[comp.sys.ibm.pc] Interrupt List 88.9, file INTERRUP.LST 02/07

ralf@b.gp.cs.cmu.edu (Ralf Brown) (12/18/88)

	AL = number of sectors read
Note: used for diagnostics only on PS/2 systems
---------------------------------------------
INT 13 - FIXED DISK - WRITE LONG (XT,AT,XT286,PS)
	AH = 0Bh
	DL = drive ID
	DH = head
	CH = cylinder (bits 8,9 in high bits of CL)
	CL = sector
	ES:BX -> buffer containing data
Return: CF set on error
	AH = status code (see AH=1 above)
	AL = number of sectors written
Note: used for diagnostics only on PS/2 systems
---------------------------------------------
INT 13 - FIXED DISK - SEEK TO CYLINDER (XT,AT,XT286,PS)
	AH = 0Ch
	DL = drive ID
	DH = head
	CH = cylinder (bits 8,9 in high bits of CL)
Return: CF set on error
	AH = status code (see AH=1 above)
---------------------------------------------
INT 13 - FIXED DISK - ALTERNATE DISK RESET (XT,AT,XT286,PS)
	AH = 0Dh
	DL = drive ID
Return: CF set on error
	AH = status code (see AH=1 above)
---------------------------------------------
INT 13 - FIXED DISK - READ SECTOR BUFFER (XT,PS)
	AH = 0Eh
	ES:BX -> buffer
Return: CF set on error
	AH = status code (see AH=1 above)
Notes: transfers controller's sector buffer.  No data is read from the drive
       used for diagnostics only on PS/2 systems
---------------------------------------------
INT 13 - FIXED DISK - WRITE SECTOR BUFFER (XT,PS)
	AH = 0Fh
	ES:BX -> buffer
Return: CF set on error
	AH = status code (see AH=1 above)
Notes:	should be called before formatting to initialize the controller's
	sector buffer.
	used for diagnostics only on PS/2 systems
---------------------------------------------
INT 13 - FIXED DISK - TEST FOR DRIVE READY (XT,AT,XT286,PS)
	AH = 10h
	DL = drive ID
Return: CF set on error
	AH = status code (see AH=1 above)
---------------------------------------------
INT 13 - FIXED DISK - RECALIBRATE DRIVE (XT,AT,XT286,PS)
	AH = 11h
	DL = drive ID
Return: CF set on error
	AH = status code (see AH=1 above)
---------------------------------------------
INT 13 - FIXED DISK - CONTROLER RAM DIAGNOSTIC (XT,PS)
	AH = 12h
Return: CF set on error
	AH = status code (see AH=1 above)
Note: used for diagnostics only on PS/2 systems
---------------------------------------------
INT 13 - FIXED DISK - DRIVE DIAGNOSTIC (XT,PS)
	AH = 13h
Return: CF set on error
	AH = status code (see AH=1 above)
Note: used for diagnostics only on PS/2 systems
---------------------------------------------
INT 13 - FIXED DISK - CONTROLLER DIAGNOSTICS (XT,AT,XT286,PS)
	AH = 14h
Return: CF set on error
	AH = status code (see AH=1 above)
Note: used for diagnostics only on PS/2 systems
---------------------------------------------
INT 13 - DISK - GET TYPE (AT,XT2,XT286,CONV,PS)
	AH = 15h
	DL = drive ID
Return: CF set on error
	AH = disk type
	    0 = disk not there
	    1 = floppy, no change detection present
	    2 = floppy with change detection
	    3 = fixed disk
	       CX:DX = number of 512-byte sectors
---------------------------------------------
INT 13 - FLOPPY DISK - CHANGE OF DISK STATUS (AT,XT2,XT286,CONV,PS)
	AH = 16h
	DL = drive to check
Return: AH = disk change status
	    0 = no disk change
	    6 = disk changed
---------------------------------------------
INT 13 - DISK - SET TYPE (AT,XT2,XT286,CONV,PS)
	AH = 17h
	AL = disk type
	    00h = no disk
	    01h = regular disk in regular drive
	    02h = regular disk in high-capacity drive
	    03h = high-capacity disk in high-capacity drive
	    04h = 720K disk in 720K drive
	DL = drive ID
---------------------------------------------
