aliu@aludra.usc.edu (Alex Liu) (07/12/90)
How do the pro's simulate water with TS? I have scene which requires water movement (ripples) in a lake. What I have done is rescaled a fractal wave patch (generated w/ Terrain) and attached it to a very small circular path. The result looks like water moving in a bowl. Now if I was on Sculpt, I'd attached certain points to multiple paths for a more random effect, but unfortunately, my animation requires e texture mapping and TS does has no path motion at the vertex level. Any help? I only got 25Mhz 8882 so it's taking me 8 hours per anim. -Viet
wizard@sosaria.imp.com (Chris Brand) (07/21/90)
In article <10776@chaph.usc.edu> aliu@aludra.usc.edu (Alex Liu) says: > <stuff deleted> > texture mapping and TS does has no path motion at the vertex > level. The german manual of TurboSilver is the worst thing ever produced. I still have lots of troubles using the texture mapping. Most of the time I only get a completely messed up object, and I do not forget to turn off blending as it says in the manual (it's even printed on RED pages to prevent copying it! Hah!). Can anybody please give me a clear definition on the steps necessary to create a nice textured object (that is, an object with an IFF picture over it, not exactly the TS texture mapping). I also just don't get the update to 3.01. I hate to get updates from US software in Europe. I hate it so much. -- ------------------------------------ Chris Brand - wizard@sosaria.imp.com "Justice is the possession and doing of what one is entitled to" - Platon ------------------------------------