bobmon@iuvax.cs.indiana.edu (RAMontante) (03/31/88)
The following diff describes a patch to David Tanguay's excellent "Mastermind" game. In his code, the file rawio.c toggles the numlock status so that it is a numeric keypad. It doesn't undo this when you quit, though, so that after the game your cursor arrows are numbers. This is doubly annoying if the numlock key has a status LED, which gets out of sync. This patch just forces the keypad to Cursors when you quit. Oh, it also calculates the pointer in a way acceptable to TurboC. David's code presumably was acceptable to MSC, but Turbo thinks he's assigning to an rvalue. diff original\rawio.c rawio.c 82,83c82 < FP_SEG(ptr) = 0x40; < FP_OFF(ptr) = 0x17; --- > ptr = MK_FP(0x40, 0x17); /* TurboC wants it this way */ 86d84 < 87a86,93 > * MSC uses this instead of MK_FP??? > * > * FP_SEG(ptr) = 0x40; > * FP_OFF(ptr) = 0x17; > */ > > > /* 92a99,100 > char far *ptr; > 94a103,106 > > /* Turn NumLock back off */ > ptr = MK_FP(0x40, 0x17); > *ptr &= 0xDF; Thanks for a fine game, David Tanguay!