[comp.sys.amiga] Q: AMAZ. COMP. A1000 RAM EXPANSION HACK

Lynch_MJ@cc.curtin.edu.au (02/26/91)

QUESTIONS ABOUT THE AMAZING COMPUTING A1000 RAM EXPANSION HACK (1987) 

I'm considering adding ram to my 1000 the DIY way using the method outlined
in Amazing Computing (1987). The article tells of problems with Kick-Start
1.2 trying to configure the RAM in a way that it shouldn't be used. 

What I want to know is does this problem still exist with KS 1.3???

Is the extra hardware hack to remove the RAM until the WB disk is validated
needed with 1.3?

Does this form of expansion work with most software and games?

Are there any other problems or solutions to problems?

Is it possible to build the AddRAM program into the kick start disk or the
boot-block on WB disks?

Any replies will be greatly appreciated.
Huw
-- 
	
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        { Merv Lynch						     }
        { Department of Applied Sciences			     }
        { Curtin University of Technology			     }
        { PSImail: psi%050529452300070::Lynch_MJ		     }
 	{ Internet: Lynch_MJ@cc.curtin.edu.au			     }
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