INT 13 - DISK - SET MEDIA TYPE FOR FORMAT (AT model 3x9,XT2,XT286,PS)
	AH = 18h
	DL = drive number
	CH = lower 8 bits of number of tracks
	CL = sectors per track (bits 0-5)
	     top 2 bits of number of tracks (bits 6,7)
Return: AH = 00h  requested combination supported
	     01h  function not available
	     0Ch  not supported or drive type unknown
	     80h  there is no disk in the drive
	ES:DI -> 11-byte parameter table
---------------------------------------------
INT 13 - FIXED DISK - PARK HEADS (XT286,PS)
	AH = 19h
	DL = drive
Return: CF set on error
	AH = status (see AH=1 above)
---------------------------------------------
INT 13 - ESDI FIXED DISK - FORMAT UNIT (PS)
	AH = 1Ah
	AL = defect table count
	CL = format modifiers
	    bit 0: ignore primary defect map
	    bit 1: ignore secondary defect map
	    bit 2: update secondary defect map
	    bit 3: perform surface analysis
	    bit 4: generate periodic interrupt
	DL = drive
	ES:BX -> defect table
Return: CF set on error
	AH = status (see AH=1 above)
Note:	if periodic interrupt selected, INT 15h/AH=0Fh is called after each
	cylinder is formatted
---------------------------------------------
INT 13 - DISK - ??? (PS/2)
	AH = 1Ch
	AL = ??? (0Ah one value)
Return: ???
Note: used by LLFORMAT.COM on PS/2 50/60 reference disk
---------------------------------------------
INT 13 - DISK - ??? (Western Digital "Super BIOS")
	AH = 20h
	???
Return: ???
Note: seems to return some kind of status
---------------------------------------------
INT 14 - SERIAL I/O - INITIALIZE USART
	AH = 00h
	AL = initializing parameters
	    7 - 6 - 5	   4 - 3     2	  1 - 0
	    -BAUD RATE-    PARITY   STOP   WORD
				    BITS  LENGTH
	    000  110 bd    00 none  0-1   10 - 7
	    001  150 bd    01 odd   1-2   11 - 8
	    010  300 bd    11 even
	    011  600 bd
	    100 1200 bd
	    101 2400 bd
	    110 4800 bd
	    111 9600 bd (4800 on PCjr)
	DX = port number (0-3)
Return: AH = RS-232 status code bits
	    0: data ready
	    1: overrun error
	    2: parity error
	    3: framing error
	    4: break detected
	    5: transmission buffer register empty
	    6: transmission shift register empty
	    7: time out--if set, other bits invalid
	AL = modem status bits
	    0: delta Clear-To-Send
	    1: delta Data-Set-Ready
	    2: trailing edge of ring detected
	    3: change in receive line signal detected
	    4: Clear-To-Send
	    5: Data-Set-Ready
	    6: ring detected
	    7: receive line signal detected
---------------------------------------------
INT 14 - FOSSIL (Fido/Opus/Seadog Standard Interface Level) - INITIALIZE
	AH = 00h
	AL = initializing parameters
	    7 - 6 - 5	   4 - 3     2	  1 - 0
	    -BAUD RATE-    PARITY   STOP   WORD
				    BITS  LENGTH
	    000 19200 bd   00 none  0-1   10 - 7
	    001 38400 bd   01 odd   1-2   11 - 8
	    010   300 bd   11 even
	    011   600 bd
	    100  1200 bd
	    101  2400 bd
	    110  4800 bd
	    111  9600 bd (4800 on PCjr)
	DX = port number (0-3)
Return: AH = RS-232 status code bits
	    0: RDA - input data is available in buffer
	    1: OVRN - data has been lost
	    5: THRE - room is available in output buffer
	    6: TSRE - output buffer empty
	AL = modem status bits
	    3: always 1
	    7: DCD - carrier detect
---------------------------------------------
INT 14 - SERIAL I/O - TRANSMIT CHARACTER
	AH = 01h
	AL = character
	DX = port number (0-3)
Return: AX = port status (see AH = 00h above)
---------------------------------------------
INT 14 - SERIAL I/O - RECEIVE CHARACTER
	AH = 02h
	DX = port number (0-3)
Return: AL = character received
