skank@iastate.edu (Skank George L) (11/18/90)
Well, I finally got around to test driving my copy of Amiga Vision today. WOW is all I can say! Talk about smooth! Talk about easy to use! The manual seems to be fairly well written and works well with the tutorial. After about 10 pages of reading, with illustrations and two tutorial flows, I was ready to put together an AmigaVision flow of my own, it's that easy! I have been playing the public domain Star Trek game for a few days now, it was written using The Director, and it would seem to me that The Director must not be completly Workbench 2.02 compatible as the game will occasionally Guru and it never releases all of it's resources when it finishes, so you have to reboot. Anyway, I needed some files for my flow so I grabbed them from the Star Trek game, and in less than 10 minutes I had all the sound effects for the game in a simple flow that would sequentially play all the sounds, elapsed time: less than 1 hour! This program does all the work for you! And it multitasked well too, during the entire developement process I had Handshake downloading the pbmplus.zoo file. No problems whatsoever, AmigaVision replayed digitized sounds and voices flawlessly. The Star Trek opening music was too long to fit into memory with Handshake but AmigaVision politely informed me, rather than locking the system or Guruing. It would be so easy to rewrite the Star Trek game using AmigaVision I'm tempted to try it just as a learing exercise. This is one powerfull program, but don't take my word for it, try it for yourselves. :) --George P.S.: Only Amiga(Vision) makes it possible! ;)
sparks@corpane.UUCP (John Sparks) (11/21/90)
skank@iastate.edu (Skank George L) writes: > This is one powerfull program, but don't take my word >for it, try it for yourselves. :) And you only need THREE Megs (recommended) to use it! Isn't that great? Does anyone else think that Amigavision looks like a HOG? Ok raise your hands, how many of you have 3 megs or more? one, two, three, ..... Hmm I only see about 10-15% of Amiga users having that much memory. WHY WHY WHY??? CanDo seems to do almost as much as AmigaVision and it works just fine with 1 Meg. How well does AmigaVision work with just 1 meg? Not that I really care that a program uses that much memory, especially if it has lots of features, but I was under the impression that the reason AmigaVision was developed was to give Amiga Owners a simple and easy to use programming environment. something that would become a standard and every Amiga owner would have and could use, Like HyperCard is on the Apple. But I doubt that that many Amiga owners will have 3 Megs of memory or more any time in the near future. And I wish it had a compile mode, so you could make stand alone programs that anyone could run, and not have to have AmigaVision to run it. CanDo can do that, also. -- John Sparks |D.I.S.K. Public Access Unix System| Multi-User Games, Email sparks@corpane.UUCP |PH: (502) 968-DISK 24Hrs/2400BPS | Usenet, Chatting, =-=-=-=-=-=-=-=-=-=-|7 line Multi-User system. | Downloads & more. A door is what a dog is perpetually on the wrong side of----Ogden Nash
davewt@NCoast.ORG (David Wright) (11/24/90)
In article <3672@corpane.UUCP> sparks@corpane.UUCP (John Sparks) writes: >And you only need THREE Megs (recommended) to use it! Isn't that great? ..... >just fine with 1 Meg. How well does AmigaVision work with just 1 meg? Well, I have a 3000 with the basic 2 megs, so that means at boot time I have about 1.5 megs, and I always have the Empire server and one client running, which, with all the buffers and overscanned WB I use, leaves me about 700k, and I can use AmigaVision just fine. >And I wish it had a compile mode, so you could make stand alone programs >that anyone could run, and not have to have AmigaVision to run it. CanDo >can do that, also. I wish it could do that too, and I wish it had a better way to print out the files, so you could recreate a flow from the printout. But the compile feature of CanDo is really pretty useless. If you make a standalone version of a program the program will be over 100k, no matter how small it is. Dave
manes@vger.nsu.edu (11/25/90)
In article <3672@corpane.UUCP>, sparks@corpane.UUCP (John Sparks) writes: > skank@iastate.edu (Skank George L) writes: >> This is one powerfull program, but don't take my word >>for it, try it for yourselves. :) > > And you only need THREE Megs (recommended) to use it! Isn't that great? They recommend 3 megs, but depending on your reliance on graphics it only needs 2 megabytes to 'author' a AmigaVision program. > > Does anyone else think that Amigavision looks like a HOG? Ok raise your > hands, how many of you have 3 megs or more? one, two, three, ..... > Hmm I only see about 10-15% of Amiga users having that much memory. I have 3 megs... hand is raised! > > WHY WHY WHY??? CanDo seems to do almost as much as AmigaVision and it works > just fine with 1 Meg. How well does AmigaVision work with just 1 meg? Because they are not the same program, nor do they do the same things. Cando has a rotten user interface, you get lost in a maze of twisty menu's all alike, further you *must* learn a script language in order to make proper use of it. If you are just running a lesson, AmigaVision works fine in 1 meg. > > Not that I really care that a program uses that much memory, especially > if it has lots of features, but I was under the impression that the > reason AmigaVision was developed was to give Amiga Owners a simple and > easy to use programming environment. something that would become a standard > and every Amiga owner would have and could use, Like HyperCard is on the > Apple. But I doubt that that many Amiga owners will have 3 Megs of memory > or more any time in the near future. > Where did you get that impression? To me, AmigaVision is a answer to the multimedia needs of the professional. It has direct control for Laser