[comp.sys.amiga] Imperium - The next Empire

davewt@NCoast.ORG (David Wright) (11/16/90)

	I am just starting work on my newest game, which at the present time
at least, is called "Imperium". It is going to be very similar to Empire
2.2w (multi-user, shared library code, client-server archetecture), but will
take place in space.

	Additional features that will be new to Imperium will be:

		Ability to network with other systems, either in a real-time
			network such as AmigaNet, the DNET NET: device, etc.
			And periodic dialouts to other systems via modems.
		Multiple server support, so that different CPUs can be used
			to control various parts of "space", and a multi-CPU
			box would have much higher performance.
		ARexx support right in the server itself, so that macros may
			be written externally to expand the Imperium features.
		Real-time dogfighting if the players wish to do so, and have
			the required front-end, and are using the same server.
		Ability to program your ships in a C-like language (ala-
			C-Robots), and "sell" the programs to the other
			players.
		As in most space games, ships are customizeable, and can be
			outfitted in many ways.


	If anyone is interested in helping me test/debug Imperium, let me know
and I will give you more details and a release time-table. But I hope to have
a preliminary ASCII-only version out within 6 months.

			David Wright
			4262 Bennington
			Brunswick, OH 44212
			USA
			(216) 273-1064