jet@karazm.math.uh.edu (J. Eric Townsend) (11/18/90)
In article <1990Nov18.045051.16966@engin.umich.edu> gilgalad@caen.engin.umich.edu (Ralph Seguin) writes: >Not quite 24 bit, but VERY, VERY nice nevertheless. At these kinds of >resolutions, 8 bits is great, 24 bit color is only needed in the most demanding >of applications. Depends on what you consider "demanding". 8bit < HAM < 24bit in more than a few situations, especially when you start using megapixel displays. I was previewing my raytracer output on my Amiga (instead of my 8bitplay SparcStation) because the following scene caused color "tiling": - One white sphere with a diffuse coef. of 1.0 - Three lamps placed 60 deg apart, one red, one blue, one green, with the intersection of the lights the center of the sphere at the observation point. This generates a scene of a sphere with a sort of "color wheel" on the surface primaries at the edges blending as they approach the middle. And it sucks hard on an 8bit display. It looks ok on a HAM display. It looks "correct" on a 24bit display. While I'm glad CBM has finally brought out a "true" 8bit display, I hope they create a 24bit display. I'd hate to have to do commercial video w/ only 8bits. (So, I bought a Mimetics for the short haul...) (Now, where's a VME cage for the Amiga so I can use our now outdated Sun TAAC board? 1/2 :-) -- J. Eric Townsend Internet: jet@uh.edu Bitnet: jet@UHOU Systems Manager - University of Houston Dept. of Mathematics - (713) 749-2120 EastEnders list: eastender@karazm.math.uh.edu Skate UNIX(r)