fhwri%CONNCOLL.BITNET@cunyvm.cuny.edu (10/16/90)
From amiga-relay-request@louie.udel.edu Mon Oct 15 04:26:40 1990 Received: from CUNYVM.BITNET for amiga-relay-request@louie.udel.edu with Mon, 15 Oct 90 08:26:39 GMT Received: from CUNYVM by CUNYVM.BITNET (Mailer R2.03B) with BSMTP id 573 15 Oct 90 04:24:52 EDT Received: from udel.edu by CUNYVM.CUNY.EDU (IBM VM SMTP R1.2.2MX) with T 15 Oct 90 04:24:49 EDT Received: from louie.udel.edu by louie.udel.edu id aa08003; 15 Oct 90 8: Received: from USENET by louie.udel.edu id aa07850; 15 Oct 90 3:52 EDT Received: from snow-white.ee.udel.edu by louie.udel.edu id ak07758; 15 Oct 90 3:52 EDT Received: from nigel.ee.udel.edu by snow-white.ee.udel.edu id ak01540; 15 Oct 90 7:50 GMT From: Mike Farren <farren@well.sf.ca.us> Newsgroups: comp.sys.amiga.games Subject: Re: Amiga World Top Ten PD games Message-Id: <21177@well.sf.ca.us> Date: 15 Oct 90 06:31:02 GMT To: amiga-relay@udel.edu Sender: amiga-relay-request@udel.edu poirier@IRO.UMontreal.CA (Stephane Poirier) writes: >10 DeluxeBurger Never heard of it. >9 Destination Moonbase Pretty decent, but way too easy to learn. Once you've learned, it's trivial to win. It lasted about two days on my system. >8 Quattro Don't know it. >7 Electric Train Give me a break - this is a truly dumb program. Graphics are crummy, interface is crummy, coding is awful (it leaves little tracks scattered all around the place), and it's BORING. I did a train game for the IBM (conversion from an Apple II game) which at least allowed you to pick up and drop off cargo, and such. It was boring too - but this is worse. >6 Metro Good game, but once you've learned how to win, you win every tim >5 Nakamoto (updated Jumpman) Truly awful interface and crummy graphics. Thumbs down. >4 MechForce Pretty comprehensive, but far too much going on for any but the most accomplished wargamer types. >3 Monopoly Which one - the C or BASIC version? Either one doesn't hold a candle to playing real Monopoly. >2 Moria 3.0 Yah, sure, you betcha - but I found it pretty boring around leve 20 or so. And I hate games where the final challenge is essenti unbeatable without cheating. (Yes, HACK does fall into that category for me). >1 Star Trek the Game Haven't been able to try this one yet. And how about Tricky or Drip, two of the best PD games I've ever seen? Larn? Seems to me that this is about up to the standard AmigaWorld qual level - meaning, of course, abysmal. -- Mike Farren farren@well.sf.ca.us About MORIA 3.0: You just have to keep plugging away at it; down around level 55 is where the really good weapons, scrolls, wands and staves can be found. I *DID* kill the Balrog (on level 101 (!)) and have started all over again. I haven't seen the new Star Trek game, either, but it'll have to be a raving monster to beat MORIA 3.0 for great PD gaming... --rw fhwri@conncoll.bitnet
jhc00614@uxa.cso.uiuc.edu (10/16/90)
You probably won't be happy w/ the Star Trek game either. The version they picked as #1 was by Jimbo Barber (sp?) who did that moonbase game as well. Once you get past the digitized sound, you find a very lame game. All you do is go from planet to planet, transporting an item f/ one planet to another. There's this version from Germany that's pretty decent though. Jason
fhwri%CONNCOLL.BITNET@cunyvm.cuny.edu (10/17/90)
Re: Omega After winning MORIA, I thought I'd be ready for OMEGA, (Note: NOT the Origin cybertank game) but I wasn't able to get very far and didn't get back to it. Any hints for new players that ya wanna pass on? --rw fhwri@conncoll.bitnet
hrlaser@crash.cts.com (Harv Laser) (10/17/90)
In article <46200135@uxa.cso.uiuc.edu> jhc00614@uxa.cso.uiuc.edu writes: > > You probably won't be happy w/ the Star Trek game either. The version >they picked as #1 was by Jimbo Barber (sp?) who did that moonbase game as well. > Once you get past the digitized sound, you find a very lame game. All >you do is go from planet to planet, transporting an item f/ one planet to >another. > There's this version from Germany that's pretty decent though. > Jason The Star Trek game from Germany, by Tobias Richter, wasn't available yet (at least not in the USA) when Amiga World handed out the ballots for voting on the best "PD" games a few months ago. Between the time the ballots were sent back and the issue came out, his game arrived here... so that's why it wasn't included in the listings. Keep the idea of a "three month lead time" in mind when you discuss magazine articles. I probably would have put Tobias' Trek as my #1 choice if I had had it when I was filling out my ballot. But you do Jimbo Barber a major discredit by labelling his as a "very lame game." He's a talented programmer who's been cranking out freely distributable Amiga software for a long time and I'm happy that he's finally gotten some nationally- published recognition for his efforts. Harv Laser {anywhere}!crash!hrlaser "Park and lock it. Not responsible." People/Link: CBM*HARV
fhwri%CONNCOLL.BITNET@cunyvm.cuny.edu (10/19/90)
I agree about SORRY!; it was beautifully done. Th copy I got had a note saying it was from a programmer at Parker Bros., incidentally... And what's with the homophobia? --rw fhwri@conncoll.bitnet
fhwri%CONNCOLL.BITNET@cunyvm.cuny.edu (10/23/90)
LARN is available on Fish #63, if you can't find it in FTP. Well worth getting--it's actually winnable! --Rick Wrigley fhwri@conncoll.bitnet