[comp.sys.amiga] Dungeon Master

Bob_BobR_Retelle@cup.portal.com (12/12/88)

Sounds to me as if a lot of "multitask or die" folks are going to miss out
on Dungeon Master...  oh well, it's their loss...
 
Now for the rest of us...   responding on a couple of earlier questions, the
only "legal" way to find out what the elements of spells are, is to find the
scrolls which tell you how to create each spell.  These are scattered all over
the Dungeon...   or, you can experiment on your own, using the info in the
game manual as a guide... if the response to an attempt to cast a spell is
something like "Raalf mumbles meaningless syllables..."  it means that the
combination you tried is *not* an actual spell...   if it says "Raalf needs
more practice with this Wizzy spell.."  it means that it *is* a real spell, bu
that your character doesn't have the experience to cast it...  (write it down
and keep at it..!) 
 
Or, you could invest in a good "hintbook"...!  (Send me E-mail and I'll tell
you where to buy mine.. :)
 
For the "Hit and Run" puzzle  (and for others requiring fast movement), be
*absolutely certain* that none of your characters has a LOAD indicator in the
"yellow or red".. if they're overloaded, they'll be slowed down... also be
sure that none of them have any unhealed wounds on their body (outlined in red
Even if their Health is fully recovered, the wounds will *not* heal b
themselves, and will slow the Champions down..
 
One last hint about quick movement... use the keyboard cursor keys... it's
*far* faster than clicking on the direction icons on the screen...
 
BobR

felixc@mtgzy.att.com (Felix Cabral) (12/19/88)

Ok Ok, as a change of pace to all the copy protection flames lets get down
to some important issues. CAN ANYONE GET ME OUT OF LEVEL 5? I can't get
all the pieces I need to correctly answer the riddles on level 6. The most
difficult treasure store seems to be the room with the transporter all over
it. This is the only room on level 5 I can't get through. Can anyone help?

-- 
*Felix Cabral                                                                 *
*AT&T Bell Labs                                /****************************\ *
*Middletown,NJ                                 |{rutgers,mtune}!mtgzy!felixc| *
*4B-402 (201) 957-5081                         \****************************/ *

panzer@kiwi.ucsb.edu (Panzer) (03/15/89)

(Possible minor Dungeon Master spoiler)

I just finished Dungeon Master.  (Good thing, too.  I gotta study
for finals.)  But (and this has been bugging me ever since I finished),
I didn't find a key for the lock at the bottom of the long staircase -
the one that's engraved with a rune that looks like an "E".  Does
anybody know what that was for?  Thanks in advance.

 

cmcmanis%pepper@Sun.COM (Chuck McManis) (05/04/89)

Well, I finally finished it. You know, right to the end. It was fun and
I'm looking forward to "#2" if there is one. In the mean time, like most
other people I have built a collection of maps for levels 1 - 14, if you
want a hard copy of them (laser printed no less) for your own Quest send
me $5 to cover postage and handling and I'll drop a copy in the mail to 
you. The address is 1141 Vasquez Ave, Sunnyvale, CA, 94086. Interestingly
enough the maps are not the total spoilers you might expect. While they
do provide some spoilers (like where secret buttons are) they don't have
solutions to the more interesting puzzles. Nor will they help you battle
your way through the myriad of monsters on the way.

--Chuck McManis
uucp: {anywhere}!sun!cmcmanis   BIX: cmcmanis  ARPAnet: cmcmanis@sun.com
These opinions are my own and no one elses, but you knew that didn't you.
"A most excellent barbarian ... Genghis Kahn!"

telengrd@pnet51.cts.com (Tim Noyce) (07/16/89)

   I recently purchased a Supra 30mg SCSI hard drive, and installed it
on my A500.  Though the drive has performed flawlessly, it has 
caused an interesting problem.  I cannot seem to boot the computer, with
the drive de-activated, since I have the 1.3 ROMS, and want to auto-boot
the computer from the drive.  Therefore, the computer WILL NOT power up
and give me workbench without the drive turned on, as it needs to mount
AT LEAST one partition. My question and observation is this:

My useable memory dropped from 900K to about 750K or so, due to the
DMA for the SCSI drive.  DM apparently attempts to create a RAM disk,
and does NOT have sufficient memory to do so (The manual does state that
1mg MINIMUM is required).  When I go to load the program, it loads to
the first screen, where ya open the gate, but if you step inside,
it starts to load the data from DF0: for the maps.  Now, it spins DF0: for
quite some time, and then, just about the time you think it should be done,
the system displays a "SYSTEM REQUESTOR" for the RESET/DEBUG, and the
computer crashes with a GURU.  If I disconnect the drive interface from the
computer, all works fine.  Now, this is a LIGIT copy of the program, which
I purchased from my computer store.  Anyway, I was wondering if anyone
else has been experienced
(sorry) has experienced this problem, and if just adding the 2mg Supra
expansion would solve this problem.  I am addicted to the game, and
would really like to be able to play it.  As of yet, it is the ONLY game
I have any problems with. Suggestions?