Disk as well as Dbase III support, neither feature that CanDo has. I think that the more the user gets into 'his/her' amiga, the more memory they will have. Certainly has worked that way for most of the folks that I know. > > > And I wish it had a compile mode, so you could make stand alone programs > that anyone could run, and not have to have AmigaVision to run it. CanDo > can do that, also. CanDo, produces psuedo-code like stuff. You still need the Cando.library or you need to compile it in. You mean to say you wish AmigaVision hid the fact that it is a 'interpeter' like CanDo does. I have both programs, CanDo, though interesting will not work with databases, nor does it appreciate laser disks. I believe that each product answers a different marketplaces problems. I see no comparison. > > -- > John Sparks |D.I.S.K. Public Access Unix System| Multi-User Games, Email > sparks@corpane.UUCP |PH: (502) 968-DISK 24Hrs/2400BPS | Usenet, Chatting, > =-=-=-=-=-=-=-=-=-=-|7 line Multi-User system. | Downloads & more. > A door is what a dog is perpetually on the wrong side of----Ogden Nash -mark= +--------+ ================================================== | \/ | Mark D. Manes "Mr. AmigaVision" | /\ \/ | manes@vger.nsu.edu | / | (804) 683-2532 "Make up your own mind! - AMIGA" +--------+ ==================================================
p554mve@mpirbn.mpifr-bonn.mpg.de (Michael van Elst) (11/26/90)
In article <3672@corpane.UUCP> sparks@corpane.UUCP (John Sparks) writes: >WHY WHY WHY??? CanDo seems to do almost as much as AmigaVision and it works >just fine with 1 Meg. How well does AmigaVision work with just 1 meg? As I've seen AmigaVision on the Amiga90 fair it uses about 600K fast memory + 40K chip memory for the screen. This leaves about 200K free on a 1Meg machine for your data so I won't use it for displaying animations on a 1Meg machine but slideshows, user interaction and sound should be possible on a 1Meg machine if you don't care that each part has to be loaded from disk. Regards, -- Michael van Elst UUCP: universe!local-cluster!milky-way!sol!earth!uunet!unido!mpirbn!p554mve Internet: p554mve@mpirbn.mpifr-bonn.mpg.de "A potential Snark may lurk in every tree."
DEB110@psuvm.psu.edu (Doug Bischoff) (11/26/90)
When people are asking to be able to compile AmigaVision modules, I see their point. What if I design an application with AV that I wish to distribute to the general public (say, perhaps, a geography quiz program that combines digitized speech, graphics, and a database). I can do this only so long as the general populace has AmigaVision, which (for reasons already posted) is not the case. Is there any way to have AmigaVision generate a SCRIPT that will just call the appropriate sound/graphics/video/dbase files as long as those files are present in the same directory or can be located. This would make distribution of the finished product far easier. As it is now, I forsee people sending copies of AmigaVision with their application (ILLEGAL copies!) just so their clients/the end users can even USE the application. This is a dangerous situation that could inhibit the production of excellent products on an otherwise wonderful authoring program! /---------------------------------------------------------------------\ | -Doug Bischoff- | *** *** ====--\ | "It's so neat to | | -DEB110 @ PSUVM- | * *** * ==|<>\___ | see an AMIGA say | | -The Black Ring- | *** *** |______\ | "Welcome to | | --- "Wheels" --- | *** O O | Macintosh"" | | Corwyn Blakwolfe | T.R.I. ------------- | ---- AMIGA ---- | \---------------------------------------------------------------------/
manes@vger.nsu.edu (11/27/90)
In article <90329.182907DEB110@psuvm.psu.edu>, DEB110@psuvm.psu.edu (Doug Bischoff) writes: > When people are asking to be able to compile AmigaVision modules, I > see their point. What if I design an application with AV that I wish to > distribute to the general public (say, perhaps, a geography quiz program > that combines digitized speech, graphics, and a database). I can do this > only so long as the general populace has AmigaVision, which (for reasons > already posted) is not the case. I think at the very least Commodore should consider a 'runtime' module for AmigaVision. I too, have the same problem in distributing my work. Of course, I could always just sell AmigaVision to them, and that certainly would not be bad! > > /---------------------------------------------------------------------\ > | -Doug Bischoff- | *** *** ====--\ | "It's so neat to | > | -DEB110 @ PSUVM- | * *** * ==|<>\___ | see an AMIGA say | > | -The Black Ring- | *** *** |______\ | "Welcome to | > | --- "Wheels" --- | *** O O | Macintosh"" | > | Corwyn Blakwolfe | T.R.I. ------------- | ---- AMIGA ---- | > \---------------------------------------------------------------------/ -mark= +--------+ ================================================== | \/ | Mark D. Manes "Mr. AmigaVision" | /\ \/ | manes@vger.nsu.edu | / | (804) 683-2532 "Make up your own mind! - AMIGA" +--------+ ==================================================
josef@augs.ccs.imp.com (Josef Egloff) (01/10/91)
>In article <3672@corpane.UUCP> sparks@corpane.UUCP (John Sparks) writes: >skank@iastate.edu (Skank George L) writes: >> This is one powerfull program, but don't take my word >>for it, try it for yourselves. :) sorry, you aren't right, if own the original amigavision and it runs fine with 2 megs and also on 1.5 megs of ram. >And you only need THREE Megs (recommended) to use it! Isn't that great? >John Sparks |D.I.S.K. Public Access Unix System| Multi-User Games, Email >sparks@corpane.UUCP |PH: (502) 968-DISK 24Hrs/2400BPS | Usenet, Chatting, >=-=-=-=-=-=-=-=-=-=-|7 line Multi-User system. | Downloads & more. >A door is what a dog is perpetually on the wrong side of----Ogden Nash -- - Josef Egloff -- Amiga Usergroup Switzerland -> cbmehq!cbmswi!augs1!jegloff@cbmvax.com -> josef@augs.ccs.imp.com SYSOP of AUGS BBS