrolling. When you die, if you do nothing, there is a replay of your last life; as soon as You move the joystick, you take control of the robot in the middle of the replay. It's good because you can take control just before you died and progress easily in the game. I didn't pass level 1, but it was a real gigantic maze, with a lot of doors to open, walls to climb... Seemed a very good game. Very original. Very well done (Reflections in the water, perfect animation..) ROTOX: an other US GOLD game (US GOLD usually = shit). This one was original: it's a shoot'em'up but when you move or turn, the whole screens rotate (vector graphics), the sprites follow the rotation... It's rather slow but looked funny for 10 minutes. Anyway, I'll never buy an US GOLD GAME: only ST ports. ------------------------------------------ Michel Buffa: Projet Robotvis, INRIA, France Internet: buffa@sardaigne.inria.fr Surface Mail: Michel BUFFA, INRIA - Sophia Antipolis, 2004, route des Lucioles, 06565 Valbonne Cedex -- FRANCE Voice phone: (33) 93.65.78.39, Fax: (33) 93 65 77 65 ------------------------------------------
bli@aludra.usc.edu (@usc.edu) (06/29/90)
In article <8251@mirsa.inria.fr> buffa@mirsa.inria.fr writes: >Kent, Dave, I'm fed up with all this garbage ! We are here to talk about >games, not about "Do you think we should say this on the net ?" or "I'll never >play a game that doesn't use the clipboard device!", or "Amiga games vs >IBM pc games". Please, if you wish to talk GAMES only, don't crosspost to c.s.amiga, keep it in c.s.amiga.games.