a763@mindlink.UUCP (Scott Busse) (12/09/90)
The "transformations" or the "info" button in the Action screen allows you to set the x size of a lamp which is the radius of the cast light circle for conic and cylindrical lamps, and the y size, which is apparently the length of this cast beam of light. I haven't invesigated the y size much, but the x size performs as advertised. * Scott Busse email: O O O_ _ ___ ..... * CIS 73040,2114 ||| /|\ /\ O/\_ / O )=| * USENET: l | | |\ / \ /\ _\ * a763@mindlink.UUCP May the frames be with you... \
her@compel.UUCP (Helge Egelund Rasmussen) (12/09/90)
Well, I finally received Imagine 1.0 a few days ago, and decided to try all the examples in the tutorial manual before beginning on anything serious. I've however had some problems with the last example in the manual (the little man climbing a mountain). In all modes except trace mode all work perfectly, but in trace mode the man get some extra limbs which aren't connected to the body (some the new objects are formed into a X)!!! The scene looks OK in the stage editor. Has anybody else experienced this problem, or am I just missing something trivial??? I'm using the non-fp version on an A2000 with 3mb.. Oh yes, one other question: In the description of non-point light sources, the manual talks about the SIZE and the LENGTH of the light source. What does these parameters mean??? Any help would be appreciated. Helge --- Helge E. Rasmussen . PHONE + 45 31 37 11 00 . E-mail: her@compel.dk Compel A/S . FAX + 45 31 37 06 44 . Copenhagen, Denmark
her@compel.UUCP (Helge Egelund Rasmussen) (12/10/90)
her@compel.UUCP (Helge Egelund Rasmussen) writes: >I've however had some problems with the last example in the manual >(the little man climbing a mountain). >In all modes except trace mode all work perfectly, but in trace mode >the man get some extra limbs which aren't connected to the body (some the new >objects are formed into a X)!!! >The scene looks OK in the stage editor. I experimented a little more with the scene yesterday. It seems that the culprit is the size channel for 'wanderer.obj': If I remove the channel (and pull the camera back), the man looks fine. If I add the size channel with sizes of (20,20,20), the man looks ok, but with sizes of (10,10,10) or (8,8,8) the man goes to pieces (litterally!!). >Has anybody else experienced this problem, or am I just missing something >trivial??? I'm still hoping for help... Helge --- Helge E. Rasmussen . PHONE + 45 31 37 11 00 . E-mail: her@compel.dk Compel A/S . FAX + 45 31 37 06 44 . Copenhagen, Denmark
kinks@brahms.udel.edu (Karl E Aldinger) (12/11/90)
Has anyone else received "Not Enough RAM" error when trying to use altitude mapped brushes? I have 2 Megs of fast RAM and 1 Meg of chip. I set the stack to 10000 but am not really sure exactly what this does. Does it change the SP to location 10000 thereby positioning you in the lowest part of memory in order to let you work up through chip then fast, or does it put you in a high section and only allocate a limited portion of memory to Imagine? Karl Aldinger