mark@zach.fit.edu ( Mark R. Craig) (12/27/90)
First, let me thank all of you that responded to my slow workbench disk problem (BTW, it's solved now, problem was disk-validation, etc). Second, I have a few questions about the GWIN graphics package that's on Fred Fish Disk #322. It's a great graphics windowing programming package that makes Amiga graphics easier to program (much less statements needed to do complex things) - by Howard C. Anderson. Anyways, the docs mention that it can be compiled using different compiler options for floating point options and large data/small code, large data/large code, etc. However, the source code isn't provided, so I can't compile GWIN for those different options. Also, and this is (for me) a more serious problem, the graphics modes supported are: low1 320x200 32 colors low2 320x400 16 colors high1 640x200 32 colors high2 640x400 16 colors Correct me if I'm wrong, but I believe low1 and low2 should be 32 colors and high1 and high2 should be 16 colors (because without going into HAM or Halfbright, etc those are the largest amount of colors possible). When I try to use these modes, I can only get 16 colors in any of these modes (gwin modes listed above). I checked the value of rport1->BitMap->Depth to find out what the Amiga (and perhaps GWIN) is deciding on: low1,high1, and high2 are reported to be of depth 4 (16 colors) and low2 is depth 5 (32 colors). I feel that I could probably fix this if I had the source code to GWIN, but I don't have it. BTW, the GWIN I have is version 1.0 by Howard C. Anderson (FF #322) (source code (that's not included on FF 322) is named gwin.v1.c (gwin.h needed as well)). If anyone can solve this problem for me I would be very greatful! Thanks for your time and effort. Happy Holidays. Mark Mark R. Craig Internet: la086318@zach.fit.edu UUCP: ...!winnie!zach!la086318