[comp.sys.ibm.pc] Joystick routines

clq@littlei.UUCP (clq) (03/23/88)

Does anyone have any information on how to read/use the game port
on an IBM/PC-AT???

I would perfer "C" routines, but can use ASM routines if necessary.

Pointers to books, source or anything would be helpful.

Thanks
Carlos Qualls
Intel Corp.
5200 N. E. Elam Young Parkway
Hillsboro, Oregon 97123
Office (503) 696-5491
USENET: tektronix!reed!littlei!clq

ajmyrvold@violet.waterloo.edu (Alan Myrvold) (03/24/88)

How to read the joystick on an IBM PC.

This program, written for Turbo C, version 1.0 shows how
the joystick postion may be read.

I am indebted to uunet!netxcom!jallen (John Allen) for answering
my previous posting on the subject and providing technical 
assistance. Text from his EMAIL to me is included in the program.


-------------------------------------------------------------------
Si je t'aime? Bien sur que je t'aime! Ne suis-je pas en train de
te le prouver encore une fois, dans ce lit? 
-------------------------------------------------------------------
Alan Myrvold     ajmyrvold@violet.waterloo.edu
-------------------------------------------------------------------

----------------------------- JOY.C    ----------------------------

/* Demonstration of reading joy stick postition
    Written March 24, 1988
    Written by : ajmyrvold@violet.waterloo.edu (Alan J. Myrvold)
    Technical assistance from : uunet!netxcom!jallen (John Allen)
    Turbo C Version 1.0
*/

#include <stdio.h>
#include <dos.h>
#include <bios.h>

typedef struct {
    int sw1,sw2;
    int x,y;
    int cenx,ceny;
    } joy_stick;

joy_stick joy;

#define keypressed (bioskey(1) != 0)
#define kb_clear() while keypressed bioskey(0);

void GotoXY(int x,int y)
{
    union REGS r;
/* Set XY position */
    r.h.ah = 2;
    r.h.bh = 0;            /* Assume Video Page 0 */
    r.h.dh = (char) y;
    r.h.dl = (char) x;
    int86(16,&r,&r);
}

void ClrScr()
{
    union REGS r;

/* Get video mode */
    r.h.ah = 15;
    int86(16,&r,&r);

/* Set video mode */
    r.h.ah = 0;
    int86(16,&r,&r);
}


/*
From: uunet!netxcom!jallen (John Allen)

1.  Trigger the joystick oneshots with an 'out' to 0x201.
    This will set all of the joystick bits on.

2.  Read (in) 0x201, finding:

	Bit		Contents
	0		Joystick A X coordinate
	1		Joystick A Y coordinate
	2		Joystick B X coordinate
	3		Joystick B Y coordinate
	4		Button A 1
	5		Button A 2
	6		Button B 1
	7		Button B 2

3.  Continue reading 0x201 until all oneshots return to zero,
    recording the loop during which each bit falls to zero.
    The duration of the pulse from each oneshot may be used to
    determine the resistive load (from 0 to 100K) from each
    Joystick, as: Time = 24.2msec. + .011 (r) msec.

4.  To do this correctly, I recommend calibrating the joystick;
    have the user move the stick to each corner, then center it,
    while recording the resulting values.
*/

void disp_stick(int line,joy_stick *joy)
{
    GotoXY(0,line);
    printf("sw1 %d sw2 %d",joy -> sw1,joy -> sw2);
    GotoXY(0,line+1);
    printf("x %4d y %4d",joy -> x,joy -> y);
}

void read_stick(int stick,joy_stick *joy)
{
    int k,jx,jy;
    int c,m1,m2,m3,m4,m5;

/* Define masks for the chosen joystick */
    if (stick == 1) m4 = 1; else
    if (stick == 2) m4 = 4; else
    printf("Invalid stick %d\n",stick);

    m5 = m4 << 1;
    m1 = m4 << 4;
    m2 = m5 << 4;
    m3 = m4 + m5;

/* Trigger joystick */
    outportb(0x201,0xff);
    c = inportb(0x201);

/* Read switch settings */
    joy -> sw1 = (c & m1) == 0;
    joy -> sw2 = (c & m2) == 0;

/* Get X and Y positions */
    for (k = 0; (c & m3) != 0; k++) {
        if ((c & m4) != 0) jx = k;
        if ((c & m5) != 0) jy = k;
        c = inportb(0x201);
    }
    joy -> x = jx - (joy -> cenx);
    joy -> y = jy - (joy -> ceny);
}

int choose_stick(joy_stick *joy)
{
    int init_swa,init_swb,swa,swb;
    int c,retval;

    printf("Center joystick and press fire, or press any key\n");
    kb_clear();
    outportb(0x201,0xff);
    c = inportb(0x201);
    init_swa = c & 0x30;
    init_swb = c & 0xc0;
    do {
       outportb(0x201,0xff);
       c = inportb(0x201);
       swa = c & 0x30;
       swb = c & 0xc0;
    } while ((swa == init_swa) && (swb == init_swb) && !keypressed);
    if (swa != init_swa) {
       printf("Joystick 1 selected\n");
       retval = 1;
    } else if (swb != init_swb) {
       printf("Joystick 2 selected\n");
       retval = 2;
    } else {
       printf("Keyboard selected\n");
       kb_clear();
       retval = 0;
    }

    if (retval != 0) { /* Determine Center */
       joy -> cenx = joy -> ceny = 0;
       read_stick(retval,joy);
       joy -> cenx = joy -> x;
       joy -> ceny = joy -> y;
    }

    return(retval);
}

main()
{
   int k;

   k = choose_stick(&joy);
   ClrScr();
   if (k != 0) while (!keypressed) {
        read_stick(k,&joy);
        disp_stick(0,&joy);
   }
}