	AH = RS-232 status code (see AH = 00h above)
Note:	will timeout if DSR is not asserted, even if function 03h returns
	data ready
---------------------------------------------
INT 14 - FOSSIL - RECEIVE CHARACTER WITH WAIT
	AH = 02h
	DX = port number (0-3)
Return: AL = character received
	AH = 00h
---------------------------------------------
INT 14 - SERIAL I/O - GET USART STATUS
	AH = 03h
	DX = port number (0-3)
Return: AX = port status code (see AH = 00h above)
---------------------------------------------
INT 14 - SERIAL I/O - EXTENDED INITIALIZE (CONVERTIBLE,PS)
	AH = 04h
	AL = break status
	    0 if break
	    1 if no break
	BH = parity
	    0 no parity
	    1 odd parity
	    2 even parity
	    3 stick parity odd
	    4 stick parity even
	BL = number of stop bits
	    0: one stop bit
	    1: two stop bits (1.5 if 5 bit word length)
	CH = word length
	    0: 5 bits
	    1: 6 bits
	    2: 7 bits
	    3: 8 bits
	CL = baud rate
	    0: 110
	    1: 150
	    2: 300
	    3: 600
	    4: 1200
	    5: 2400
	    6: 4800
	    7: 9600
	    8: 19200
	DX = port number
Return: AX = port status code (see AH = 00h above)
---------------------------------------------
INT 14 - FOSSIL - INITIALIZE DRIVER
	AH = 04h
	DX = port number
	optionally BX=4F50h
		   ES:CX = address of byte to be set upon ^C
Return: AX = 1954h (if successful)
	BL = maximum function number supported (excluding 7Eh and above)
	BH = revision of FOSSIL supported
	DTR is raised
---------------------------------------------
INT 14 - SERIAL I/O - EXTENDED COMMUNICATION PORT CONTROL (CONVERTIBLE,PS)
	AH = 05h
	AL = 0 read modem control register
	      Return: BL = modem control register (see below)
		      AH = status
	AL = 1 write modem control register
	      BL = modem control register
		  bit 0: data terminal ready
		  bit 1: request to send
		  bit 2: OUT1
		  bit 3: OUT2
		  bit 4: LOOP
		  bits 5-7 reserved
	      Return: AX = status
	DX = port number
---------------------------------------------
INT 14 - FOSSIL - DEINITIALIZE DRIVER
	AH = 05h
	DX = port number
Return: none
	DTR is not affected
---------------------------------------------
INT 14 - FOSSIL - RAISE/LOWER DTR
	AH = 06h
	DX = port
	AL = DTR state to be set
	    00h = lower
	    01h = raise
---------------------------------------------
INT 14 - FOSSIL - RETURN TIMER TICK PARAMETERS
	AH = 07h
Return: AL = timer tick interrupt number
	AH = ticks per second on interrupt number in AL
	DX = approximate number of milliseconds per tick
---------------------------------------------
INT 14 - FOSSIL - FLUSH OUTPUT BUFFER WAITING TILL ALL OUTPUT IS DONE
	AH = 08h
	DX = port number
---------------------------------------------
INT 14 - FOSSIL - PURGE OUTPUT BUFFER THROWING AWAY ALL PENDING OUTPUT
	AH = 09h
	DX = port number
---------------------------------------------
INT 14 - FOSSIL - PURGE INTPUT BUFFER THROWING AWAY ALL PENDING INPUT
	AH = 0Ah
	DX = port number
---------------------------------------------
INT 14 - FOSSIL - TRANSMIT NO WAIT
	AH = 0Bh
	AL = character
	DX = port number
Return: AX = 0000h character not accepted
	   = 0001h character accepted
---------------------------------------------
INT 14 - FOSSIL - NON-DESTRUCTIVE READ AHEAD
	AH = 0Ch
	DX = port number
Return: AX = FFFFh character not available
	AX = 00xxh character xx available
---------------------------------------------
INT 14 - FOSSIL - KEYBOARD READ WITHOUT WAIT
	AH = 0Dh
Return: AX = FFFFh character not available
	   = xxyyh standard IBM-style scan code
---------------------------------------------
