eddiewen@ocf.berkeley.edu (Eddie Wen) (08/11/90)
Hey, has anyone gotten back from Siggraph? Any word of Hash Enterprise's JourneyMan, supposedly debut. While I'm at it, what's the deal with Imagine? Is it shipping yet? -Viet Ho eddiewen@ocf.berkeley.edu
millerjv@rigel.crd.ge.com (Jim V Miller) (08/14/90)
Journeyman and Imagine were both shown at the Commodore booth at SIGGRAPH. Unfortunately, neither of their sales group seemed interested in talking to me. Pity for them I guess. I did wander over and had a nice chat with Dale Luck (he gave me a little tidbit that he plans to port his X implementation to work on the U Lowell board). CDTV was also shown as well as a couple of frame buffers and a optical storage device. -- Jimmy Miller General Electric Corporate Research and Developement: millerjv@crd.ge.com Rensselaer Design Research Center (RPI): jvmiller@rdrc.rpi.edu "All I need is room to play."
mark@masscomp.ccur.com (Mark Thompson) (08/15/90)
n article <1990Aug11.022017.29661@agate.berkeley.edu> eddiewen@ocf.berkeley.edu (Eddie Wen) writes: >Hey, has anyone gotten back from Siggraph? Any word of Hash Enterprise's >JourneyMan, supposedly debut. Well I saw it and was quite impressed. The ease with which it allowed control over the objects and their motion was stunning. Everything is spline based (say goodbye to polygons.....good riddance). As an example of how to build spline surface objects, Ken Baer built a spherical blob by doing the following: make a circular hoop. Duplicate it a few times and rotate each successive hoop a little from the previous one. Then join them all together at the top and bottom. You now have a solid spline surface spherical blob. You can then move any of the control points to distort it as you please or add more control points if you like. He also demonstrated the ease of specifying the movement and motion path for a spline shark. It was totally trivial to make the shark twist and bend its body while while swimming in and out between a logo. The only current weakness I see in the program is its renderer. Although it produces adequite results, there are not the mind-blowing features of LightWave 3D. Ken said that was planned for future upgrades. I had mentioned it would be nice to use Jouneyman for the modeler and animator while sending the rendering task to LightWave 3D. He said there had been some discussion about that but no real plans had been formulated. Anyway, it looked like a great product and I was so excited, I forgot to ask when it would hit the streets (however I got the impression it will be quite soon). +--------------------------------------------------------------------------+ | Mark Thompson | | mark@westford.ccur.com | | ...!{decvax,uunet}!masscomp!mark Designing high performance graphics | | (508)392-2480 engines today for a better tomorrow. | +------------------------------------------------------------------------- +
baer@qiclab.uucp (Ken Baer) (08/21/90)
In article <45986@masscomp.ccur.com> mark@masscomp.ccur.com (Mark Thompson) writes: >n article <1990Aug11.022017.29661@agate.berkeley.edu> eddiewen@ocf.berkeley.edu > (Eddie Wen) writes: >>Hey, has anyone gotten back from Siggraph? Any word of Hash Enterprise's >>JourneyMan, supposedly debut. > >Well I saw it and was quite impressed. The ease with which it allowed >control over the objects and their motion was stunning. >The only current weakness I see in the program is its renderer. Although >it produces adequite results, there are not the mind-blowing features >of LightWave 3D. Martin (Hash) has already made improvements to the renderer. The version I had at SIGGRAPH was the one just prior to release. I believe the current version is 1.08. I would expect the first major upgrade in the next few weeks. We are adding procedural textures, and many other features. This is evolving software, and what you saw was only the first version. >mentioned it would be nice to use Jouneyman for the modeler and animator >while sending the rendering task to LightWave 3D. He said there had been >some discussion about that but no real plans had been formulated. The problem is that LightWave3D only does polygons, so our spline objects won't work. Also, it doesn't handle texture maps the same way. However, we are hoping to support the Video Toaster. We have had extensive discussions with NewTek about it, and they seemed interested. All we are the tools to get the job done. If you think Toaster support in JMan is important, let NewTek know, it might speed up the process. >it looked like a great product and I was so excited, I forgot to ask when >it would hit the streets (however I got the impression it will be quite soon). It started shipping the week of SIGGRAPH, 2 weeks ago. >+--------------------------------------------------------------------------+ >| Mark Thompson | >| mark@westford.ccur.com | >| ...!{decvax,uunet}!masscomp!mark Designing high performance graphics | >| (508)392-2480 engines today for a better tomorrow. | >+------------------------------------------------------------------------- + -- // -Ken Baer. Programmer/Animator, Hash Enterprises / Earthling \X/ Usenet: baer@qiclab.UUCP or PLink: KEN BAER "These new tax forms really aren't much easier" -- Mighty Mouse.