[comp.sys.amiga] Badge killer demos

wolf@ssyx.ucsc.edu (Mike Wolf,4264777) (12/09/87)

Well, the first of the killer demos, rotamiga.anim, is now
available.  The address is either ssyx.ucsc.edu or
ssyx-cc.ucsc.edu, depending on how old your host list is.  In
anycase, 123.114.132.1 should work if all else fails.  It's
an 800+ Kb program, and I only have 512Kb on my A1000, so
I'd appreciate it if someone would mail me a confirmation that
they got it up and running okay.

They link between ssyx and the rest of the world gets pretty
slow on weekday afternoons, so I recommend that you grab it
at some other time of day.  (or on a weekend)

An icon for the program is coming soon, as well as the rest
of the demos.

+------------------------------------+---------------------------------------+
|        Michael Wolf                | An old Scandinavian quote:            |
|  BITNET: wolf@ucscj.BITNET         |   "You can lead a herring to water,   |
|  ARPA:   wolf@ssyx.ucsc.edu        |    but you have to walk real fast,    |
|  UUCP: ...ucbvax!ucscc!ssyx!wolf   |    or else he'll die."                |
+------------------------------------+---------------------------------------+

ali@rocky.STANFORD.EDU (Ali Ozer) (12/10/87)

In article <1360@saturn.ucsc.edu> wolf@ssyx.ucsc.edu (Mike Wolf) writes:
>Well, the first of the killer demos, rotamiga.anim, is now
>available.  The address is either ssyx.ucsc.edu or ssyx-cc.ucsc.edu.

The Killer Demos will also be available on the host sushi.stanford.edu,
in directory <bkdc>. Note that sushi is a Tops-20 machine, not a Unix
machine, but this should cause no problems. Simply get stuff from
<bkdc> without connecting to it...

ftp> get <bkdc>rotamiga.anim

The file <bkdc>readme will contain uptodate info about the contents of the
directory. The comp.sources.amiga moderators are mailing the files to
me (and Mike Wolf, above), so as the files arrive they'll be available.
So far only rotamiga is available, but the player and the icon isn't, yet...

Ali Ozer, ali@rocky.stanford.edu

phil@adam.adelaide.edu.au (Phil Kernick) (11/07/90)

I remember reading in an Amiga magazine (I don't remember which one) about
this years (last years?) Badge demo contest.

The winning entry was something about an invisible knight walking down
a passage and then a combat scene.  Does this ring any bells?

I believe that it tool 2 disks and needed 2.5M to run...

Is it available from an ftp site anywhere?

Regards,
Phil.

-- 
Phil Kernick                            EMail:  phil@adam.adelaide.edu.au
Departmental Engineer                   Phone:  +618 228 5914
Dept. of Psychology                     Fax:    +618 224 0464
University of Adelaide                  Mail:   GPO Box 498 Adelaide SA 5001

thad@cup.portal.com (Thad P Floryan) (11/07/90)

phil@adam.adelaide.edu.au (Phil Kernick) in
<phil.657944578@adam.adelaide.edu.au> asks:

	I remember reading in an Amiga magazine (I don't remember which one)
	about this years (last years?) Badge demo contest.

	The winning entry was something about an invisible knight walking down
	a passage and then a combat scene.  Does this ring any bells?

	I believe that it tool 2 disks and needed 2.5M to run...

	Is it available from an ftp site anywhere?

The anim is by Brad Schenck and its docs follow.  Dunno if it's available
anyplace by ftp.

Thad Floryan [ thad@cup.portal.com (OR) ..!sun!portal!cup.portal.com!thad ]

-------------------- begin enclosure --------------------

                                THE SENTINEL

                           by Bradley W.. Schenck
               Created for the 1989 BADGE Killer Demo Contest

============================================================================
                                     ==
                            System Requirements:
             3 Megabytes of RAM, two floppy drives recommended


    The Sentinel is a large ray-traced animation created with Turbo Silver
SV, Deluxe Photolab, Deluxe Paint III and The Director (trademarks of
Impulse, Inc., Electronic Arts, and the Right Answers Group).  The animation
was created on a five megabyte Amiga 2000 with a Midget Racer by CSA to
reduce the rendering times, during a period of about three and a half weeks.
Altogether there are approximately 60 to 70 frames of animation.

    There are two versions of The Sentinel:  one for systems with more than
three megabytes of memory (all data is loaded into memory at the start) and
one for three megabyte systems (there are a few disk loads during the
animation).  Either version will run from the WorkBench or from the CLI.

                    To run the animation from the CLI, type:

       3_Megabyte_Version          OR            3.5_Megabyte_Version

    The animation will know where to find everything on disk one.  If you
wish to run it from your hard drive (or RAM, but let's be serious.....) you
can copy both disks into a directory and, before starting the animation,
type:

                   `assign Sentinel.2:  <your pathname>'

    If you are running the three megabyte version, I strongly suggest that
you run it from floppy.  Some of the pauses in that version depend on the
time it takes to load certain files from disk.  The greater bulk of data
will still remain in memory while the animation loops.

                       Brad Schenck     October, 1989



    [To run Sentinel from Hard Disk, you can also copy the files on both disks
to a directory on the HD and use the HD_ versions of the icons.]

tadguy@abcfd01.larc.nasa.gov (Tad Guy) (11/07/90)

In article <phil.657944578@adam.adelaide.edu.au> phil@adam.adelaide.edu.au (Phil Kernick) writes:
> The winning entry was something about an invisible knight walking down
> a passage and then a combat scene.  Does this ring any bells?
> Is it available from an ftp site anywhere?

Thad thinks it's The Sentinel, which is available via anonymous ftp
from abcfd20.larc.nasa.gov:

Thu  31-Oct-90  00:04:49  1415157  amiga/demos/traditional/badge2/sentinel.lzh

	...tad

joseph@valnet.UUCP (Joseph P. Hillenburg) (11/08/90)

phil@adam.adelaide.edu.au (Phil Kernick) writes:

> I remember reading in an Amiga magazine (I don't remember which one) about
> this years (last years?) Badge demo contest.
> 
> The winning entry was something about an invisible knight walking down
> a passage and then a combat scene.  Does this ring any bells?
> 
> I believe that it tool 2 disks and needed 2.5M to run...
> 
> Is it available from an ftp site anywhere?
> 
> Regards,
> Phil.
> 
> -- 
> Phil Kernick                            EMail:  phil@adam.adelaide.edu.au
> Departmental Engineer                   Phone:  +618 228 5914
> Dept. of Psychology                     Fax:    +618 224 0464
> University of Adelaide                  Mail:   GPO Box 498 Adelaide SA 5001

You are speaking of The Sentinel. This is on a Fish. (somewhere around 
Fish 261-269). The version on the Fish is a version that uses 3.0 megs. 
It's not stripped down, but just takes slightly longer to load. I'd say 
that you might want to get the version from the Fish (or an FTP stite 
that has that Fish) and then contact the author (Brad Schenck) and get 
the version that uses 3.5 megs. BTW. I believe this works on the A3000...

-Joseph Hillenburg

UUCP: ...iuvax!valnet!joseph
ARPA: valnet!joseph@iuvax.cs.indiana.edu
INET: joseph@valnet.UUCP