INT 14 - FOSSIL - KEYBOARD READ WITH WAIT
	AH = 0Eh
Return: AX = xxyyh standard IBM-style scan code
---------------------------------------------
INT 14 - FOSSIL - ENABLE/DISABLE FLOW CONTROL
	AH = 0Fh
	AL = bit mask describing flow control requested
	    0: xon/xoff on transmit (watch for xoff while sending)
	    1: CTS/RTS (CTS on transmit/RTS on receive)
	    2: reserved
	    3: xon/xoff on receive (send xoff when buffer near full)
	    4-7: all 1
	DX = port number
---------------------------------------------
INT 14 - FOSSIL - EXTENDED ^C/^K CHECKING AND TRANSMIT ON/OFF
	AH = 10h
	AL = bit mask
	    0: enable/disable ^C/^K checking
	    1: enable/disable the transmitter
	DX = port number
---------------------------------------------
INT 14 - FOSSIL - SET CURRENT CURSOR LOCATION
	AH = 11h
	DH = row
	DL = column
Note: this is the same as INT 10/AH=02h
---------------------------------------------
INT 14 - FOSSIL - READ CURRENT CURSOR LOCATION
	AH = 12h
Return: DH = row
	DL = column
Note: this is the same as INT 10/AH=03h
---------------------------------------------
INT 14 - FOSSIL - SINGLE CHARACTER ANSI WRITE TO SCREEN
	AH = 13h
	AL = character
---------------------------------------------
INT 14 - FOSSIL - ENABLE OR DISABLE WATCHDOG PROCESSING
	AH = 14h
	AL = 01h enable watchdog
	     00h disable watchdog
	DX = port number
---------------------------------------------
INT 14 - FOSSIL - WRITE CHARACTER TO SCREEN USING BIOS SUPPORT ROUTINES
	AH = 15h
	AL = character
---------------------------------------------
INT 14 - FOSSIL - INSERT/DELETE FUNCTION FROM TIMER TICK CHAIN
	AH = 16h
	AL = function
	    00h = delete
	    01h = add
	ES:DX -> routine to call
Return: AX = 0000h successful
	     0001h unsuccessful
---------------------------------------------
INT 14 - FOSSIL - REBOOT SYSTEM
	AH = 17h
	AL = method
	    00h = cold boot
	    01h = warm boot
---------------------------------------------
INT 14 - FOSSIL - READ BLOCK
	AH = 18h
	CX = maximum number of characters to transfer
	DX = port number
	ES:DI -> user buffer
Return: AX = number of characters transfered
---------------------------------------------
INT 14 - FOSSIL - WRITE BLOCK
	AH = 19h
	CX = maximum number of characters to transfer
	DX = port number
	ES:DI -> user buffer
Return: AX = number of characters transfered
---------------------------------------------
INT 14 - FOSSIL - BREAK BEGIN OR END
	AH = 1Ah
	AL = 00h stop sending 'break'
	     01h start sending 'break'
	DX = port number
---------------------------------------------
INT 14 - FOSSIL - RETURN INFORMATION ABOUT THE DRIVER
	AH = 1Bh
	DX = port number
	CX = size of user buffer
	ES:DI -> user buffer
Return: AX = number of characters transferred
Structure =
	WORD	size of structure in bytes
	BYTE	FOSSIL spec driver conforms to
	BYTE	revision level of this specific driver
	DWORD	pointer to ASCII identification string
	WORD	size of the input buffer
	WORD	number of bytes left in buffer
	WORD	size of the output buffer
	WORD	number of bytes left in buffer
	BYTE	width of screen
	BYTE	length of screen
	BYTE	actual baud rate, computer to modem
---------------------------------------------
INT 14 - FOSSIL - INSTALL AN EXTERNAL APPLICATION FUNCTION
	AH = 7Eh
	AL = code assigned to external application
	ES:DX -> entry point
Return: AX = 1954h
	BL = code assigned to application (same as input AL)
	DH = 00h failed
	     01h successful
---------------------------------------------
INT 14 - FOSSIL - REMOVE AN EXTERNAL APPLICATION FUNCTION
	AH = 7Fh
	AL = code assigned to external application
	ES:DX -> entry point
