pyt@hprnd.HP.COM (Pierre-Yves Thoulon) (11/01/88)
I've recently had trouble with the realloc function in the Microsoft C v5.1 small model run-time library: for a reason yet unknown to me, it hangs, being caught in an infinite loop (I could track it down to the assembly language level with CodeView). Below is a small program that is guaranteed to catch the problem. What it does is basically the following: * allocate space for an array of 24 byte structures * copy some stuff (garbage actually...) to the allocated space * reallocate a larger space for the same array (24 more bytes) * copy some stuff to the newly allocated space * etc... For whatever reason the pointer returned by realloc changes every time realloc is called. After something like 5 to 10 iterations, realloc hangs. Alt-Ctl-Del is the only means of getting things back into control. Has anyone seen this problem ? Does anybody have a working realloc function ? Or am I missing something (I'm new to MSC and the realloc function...) ? Any help appreciated. Thanks, Pierre-Yves THOULON. -----------------------------cut here----------------------------------- #include <dos.h> #include <malloc.h> #include <stdio.h> #include <string.h> struct FileInfo { char Dummy0; /* so that the unsigned be correctly aligned on a word boudary */ char Attrib; unsigned WrTime; unsigned WrDate; long Size; char Name[13]; char Dummy1; /* so that the next structure in the array be correctly aligned on a word boundary */ }; void GetFileList(void) { struct FileInfo *Files; struct find_t DosReturn; int FileNum = 0; Files=NULL; for(;;) { printf("FileNum = %4d, Files = %5u\n",FileNum,Files); /* * [Re]allocate space for the structure array. * Below is the faulty realloc that hangs (sometimes...) * I know it's not really efficient to allocate 24 bytes at * a time, but that's the best way to have it hang... */ if ((Files = (struct FileInfo *)realloc(Files,(FileNum + 1) * sizeof(struct FileInfo))) == NULL) { printf("Cannot reallocate memory"); exit(-1); } /* * Copy the (uninitialized...) DosReturn structure to the * newly allocated space */ memcpy(&Files[FileNum++].Attrib,&DosReturn.attrib,sizeof(struct FileInfo)); } } /********************************************************************** * * Function : main * **********************************************************************/ main() { GetFileList(); }