[comp.sys.ibm.pc] Interactive fiction

engst@batcomputer.tn.cornell.edu (Adam C. Engst) (05/11/87)

     I first posted a notice on interactive fiction to the ST, 
Mac, and Amiga newsgroups a week or so ago because those computers 
have the necessary graphic environment to carry off interactive 
fiction.  I suddenly remembered that the IBM PC and clones can 
also have a windowing/graphics environment under Windows, and thus 
deserve notice of interactive fiction as well.  I received quite a 
number of responses from different people expressing an interest 
in being put on a mailing list or in starting a new Usenet 
discussion group.  I asked around to find out the proper method of 
starting a new group and was told that I needed to talk about 
interactive fiction on an existing newsgroup for a while, then get 
names on a petition, and then apply to the net powers that be for 
a new newsgroup provided that I had shown that there was enough 
interest to warrant the new group.  This procedure seems 
reasonable, so I am writing to these newsgroups to inform all 
those who are interested in interactive fiction and those who 
previously replied that I will be discussing it in MISC.MISC.  
     I decided on MISC.MISC because it is for those topics which 
don't really fit into any existing newsgroup.  I don't think that 
interactive fiction does.  It is not a game, yet it is 
entertainment while also being serious literature.  It can also be 
used for computer-aided instruction and has a certain relationship 
to artificial intelligence.  It needs the technology of the 
computer and the creativity of the writer.  What it needs more 
than anything else at the moment is interest.  People must realize 
that it is not a game and it is not trivial, it is real.  This 
discussion will be devoted to any and all of the aspects of 
interactive fiction with the goal of developing it as a new medium 
for reading and writing with the aid of the computer.       
     To start the new discussion off on the right foot (or left 
foot, it's non-discriminatory), I will start posting the messages 
from the CSNEWS@MAINE discussion group that I started at the 
beginning of 1987.  I will also accept any email, but please 
specify if you don't want your ideas posted because I believe in 
free distribution of pertinant information.  In short, please give 
the subject a chance.  I think it is very interesting and has a 
great future.  
                         Thank you,
                             Adam Engst

engst@batcomputer.tn.cornell.edu.UUCP
pv9y@cornella.bitnet

engst@batcomputer.UUCP (05/16/87)

Could everyone who is posting a note on interactive fiction please only post
to misc.misc for now?  That way those who aren't interested won't have to
read about it and suffer terribly.  Thanks to all those who have either
written to misc.misc or written to me personally!  And to all those who have
asked me about a definition of interactive fiction, try reading misc.misc,
since that is where we are working out a definition.  About a mailing list:
I am not going to set one up, mostly because I have about a 60% chance of
getting mail to someone who writes to me, and it isn't fair to keep some
people from talking about interactive fiction just because I can't figure
out how to get mail to them.  So the moral of the story is - if you want to
read about/write about interactive fiction, do it on misc.misc.
                      Thanks,
                         Adam Engst
engst@batcomputer.tn.cornell.edu
pv9y@cornella

engst@batcomputer.UUCP (07/08/87)

    For those of you who cannot (or don't want to) read the Usenet or Bitnet
discussion groups on interactive fiction we are back in mailing list form.
If you want to send mail to the list, the address is . . . . . . . . . . 
              >>>>  gamemasters@parcvax.xerox.com   <<<<
Just include "Interactive fiction" on the Subject line so the moderator can
separate it out from the adventure game discussion messages.  If you want to
add yourself to the mailing list (so you get digests every day or so) send a
request to  . . . . . . . .
              >>>>  gamemasters-request@parcvax.xerox.com  <<<<
and ask to be added.  You can also ask to be deleted from the list, ask for
archived mail, or report a mailer failure at the request address.  I will be
sending the messages that come from Bitnet and Usenet as well, so everyone
will have access to all the messages.  If anyone has any questions, just
email me at either of the below addresses and I'll try to help.  Thanks a
lot for the discussion up to now and I hope that it will improve even more
with the increased audience.

                                               Adam C. Engst

engst@tcgould.tn.cornell.edu
pv9y@cornella.bitnet