[comp.sys.amiga] Turning Sculpt Object Format Files into ASCII??

schur@isi.edu (Sean Schur) (11/12/90)

I have heard through the grapevine about a program that allows you to
turn Sculpt object files into ASCII. Does anyone know where I can find
this program? I know of TTDDD which does this very thing for Turbo
Objects, but have not been able to find the equivalent for Sculpt.
I want to be able to write routines in C to create objects for Sculpt
(actually for Lightwave which accepts Sculpt format). My C routines 
would create ASCII files containing the points and polygons. Then these
would need to be translated into Sculpt format. It would also be 
helpful when starting out to look at objects created directly in Sculpt
in ASCII to see exactly how the format is set up.

I do understand that you can write ASCII routines to give Sculpt commands
to build objects, but making the objects completely in ASCII would be
much more flexible. Another option would of course use TTDDD to write objects
in ASCII for Turbo, then use Interchange to go to Sculpt format. This is
less than desirable because it is a rather roundabout way of doing this,
and Interchange is less than 100% successful in Turbo-Sculpt exchanges.

Any help in this area would be greatly appreciated. 

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Sean Schur		       \   \  /      /
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