pmorris@bbn.com (phil morris) (07/03/90)
>From: Robert Moynihan <moynihan_r@apollo.hp.com> >Subject: Re: Champions Of Krynn >Date: 2 Jul 90 18:02:00 GMT >To: amiga-relay@udel.edu > [...] >Make sure you have a red mage in the party. When you eventually get >the dragonlance, it's in a wizard locked room. Only red MU's can cast >the knock spell, so without one, you can't get the lance. (I only had >one MU, and she was a white mage. I had to remove my kender from the >party, create a new red mage, and protect him until he accumulated >enough experience to cast a knock. *Then* I was able to recover the >lance...Took me the better part of an afternoon to get on with things.) > Here I must disagree as I got into the room WITHOUT a red mage. I just tried a bash and if it didn't work, walk one step away, come back and try a bash again. After about 5 tries I was in (my max strength was 18/22). [...] >Won the game yesterday. (So damn quick? I've been at this for six >weeks. I'm married and in the "real world"...that takes a bit out of >the available time.) I too finished very quickly even with a wife and kids -- I was restricted to playing only on Fri & Sat evenings and still finished in 4 weeks. Since I have finished, anyone want to buy it? I paid $37 new, so I would like $25. -Phil Morris 206-746-6800 or 888-3930 (PST)