Return: AX = 1954h
	BL = code assigned to application (same as input AL)
	DH = 00h failed
	     01h successful
---------------------------------------------
INT 15 - CASSETTE - TURN ON MOTOR (PC,Jr)
	AH = 00h
Return: CF set on error, AH = 86h if no cassette present
---------------------------------------------
INT 15 - CASSETTE - TURN OFF MOTOR (PC,Jr)
	AH = 01h
Return: CF set on error, AH = 86h if no cassette present
---------------------------------------------
INT 15 - CASSETTE - READ DATA BLOCKS (PC,Jr)
	AH = 02h
	CX = count of bytes
	ES:BX -> data area
Return: CF set on error
	AH = status
	    01h CRC error
	    02h bad tape signals
	    04h no data
	    80h invalid command
	    86h no cassette present
	DX = count of bytes read
	ES:BX = pointer past last byte read
---------------------------------------------
INT 15 - CASSETTE - WRITE DATA BLOCKS (PC,Jr)
	AH = 03h
	CX = count of bytes to write
	ES:BX -> data area
Return: CF set on error
	   AH = status (see above)
	ES:BX = pointer past last byte written
	CX = 0
---------------------------------------------
Int 15 - SYSTEM - FORMAT UNIT PERIODIC INTERRUPT (PS ESDI drives only)
	AH = 0Fh
	AL = phase code
	    00h reserved
	    01h surface analysis
	    02h formatting
Return: CF clear if formatting should continue, set if it should terminate
Note: called during ESDI drive formatting after each cylinder is completed
---------------------------------------------
INT 15 - TopView - "PAUSE" - GIVE UP CPU TIME
	AX = 1000h
Return: after other processes run
---------------------------------------------
INT 15 - TopView - "GETMEM" - ALLOCATE "SYSTEM" MEMORY
	AX = 1001h
	BX = number of bytes to allocate
Return: ES:DI -> block of memory
---------------------------------------------
INT 15 - TopView - "PUTMEM" - DEALLOCATE "SYSTEM" MEMORY
	AX = 1002h
	ES:DI -> previously allocated block
Return: block freed
---------------------------------------------
INT 15 - TopView - "PRINTC" - DISPLAY CHARACTER/ATTRIBUTE ON SCREEN
	AX = 1003h
	BH = attribute
	BL = character
	DX = segment of object handle for window
Note: BX=0 does not display anything, it only positions the hardware cursor
---------------------------------------------
INT 15 - TopView - UNIMPLEMENTED IN DV 2.x
	AH = 10h
	AL = 04h thru 12h
Return: pops up "Programming error" window in DV 2.x
---------------------------------------------
INT 15 - TopView - "GETBIT" - DEFINE A 2ND-LEVEL INTERRUPT HANDLER
	AX = 1013h
	ES:DI -> FAR service routine
Return: BX = bit mask indicating which bit was allocated
	     0 if no more bits available
---------------------------------------------
INT 15 - TopView - "FREEBIT" - UNDEFINE A 2ND-LEVEL INTERRUPT HANDLER
	AX = 1014h
	BX = bit mask from INT 15/AX=1013h
---------------------------------------------
INT 15 - TopView - "SETBIT" - SCHEDULE ONE OR MORE 2ND-LEVEL INTERRUPTS
	AX = 1015h
	BX = bit mask for interrupts to post
Return: indicated routines will be called: (DV 2.0x) at next task switch
					   (DV 2.2x) immediately
---------------------------------------------
INT 15 - TopView - "ISOBJ" - VERIFY OBJECT HANDLE
	AX = 1016h
	ES:DI = possible object handle
Return: BX = -1 if ES:DI is a valid object handle
	      0 if ES:DI is not
---------------------------------------------
INT 15 - TopView - UNIMPLEMENTED IN DV 2.x
	AX = 1017h
Return: pops up "Programming error" window in DV 2.x
---------------------------------------------
INT 15 - TopView - "LOCATE" - FIND WINDOW AT A GIVEN SCREEN LOCATION
	AX = 1018h
	BH = column
	BL = row
	ES = segment of object handle for ???
