es1@cunixb.cc.columbia.edu (Ethan Solomita) (09/27/90)
The toaster is NOT shipping. I called NewTek and they denied it, saying that shipment would be sometime this quarter. -- Ethan Ethan Solomita: es1@cunixb.cc.columbia.edu *Iraq += *Kuwait; NumCountries--; and by popular demand... free(Kuwait);
Bob.Batson@f314.n280.z1.FIDONET.ORG (Bob Batson) (10/01/90)
AREA:UUCP_AMIGA ES> From: es1@cunixb.cc.columbia.edu (Ethan Solomita) ES> Date: 27 Sep 90 02:38:07 GMT ES> Organization: Columbia University ES> Message-ID: <1990Sep27.023807.23437@cunixf.cc.columbia.edu> ES> Newsgroups: comp.sys.amiga ES> ES> ES> The toaster is NOT shipping. I called NewTek and they ES> denied it, saying that shipment would be sometime this quarter. ES> -- Ethan ES> ES> Ethan Solomita: es1@cunixb.cc.columbia.edu According to .info magazine, the Video Toaster will be bundled with the 24-bit paint program ToasterPaint and the 24-bit raytracing program Lightwave 3D. -- ---------------------------------------------------------------------------- AFIT Amiga Users BBS/UFGateway |Bob Batson - via FidoNet node 1:110/300 1:110/300 Dayton, Ohio |UUCP: afitamy!280!314!Bob.Batson (513)-252-7681 |ARPA: Bob.Batson@f314.n280.z1.FIDONET.ORG ----------------------------------------------------------------------------
mark@calvin..westford.ccur.com (Mark Thompson) (10/04/90)
In article <313.270A30A4@afitamy.fidonet.org> Bob.Batson@f314.n280.z1.FIDONET.ORG (Bob Batson) writes: >According to .info magazine, the Video Toaster will be bundled with >the 24-bit paint program ToasterPaint and the 24-bit raytracing >program Lightwave 3D. Lightwave 3D is not a ray-tracer, it is a scanline based renderer. It makes a world of difference in image generation speed. +--------------------------------------------------------------------------+ | Mark Thompson | | mark@westford.ccur.com | | ...!{decvax,uunet}!masscomp!mark Designing high performance graphics | | (508)392-2480 engines today for a better tomorrow. | +------------------------------------------------------------------------- +
S36666WB%ETSUACAD.BITNET@ricevm1.rice.edu (Brian Wright) (10/05/90)
On 1 Oct 90 16:54:54 GMT you said: > >According to .info magazine, the Video Toaster will be bundled with >the 24-bit paint program ToasterPaint and the 24-bit raytracing >program Lightwave 3D. Well, according to AmigaWhirled, the Toaster's Light Wave 3D will only be a phong shading 3D program. It will have ray-traced like shadows, but that's as far as it goes with the ray-tracing. It will be much like the Caligari method of tracing using 24 bit color. Also the paint program to be included isn't real-time 24 bit, rather it uses a superbitmapped HAM screen to simulate 24 bits and then you have the Toaster render it whenever you wish to check the results. Both were disappointing to hear after all the hype. I assume you could use something like Imagine and render those results to the toaster, but then you have to buy Imagine don't you. :-( As if I can afford a toaster anyway plus Imagine anyway. >-- >---------------------------------------------------------------------------- >AFIT Amiga Users BBS/UFGateway |Bob Batson - via FidoNet node 1:110/300 > 1:110/300 Dayton, Ohio |UUCP: afitamy!280!314!Bob.Batson > (513)-252-7681 |ARPA: Bob.Batson@f314.n280.z1.FIDONET.ORG >---------------------------------------------------------------------------- ------------------------------------------------------------------------ ======================================================================= ||To steal from one is plagiarism. To steal from many is research. || ||___________________________________ ---UNKNOWN--- || || | / / || ||---Brian Wright | / / || ||---s36666wb@etsuacad.etsu.edu | \ \/ / Only Amiga || ||---Commercial Artist and Amigaphile| \/\/ Makes It Possible!! || =======================================================================
mark@calvin..westford.ccur.com (Mark Thompson) (10/05/90)
In article <32459@nigel.ee.udel.edu> S36666WB%ETSUACAD.BITNET@ricevm1.rice.edu (Brian Wright) writes: >Well, according to AmigaWhirled, the Toaster's Light Wave 3D will only be >a phong shading 3D program. It will have ray-traced like shadows, but that's >as far as it goes with the ray-tracing. It will be much like the Caligari >method of tracing using 24 bit color. Also the paint program to be included >isn't real-time 24 bit, rather it uses a superbitmapped HAM screen to simulate >24 bits and then you have the Toaster render it whenever you wish to check the >results. Both were disappointing to hear after all the hype. I assume you >could use something like Imagine and render those results to the toaster, >but then you have to buy Imagine don't you. :-( As if I can afford a toaster >anyway plus Imagine anyway. Whoa, hold on there. You OBVIOUSLY have not seen any images rendered with LightWave 3D because if you had, you would realize that even without ray-tracing, it produces the best images of any Amiga 3D product in a fraction of the time. You have complete control over the following surface properties: color luminance diffuse lighting specular lighting glossiness image reflection background reflection transparency bump/texture smoothing These properties can be assigned values via: a fixed value planar mapped image cylindrical mapped image spherical mapped image fractal noise ripples/waves wood marble grid checkerboard fire On top of this, these properties may be animated with keyframes. These are only a few of the features of LightWave. There is also the ability to add fog, background haze, motion blur, variable polygon size (for simulating explosions), various light sources, etc, etc. There is a misconseption that scan-line phong renderers pale next to ray-tracers. That is merely because most Amiga users have not seen a good scan-line renderer. LightWave 3D is excellent and I highly recommend you see what it can do before you write it off. Ray-tracers are interesting to play with, but they are not practical for serious animation. I do not not work for NewTek but I have been beta-testing the Toaster and I assure you it is worth every penny of the $1595 price. I will agree that Toaster Paint is a disapointment, but a real 24bit paint program is in the works. They just didn't want to delay the Toaster's release any further. +--------------------------------------------------------------------------+ | Mark Thompson | | mark@westford.ccur.com | | ...!{decvax,uunet}!masscomp!mark Designing high performance graphics | | (508)392-2480 engines today for a better tomorrow. | +------------------------------------------------------------------------- +
eeh@public.BTR.COM (Eduardo E. Horvath eeh@btr.com) (10/06/90)
In article <32459@nigel.ee.udel.edu> S36666WB%ETSUACAD.BITNET@ricevm1.rice.edu (Brian Wright) writes: >Also the paint program to be included >isn't real-time 24 bit, rather it uses a superbitmapped HAM screen to simulate >24 bits and then you have the Toaster render it whenever you wish to check the >results. That's not entirely true; the toaster uses three CRTs, one for the Amiga output, one for the preview screen, and one for the Toaster output. When using Toaster Paint, it appears that a B&W image is generated by the Amiga, on the Amiga screen, and this is displayed on the preview screen with colors overlaying it. You get you 16M colors, but not the ~1000x700 (or whatever) resolution. You also don't seem to suffer from fringing or the computations necessary when working in HAM mode. Really wierd. >||---Brian Wright | / / || >||---s36666wb@etsuacad.etsu.edu | \ \/ / Only Amiga || ========================================================================= Eduardo Horvath eeh@btr.com ..!{decwrl,mips,fernwood}!btr!eeh "Trust me, I know what I'm doing." - Sledge Hammer =========================================================================