pingguo@mhuxt.UUCP (Randall R. Pratt) (09/09/87)
Does anybody have any C sources for doing graphics things on an ibm clone? I have been unable to figure out where and how to poke things onto the screen, etc. Actually, my question even goes deeper than C sources. What memory locations do I need to poke to (for instance) make a certain pixel light up? Any help would be greatly appreciated. -- Randy Pratt, AT&T Bell Laboratories ..!{allegra,ihnp4}!mhuxt!pingguo ["Oh, just a passing thought."]
hoff@hp-sdd.HP.COM (Tom Hoff) (09/10/87)
In article <1951@mhuxt.UUCP> pingguo@mhuxt.UUCP (52211-PRATT) writes: >Does anybody have any C sources for doing graphics things on an ibm clone? >I have been unable to figure out where and how to poke things onto the >screen, etc. Actually, my question even goes deeper than C sources. >What memory locations do I need to poke to (for instance) make a certain >pixel light up? Any help would be greatly appreciated. Take a look at the recently posted (last week or two ago) animate.arc. It has a simple turbo c program that does graphics on a CGA or Herclues adapter. Pity EGA wasn't included also. --Tom -- Tom Hoff (...!hplabs!hp-sdd!hoff) "Dammit Jim, I'm a programmer not a spokesman!"