	     (0 = use default)
Return: ES = segment of object handle for window which is visible at the
	     indicated position
---------------------------------------------
INT 15 - TopView - "SOUND" - MAKE TONE
	AX = 1019h
	BX = frequency in Hertz
	CX = duration in clock ticks (18.2 ticks/sec)
Return: immediately, tone continues to completion
Notes: if another tone is already playing, the new tone does not start until
       completion of the previous one.	In DV 2.00, it is possible to enqueue
       about 32 tones before the process is blocked until a note completes.
       in DV 2.00, the lowest tone allowed is 20 Hz
---------------------------------------------
INT 15 - TopView - "OSTACK" - SWITCH TO TASK'S INTERNAL STACK
	AX = 101Ah
Return: stack switched
---------------------------------------------
INT 15 - TopView - "BEGINC" - BEGIN CRITICAL REGION
	AX = 101Bh
Return: task-switching temporarily disabled
Note: will not task-switch until END CRITICAL REGION (AX = 101Ch) called
---------------------------------------------
INT 15 - TopView - "ENDC" - END CRITICAL REGION
	AX = 101Ch
Return: task-switching enabled
---------------------------------------------
INT 15 - TopView - "STOP" - STOP TASK
	AX = 101Dh
	ES = segment of object handle for task to be stopped
	     (== handle of main window for that task)
Return: indicated task will no longer get CPU time
Note: at least in DV 2.00, this function is ignored unless the indicated task
      is the current task.
---------------------------------------------
INT 15 - TopView - "START" - START TASK
	AX = 101Eh
	ES = segment of object handle for task to be started
	     (== handle of main window for that task)
Return: indicated task is started up again
---------------------------------------------
INT 15 - TopView - "DISPEROR" - POP-UP ERROR WINDOW
	AX = 101Fh
	BX = bit fields
	     bits 0-12: number of characters to display
	     bits 13,14: which mouse button may be pressed to remove window
			 00 = either
			 01 = left
			 10 = right
			 11 = either
	     bit 15: beep if 1
	DS:DI -> text of message
	CH = width of error window (0 = default)
	CL = height of error window (0 = default)
	DX = segment of object handle
Return: BX = status: 1 = left button, 2 = right, 27 = ESC pressed
Note: window remains on-screen until ESC or indicated mouse button is pressed
---------------------------------------------
INT 15 - TopView - UNIMPLEMENTED IN DV 2.0x
	AX = 1020h
Return: pops up "Programming error" window in DV 2.0x
---------------------------------------------
INT 15 - TopView - "PGMINT" - INTERRUPT ANOTHER TASK
	AX = 1021h
	BX = segment of object handle for task to interrupt
	DX:CX = address of FAR routine to jump to next time task is run
Return: nothing???
Note: the current ES, DS, SI, DI, and BP are passed to the FAR routine
---------------------------------------------
INT 15 - TopView - "GETVER" - GET VERSION
	AX = 1022h
	BX = 0
Return: BX nonzero, TopView or compatible loaded
	(BL = major version, BH = minor version)
Notes: TaskView returns BX = 0001h, DESQview 2.0 returns BX = 0A01h
---------------------------------------------
INT 15 - TopView - "POSWIN" - POSITION WINDOW
	AX = 1023h
	BX = segment of object handle for parent window within which to
	     position the window (0 = full screen)
	ES = segment of object handle for window to be positioned
	DL = bit flags
	     bits 0,1: horizontal position
		00 = current
		01 = center
		10 = left
		11 = right
	     bits 2,3: vertical position
		00 = current
		01 = center
		10 = top
		11 = bottom
	     bit 4: don't redraw screen if set
	     bits 5-7 not used
	CH = number of columns to offset from position specified by DL
	CL = number of rows to offset from position specified by DL
Return: nothing
---------------------------------------------
INT 15 - TopView - "GETBUF" - GET VIRTUAL SCREEN INFO
	AX = 1024h
	BX = segment of object handle for window
	      (0 = use default)
Return: ES:DI = address of virtual screen
	CX = size of virtual screen in bytes
	DL = 0 ???
	     1 ???
