[comp.sys.amiga] Simulating Water w/ TurboSilver

aliu@aludra.usc.edu (Alex Liu) (07/12/90)

How do the pro's simulate water with TS?  I have scene which
requires water movement (ripples) in a lake.  What I have done
is rescaled a fractal wave patch (generated w/ Terrain) and
attached it to a very small circular path.   The result looks
like water moving in a bowl.    Now if I was on Sculpt, I'd
attached certain points to multiple paths for a more random
effect, but unfortunately, my animation requires e
texture mapping and TS does has no path motion at the vertex
level.

Any help?  I only got 25Mhz 8882 so it's taking me 8 hours
per anim.

-Viet

wizard@sosaria.imp.com (Chris Brand) (07/21/90)

In article <10776@chaph.usc.edu> aliu@aludra.usc.edu (Alex Liu) says:
> 
<stuff deleted>
> texture mapping and TS does has no path motion at the vertex
> level.

The german manual of TurboSilver is the worst thing ever produced. I still
have lots of troubles using the texture mapping. Most of the time I only
get a completely messed up object, and I do not forget to turn off blending
as it says in the manual (it's even printed on RED pages to prevent copying
it! Hah!). Can anybody please give me a clear definition on the steps
necessary to create a nice textured object (that is, an object with an IFF
picture over it, not exactly the TS texture mapping). I also just don't get
the update to 3.01. I hate to get updates from US software in Europe. I
hate it so much. 


--
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Chris Brand - wizard@sosaria.imp.com
"Justice is the possession and doing 
of what one is entitled to" - Platon
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