COLE@kuhub.cc.ukans.edu (01/05/91)
X-News: kuhub.cc.ukans.edu comp.sys.amiga.games:3284 >From: amiga-relay@ee.udel.edu >Subject:Re: POWERDROME >Date: 4 Jan 91 02:43:30 GMT >Message-ID:<40603@nigel.ee.udel.edu> >From: fhwri%CONNCOLL.BITNET@cunyvm.cuny.edu > >It would be a terrific game IF you could control the damn thing; we played >it at the store and all of us, even the arcade jocks, gave up in disgust. >I'd say pass on this one. I'd say pass on this one as well. I've had the game for a couple years now and still can't get into a productive groove. It's very difficult to control. > --Rick Wrigley > fhwri@conncoll.bitnet[A
bj@cbmvax.commodore.com (Brian Jackson) (01/05/91)
In article <40684@nigel.ee.udel.edu> COLE@kuhub.cc.ukans.edu writes: >X-News: kuhub.cc.ukans.edu comp.sys.amiga.games:3284 > >>From: amiga-relay@ee.udel.edu >>Subject:Re: POWERDROME >>Date: 4 Jan 91 02:43:30 GMT >>Message-ID:<40603@nigel.ee.udel.edu> > >>From: fhwri%CONNCOLL.BITNET@cunyvm.cuny.edu >> >>It would be a terrific game IF you could control the damn thing; we played >>it at the store and all of us, even the arcade jocks, gave up in disgust. >>I'd say pass on this one. > >I'd say pass on this one as well. I've had the game for a couple years now >and still can't get into a productive groove. It's very difficult to control. > You guys aren't trying hard enough. It took a while but I've managed to set course records on several of the tracks. The way to do it is to spend a lot of time on the first oval and max out the 'cusion' so that you can bounce off the walls without damage. After a while you'll get the feel for it. No way you'll master it at the store. Use the mouse to fly. I admit to having triple-keyed the machine in frustration more than once along the way, though :grin: And yes, this belongs in csa.games. bj >> --Rick Wrigley ----------------------------------------------------------------------- | Brian Jackson Software Engineer, Commodore-Amiga Inc. GEnie: B.J. | | bj@cbmvax.cbm.commodore.com or ...{uunet|rutgers}!cbmvax!bj | | "Fasten your seatbelt, I want to try something." | -----------------------------------------------------------------------
ztsindi@ubvmsd.cc.buffalo.edu (Bill Gant) (01/06/91)
Posted for Clayton J. Miner...Text to Follow ----------------------------------------------------------------- | Todd G Vaarwerk | Bitnet: ZTSINDI@UBVMS | | State University of | Internet: ZTSINDI@UBVMS.CC.BUFFALO.EDU | | New York at Buffalo | VAARWERK@ACSU.BUFFALO.EDU | |---------------------------------------------------------------| | Disclaimer: Believe what you want .. I trashed all my views of| | reality ages ago d8-) | ----------------------------------------------------------------- >>It would be a terrific game IF you could control the damn thing; we played >>it at the store and all of us, even the arcade jocks, gave up in disgust. >>I'd say pass on this one. > >I'd say pass on this one as well. I've had the game for a couple years now >and still can't get into a productive groove. It's very difficult to control. My boggest problem with this one has been that if I concentrate enough to get around the courses without dusting off the walls, then I fall behind. I have gotten to the point where I can fly around Antartica with no problems, so maybe I can start winning races. Try flying around on Centering 1 for most of the track and then go to Centering 2 or 3 for the curves. Remember to downrate the Centering though as the higher the Centering the slower your overall speed. +---------------------------------------------------------------------+ | Clayton J. Miner - Reality Engineer | +-------------------------+-------------------------------------------+ | SysOp - Known World BBS | Bitnet: ZTSINDI@UBVMS | | (716)-883-3083 300-2400 | Internet: ZTSINDI@UBVMS.CC.BUFFALO.EDU | +-------------------------+-------------------------------------------+ | The views of this post are not those of the host organization. | +---------------------------------------------------------------------+