seanc@pro-party.cts.com (Sean Cunningham) (11/23/90)
PLEASE, someone with a Toaster out there answer this: I was just looking through my pile of info on different graphics software/hardware/workstations/etc., and came across the insert in the Toaster brochure on its software. Something caught my eye in the list of LightWave features. "Particle systems with variable motion blur" Have any of you played with this feature???? And if so, how were your results? How about render times? TIA Sean >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> .SIG v2.5 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<< UUCP: ...!crash!pnet01!pro-party!seanc RealWorld: Sean Cunningham ARPA: !crash!pnet01!pro-party!seanc@nosc.mil Voice: (512) 992-2810 INET: seanc@pro-party.cts.com ____________________________________ // | * All opinions expressed herein | HELP KEEP THE COMPETITION UNDER \X/ | Copyright 1990 VISION GRAPHICS | >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
mikep@hpmwtd.HP.COM (Mike Powell) (11/27/90)
I have not played with the motion blur feature much, but basically, it will blur all single point 'polygons' based on the points movement between frames. The blur is adjustable by percentage. It seems functional and I have seen a fantastic image by Allen Hastings (Lightwave author) using the motion blur.... -Mike Powell-
mark@calvin..westford.ccur.com (Mark Thompson) (11/28/90)
In article <5820@crash.cts.com> seanc@pro-party.cts.com (Sean Cunningham) writes: >PLEASE, someone with a Toaster out there answer this: > "Particle systems with variable motion blur" > > Have any of you played with this feature???? And if so, how > were your results? How about render times? I have not done anything with it yet, but what I know about it is that Lightwave only performs motion blur on single point polygons, ie. particles. This feature has some sort of intended future purpose but as of yet, the software does not exploit it. In the mean time, if you have an object defined by gazillions of 'particles', you can fling them about at high speeds and watch them blur...oooooohhh! I'll play around with it tonite, but I'm not expecting much. +--------------------------------------------------------------------------+ | Mark Thompson | | mark@westford.ccur.com | | ...!{decvax,uunet}!masscomp!mark Designing high performance graphics | | (508)392-2480 engines today for a better tomorrow. | +------------------------------------------------------------------------- +
adh@well.sf.ca.us (Allen D. Hastings) (11/29/90)
In article <5820@crash.cts.com> seanc@pro-party.cts.com (Sean Cunningham) writes: >PLEASE, someone with a Toaster out there answer this: > > I was just looking through my pile of info on different graphics > software/hardware/workstations/etc., and came across the insert > in the Toaster brochure on its software. Something caught my > eye in the list of LightWave features. > > "Particle systems with variable motion blur" > > Have any of you played with this feature???? And if so, how > were your results? How about render times? > >Sean I've played with that feature a bit. The rendering times are very short for scenes with mostly particles, since not that many pixels need to be shaded. As for the results, you may have already seen some of the early tests. For example, on the AmigaWorld animation tape there is a film called "March 1989 Demo Reel" which contains a scene of a Voyager spacecraft flying toward a gas giant planet with some moons. If you watch the stars, you'll see them blur properly as the camera pans (I set the camera shutter time to be half the frame time). Another example is the explosion of the NewTek logo in the Penn & Teller video, in which it gets blasted into 2001 sparks that leave trails and fade out. In the future I plan to simulate rain and fountains with LightWave's particles, as well as do more fireworks. - Allen Hastings