[comp.sys.amiga] Imagine textures?

her@compel.UUCP (Helge Egelund Rasmussen) (10/22/90)

Does anyone know what kind of textures Imagine does support.

Does it have marble?, Wood?, Wave? Clouds? etc.

Can it do bump mapping (modifying the normal vector)?

Is it possible to create your own textures (in assembler or C) as in 
TS?


What I really would want is textures as in DKBTrace. It is realy awesome 
what you can do with textures in DKB  (for instance have a look at the
DKB roman scene with marble pillars under a blue sky with a few grey clouds).

Helge E. Rasmussen  .  PHONE + 45 31 37 11 00  .  E-mail:  her@compel.dk
Compel A/S          .  FAX   + 45 31 37 06 44  .  
Copenhagen, Denmark

walrus@wam.umd.edu (Udo K Schuermann) (10/23/90)

In article <1232@compel.UUCP> her@compel.UUCP (Helge Egelund Rasmussen) writes:
>Does anyone know what kind of textures Imagine does support.
>
>Does it have marble?, Wood?, Wave? Clouds? etc.

Version 0.9 comes with Checks only.  More will come with v1.0.


>Can it do bump mapping (modifying the normal vector)?

No.  Actually, I don't know what bump mapping is (I'm so ignorant, it hurts.
Somebody please explain to me what bump mapping is, please?! --I'm serious).
The only thing that _sounds_ like bump mapping (I'm getting into deep water
now) which Imagine can do it calls "Altitude mapping" using brushes.  This
feature will be in 1.0


>Is it possible to create your own textures (in assembler or C) as in 
>TS?

They provide no documentation on this in 0.9 but I'd be surprised if they
left it out of 1.0 considering that Turbo Silver had this ability.  Why
should they regress?


>What I really would want is textures as in DKBTrace. It is realy awesome 
>what you can do with textures in DKB  (for instance have a look at the
>DKB roman scene with marble pillars under a blue sky with a few grey clouds).

I haven't seen this picture (would you mail it to me?) but Imagine (at least
in v1.0) will be able to map a brush to the world.  Not knowing any more
about this, I'd imagine (pun intended) that you could simulate a cloudy sky
and mountains at the horizon this way ... I may be wrong.


>Helge E. Rasmussen  .  PHONE + 45 31 37 11 00  .  E-mail:  her@compel.dk
>Compel A/S          .  FAX   + 45 31 37 06 44  .  
>Copenhagen, Denmark

 ._.  Udo Schuermann           "How is American beer similar to making love in
 ( )  walrus@cscwam.umd.edu    a canoe?" -- "Both are f***ing close to water."

hrlaser@crash.cts.com (Harv Laser) (10/23/90)

In article <1232@compel.UUCP> her@compel.UUCP (Helge Egelund Rasmussen) writes:
>Does anyone know what kind of textures Imagine does support.
>
Imagine version 0.9 (the one that people who upgraded from Turbo Silver
have now or will soon be receiving) only comes with one texture: checks.
A slip of paper packed with the software says "We will supply you with
several new textures in the next release (1.0). Your old Turbo textures
will not work so don't try and use them."

>Does it have marble?, Wood?, Wave? Clouds? etc.

Since marble and wood were included textures with Turbo Silver SV (the
upgrade version of Turbo Silver 3.0) I can only presume they will be
included with the Imagine 1.0 upgrade (which all Imagine 0.9 owners will
receive automatically). The slip of paper packed with Imagine 0.9 doesn't
list exactly which textures there will be with 1.0.

>
>Can it do bump mapping (modifying the normal vector)?
>
"Elevation mapping" is promised for 1.0. 

>Is it possible to create your own textures (in assembler or C) as in 
>TS?
>
Nothing was included with Imagine 0.9 to indicate yes or no. Did you ever
see any user-created Turbo Silver SV format textures? Or did you ever try
to create any yourself?  The ONLY TS or TS-SV textures I've seen are the
ones provided by Impulse with their programs.  I was hoping by now some
user-created ones would've sprung forth from the shadows but I guess not.


>
>What I really would want is textures as in DKBTrace. It is realy awesome 
>what you can do with textures in DKB  (for instance have a look at the
>DKB roman scene with marble pillars under a blue sky with a few grey clouds).
>
I agree.. a very impressive picture. I admire people who can create 
artwork that impressive without the benefit of a graphical user interface
in which to do it! 





Harv Laser                                      {anywhere}!crash!hrlaser
"Park and lock it.  Not responsible."           People/Link: CBM*HARV

mark@calvin..westford.ccur.com (Mark Thompson) (10/23/90)

In article <1990Oct22.172606.20815@wam.umd.edu> walrus@wam.umd.edu (Udo K Schuermann) writes:
>In article <1232@compel.UUCP> her@compel.UUCP (Helge Egelund Rasmussen) writes:
>>Does anyone know what kind of textures Imagine does support.
>>Can it do bump mapping (modifying the normal vector)?
>
>No.  Actually, I don't know what bump mapping is (I'm so ignorant, it hurts.
>Somebody please explain to me what bump mapping is, please?! --I'm serious).
>The only thing that _sounds_ like bump mapping (I'm getting into deep water
>now) which Imagine can do it calls "Altitude mapping" using brushes.  This
>feature will be in 1.0

As is stated above, bump mapping involves perturbing the surface normal
of an object before it is used in the illumination model. This creates
the illusion of a rough or textured surface without adding polygons.
Frequently, the bump or displacement map is an image in which the intensity
of each pixel indicates the degree of displacement for that point on the
surface. This sounds a lot like the above mentioned "altitude mapping"
with brushes.
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|  Mark Thompson                                                           |
|  mark@westford.ccur.com                                                  |
|  ...!{decvax,uunet}!masscomp!mark   Designing high performance graphics  |
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