W_TROIA@upr1.upr.cun.edu (Paolo V. Troia) (10/26/90)
I'm posting this for a friend who doesn't have access to the net. I'll
forward him any e-mail responses to this account as well as any related
c.s.a. posting.
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Paolo V. Troia w_troia@upr1.upr.clu.edu
University of Puerto Rico Phone: (809)834-3405
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Forwarded Message Follows:
Does anyone has purchased the new BlitzBasic? I'm sorry I don't
remember the name of the company that makes it right now but among the
features it claims to have are:
*Direct support for loading and displaying IFF images (don't remember if
HAM also, but I
think so)
*Playback digitized sounds directly.
*Playback of music in the SMUS format
*Playback of the ANIM animation format (don't sure if it had that
feature)
*Built-in commands for *DUAL-PLAYFIELDS* (QUITE SURE ABOUT THAT!)
*Total control of the AUDIO chip
*Ability to write and program copper lists
*Ability to compile a subroutine and tie it to the VBLANK interrupt
*An optimized blit function for the blitter that makes a blit operation
in 32 colors in one pass instead of AMIGADOS' 4 passes
*Compile speeds at 6,500 lines per minute
Sounds pretty good, doesn't it? What I want to know is how well it
stacks against GFABasic and any Amiga C language. I know GFABasic is good
but it doesn't provides the features BlitzBasic promises.
But on the other hand, it seems to me that GFABasic has more built-in
Amiga library functions as Basic commands which is nice and I want to know
if BlitzBasic also has those niceties.
I also want to know if you can compile and use BlitzBasic and GFABasic with 1 Meg, 1 disk drive without
much problems and still have free memory to play around.
I am reluctant to accept the C language until I get more memory and a
hardisk for my Amiga 500, without mentioning that to do some easy things
(some games and some programs) means that you have to go through a lot of
fuzz.
Thanks,
Ricardo (RHM)jhc00614@uxa.cso.uiuc.edu (10/27/90)
M.A.S.T. is promoting BlitzBasic.