-Tim

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rmk@frog.UUCP (Rick Kelly) (03/07/90)

In article <1990Mar3.215229.8220@csmil.umich.edu> news@csmil.umich.edu writes:
>--------------
>I'd really apprieciate it if you would give me some much needed help here.
>This is my third request for some advice on software that will back up Dungeon 
>Master, Shadow of the Beast and/or Populous. Shadow of the Beast is allready 
>starting to fail to boot! I'm begining to get anxious. I would just go out and buy
>a backup program, but I know some of them wort work on these disks.
>Some time ago there was disscusion about hardware copiers, what was the final 
>evaluation? is there one that will work for these games? 
>From: chymes@fribourg.csmil.umich.edu (Charles Hymes)
>Path: fribourg.csmil.umich.edu!chymes
>
>Thank you for your help,
>Charles Hymes,  chymes@csmil.umich.edu


Dungeon Master can be backed up with Nib 1.0, it is listed in their parameter
table, and I have done it myself.

Rick Kelly
Charles River Data Systems
983 Concord St.
Framingham, Mass. 01701
rmk @frog.UUCP

phg@cl.cam.ac.uk (Philip Gladwin) (04/12/90)

Come on guys; I posted a plaintive plea for succour to bit.listserv.games and 
got profoundly ignored. Someone out there put me out of my misery. I'll be as 
quick as possible; I realise this is ancient history to most people, but
if you 
know the answers, then PLEASE send me some hints: This game is ruining my life.

1) Level 6. In the big room with all the pillars, Beholders and Skeletons,
entered by the long passage that says 'I don't like to be ignored',
there are two secret stores that I have found, but there seems
to be a third. At least, there is a section of wall I see go down when I step
on an invisible pressure pad, but I can't figure out  how to keep the
wall open.

2). Level 6 also. What do you do with the force field in the
corridor that says 'Try your strength'. Hmm? Ehh?

On a more general note, on levels 5 and 6 there seem to be
a lot of empty rooms. Is this true or am I missing something sinister?


---Thanks
   Phil Gladwin
   phg@uk.ac.cam.cl,   
   phg@cl.cam.ac.uk

ap@ivax.doc.ic.ac.uk.doc.ic.ac.uk (Andrew Poon) (04/13/90)

In article <1836@gannet.cl.cam.ac.uk> phg@cl.cam.ac.uk (Philip Gladwin) writes:
>
>1) Level 6. In the big room with all the pillars, Beholders and Skeletons,
>entered by the long passage that says 'I don't like to be ignored',
>there are two secret stores that I have found, but there seems
>to be a third. At least, there is a section of wall I see go down when I step
>on an invisible pressure pad, but I can't figure out  how to keep the
>wall open.

The trick here is to lure some monsters onto the pressure pad, than use 
the green or blue magic box to freeze the monsters. This should give you 
enough time to enter the secret passage.
   
>
>2). Level 6 also. What do you do with the force field in the
>corridor that says 'Try your strength'. Hmm? Ehh?
>
I think there is a pressure pad at the end of the corridor. Try throwing
something down the corridor

Andrew Poon
DOC, Imperial College, London.

a1406@mindlink.UUCP (Elise Tarrant) (04/13/90)

For your first problem, trying to get the wall to stay open, lead apack of
skeletons to the pressure plate and wait at the wall.It is a bit tricky to do
but they will open the wall when they step on the plate.There is nothing on the
otherside of the wall worth waiting for, all it does is supply a shortcut to
another section of the maze. It is just a Red Herring. For your second problem
with the forcefields and the Try Your Strength graffiti, throw something down
the hall, if you throw it hard enough it wiil land on a pressure plate and open
a door with some useful stuff behind it. As to the empty rooms you are not
missing any thing really important, there is a secret passage opposite the cell
in the beggining of that hall, try pushing all the hooks in that hall
I hope this helps. Good Luck
Elise Tarrant

acota@pro-realm.cts.com (Arnold Cota) (10/04/90)

Has anyone come upon the a bug in dungeon master when you cast an open door or
a poison cloud spell? Sometimes, when I do this, the machine gurus. Anyone
know of a fix? Could someone send it to me?
 
Arn

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