n350bq@tamuts.tamu.edu (Duane Fields) (08/08/90)
I need a way to chop the extra (last) frame off of a Deluxe-paint III anim file. Supposedly there is a PD prg out there that lets you insert/remove from from an anim file. The specific problem is this: I need an anim (of a clock) to run from start to finish and that is it, I called EA and they say the Dpaint assumes the animation to be cyclic and takes frame #1 on to the end. HELP! Duane
stoller@cbmcel.UUCP (Martin S. Stoller) (08/08/90)
In article <7232@helios.TAMU.EDU> n350bq@tamuts.tamu.edu (Duane Fields) writes: >I need a way to chop the extra (last) frame off of a Deluxe-paint III anim file. >Supposedly there is a PD prg out there that lets you insert/remove from from >an anim file. The specific problem is this: I need an anim (of a clock) to run >from start to finish and that is it, I called EA and they say the Dpaint assumes >the animation to be cyclic and takes frame #1 on to the end. HELP! > >Duane In my expierience, DPIII actually saves the FIRST 2 pictures last (again). So you need to chop the last two FORMs off. Just take a good editor, load the anim into MEM (you need quite a bit of mem to do that, but read to end anyway), search for the second last FORM, then cut everything below and including that FORM. (My friend has 5MEG, and my anims are never that long, so I use his machine :->). OR...wait a bit and I'll write you a small util that cuts off all useless anims at the end of DPIII anims. NOTE!!!! A DPIII ANIM with less FORMs then originally saved will NOT load in DPIII, 'cause the size is incorrect. Check comp.binaries.amiga for my ANIM-5 Player... It will eat anything... A Utility that uts the last two frames away from an ANIM must RE-BUILD the ANIM, so the size is properly set (after the FORMANIM, in the header), and that's what I could do, if I feel like it... -- Regards, Martin S. Stoller /\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\===================================\ / UUCP: [{(uunet|pyramid|rutgers)!cbmvax}!cbmehq]!cbmsub!cbmcel!stoller \ \ "We maverick maniacal Programmers must be machiavellistically marvelous" \ / ...DEAMOND RING... \ \ "My RELIGION is 'C'; and my GOD is AMIGA..." .M.S.S. \ \============================================\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
cmcmanis@stpeter.Eng.Sun.COM (Chuck McManis) (08/10/90)
In article <7232@helios.TAMU.EDU> n350bq@tamuts.tamu.edu (Duane Fields) writes: > I need a way to chop the extra (last) frame off of a Deluxe-paint III > anim file. Did you try turning off the "LOOP" button in the anim requester and then saving it? -- --Chuck McManis Sun Microsystems uucp: {anywhere}!sun!cmcmanis BIX: <none> Internet: cmcmanis@Eng.Sun.COM These opinions are my own and no one elses, but you knew that didn't you. "I tell you this parrot is bleeding deceased!"
bobl@pro-graphics.cts.com (Bob Lindabury) (08/10/90)
In-Reply-To: message from n350bq@tamuts.tamu.edu > I need a way to chop the extra (last) frame off of a Deluxe-paint III anim file. > Supposedly there is a PD prg out there that lets you insert/remove from from > an anim file. The specific problem is this: I need an anim (of a clock) to run > from start to finish and that is it, I called EA and they say the Dpaint assumes > the animation to be cyclic and takes frame #1 on to the end. HELP! > > Duane Hmm..seems odd. I routinely create anims with DpaintIII that start and stop where I want them. Don't you have Dpaint III. If you do, you should just make sure you start the anim from frame #1 (usning the 2 key to advance to frame #1) and it will end on frame #30 or whatever your ending frame number is. I usually run my Dpaint anims from Dpaint as I can control what frame I want to start from and such easily. All of this pertains to playback using Dpaint III. If you are using showanim or someother anim shower, then you may have some difficulty. Your best bet is to just use Dpaint III. I'm not sure how this would affect the showing of an anim in another package such as AmigaVision however. I will check it out and see what I can come up with. -- Bob ________ Pro-Graphics BBS - It's better than a sharp stick in the eye! ________ InterNet: bobl@pro-graphics.cts.com | Pro-Graphics: 908/469-0049 UUCP: ..crash!pro-graphics!bobl | CServe: 70347,2344 ARPA/DDN: ..crash!pro-graphics!bobl@nosc.mil | Amer. Online: Graphics3D ___________ ____________ Raven Enterprises - 25 Raven Ave. Piscataway, NJ 08854
stoller@cbmcel.UUCP (Martin S. Stoller) (08/13/90)
In article <140416@sun.Eng.Sun.COM> cmcmanis@stpeter.Eng.Sun.COM (Chuck McManis) writes: >In article <7232@helios.TAMU.EDU> n350bq@tamuts.tamu.edu (Duane Fields) writes: >> I need a way to chop the extra (last) frame off of a Deluxe-paint III >> anim file. >Did you try turning off the "LOOP" button in the anim requester and then saving >it? >--Chuck McManis Sun Microsystems Which Version of DPaint III has that option??? We have Version 3.14, and I tryed looking EVERYWHERE, but can't find one dang button called "LOOP"... Just thought I'd mention it... -- Regards, Martin S. Stoller /\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\===================================\ / UUCP: [{(uunet|pyramid|rutgers)!cbmvax}!cbmehq]!cbmsub!cbmcel!stoller \ \ "We maverick maniacal Programmers must be machiavellistically marvelous" \ / ...DEAMOND RING... \ \ "My RELIGION is 'C'; and my GOD is AMIGA..." .M.S.S. \ \============================================\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\