---------------------------------------------
INT 15 - TopView - "USTACK" - SWITCH BACK TO USER'S STACK
	AX = 1025h
Return: stack switched back
Note: call only after INT 15h/AX=101Ah
---------------------------------------------
INT 15 - DESQview (TopView???) - UNIMPLEMENTED IN DV 2.0x
	AH = 10h
	AL = 26h thru 2Ah
Return: pops up "Programming error" window in DV 2.0x
---------------------------------------------
INT 15 - DESQview 2.0 (TopView???) - "POSTTASK" - AWAKEN TASK
	AX = 102Bh
	BX = segment of object handle for task
Return: nothing
---------------------------------------------
INT 15 - DESQview 2.0 (TopView???) - START NEW APPLICATION IN NEW PROCESS
	AX = 102Ch
	ES:DI -> contents of .PIF/.DVP file
	BX = size of .PIF/.DVP info
Return: BX = segment of object handle for new task
	     0 on error
---------------------------------------------
INT 15 - DESQview 2.0 - KEYBOARD MOUSE CONTROL
	AX = 102Dh
	BL = subfunction
	     00h determine whether using keyboard mouse
	     01h turn keyboard mouse on
	     02h turn keyboard mouse off
Return: if BL was 00h,
	   BL = 0 using real mouse
		1 using keyboard mouse
---------------------------------------------
INT 15 - TopView commands
	AH = 11h
	AL = various
Note: in DESQview 2.x, these function calls are identical to AH=DEh, so
      see those below
---------------------------------------------
INT 15 - DESQview 2.2 - GET AND SET ???
	AX = 1117h
	BX = 0	get old value of ??? without setting
	     nonzero  set ???
Return: BX = old value of ???
Note: this function differs from AX = DE17h
---------------------------------------------
INT 15 - TopView - SEND MESSAGE - "HANDLE" - RETURN OBJECT HANDLE
	AH = 12h
	BH = 00h
	BL = which handle to return
	    00h handle in DWORD on top of stack
	    01h current task's window handle
	    02h given task's mailbox handle (task's handle on stack)
	    03h current task's mailbox handle
	    04h given task's keyboard handle (task's handle on stack)
	    05h current task's keyboard object handle
	    06h given task's OBJECTQ handle (task's handle on stack)
	    07h current task's OBJECTQ handle
	    08h   \
	      thru > return 0000:0000
	    10h   /
Return: DWORD on top of stack is object handle
---------------------------------------------
INT 15 - TopView - SEND MESSAGE - "NEW" - CREATE NEW OBJECT
	AH = 12h
	BH = 01h
	BL = object
	    00h (DV 2.0x only) handle is DWORD on top of stack
	    01h (DV 2.0x only) use task's window handle
	    02h (DV 2.0x only) given task's mailbox (task's handle on stack)
	    03h (DV 2.0x only) current task's mailbox
	    04h (DV 2.0x only) given task's keyboard (task's handle on stack)
	    05h (DV 2.0x only) current task's keyboard object
	    08h WINDOW class
	    09h MAILBOX class
	    0Ah KEYBOARD class
	    0Bh TIMER object (counts down 32-bit time in 10ms increments)
	    0Fh POINTER object
	    10h PANEL object
	STACK: (if window object or WINDOW class)
	       DWORD address to jump to (no new task if high word == 0)
	       DWORD ??? (doesn't seem to be used)
	       DWORD bytes for task's private stack (-1 == default of 0100h)
	       DWORD bytes system memory allocation (0 == none, -1 == default)
	       DWORD window size, columns
	       DWORD window size, rows
	       DWORD length of window title
	       DWORD address of window title
Return: DWORD on top of stack is new object handle
Note: if a new task is created, it is started with
      AX = BX = CX = SI = DI = BP = 0
      DX = segment of parent's object handle
      DS = ES = SS = segment of private stack (and new task's object handle)
---------------------------------------------
INT 15 - TopView - SEND MESSAGE - "FREE" - FREE AN OBJECT
	AH = 12h
	BH = 02h
	BL = object
	    00h handle in DWORD on top of stack
		window: close window and free
		timer: free timer
		panel: free panel object
		pointer: free pointer
	    01h task's window handle - kills task, never returns
	    02h given task's mailbox (task's handle on top of stack)
	    03h current task's mailbox
	    04h given task's keyboard (task's handle on top of stack)
	    05h current task's keyboard object
---------------------------------------------
INT 15 - TopView - SEND MESSAGE - "DIR" - GET PANEL FILE DIRECTORY
	AH = 12h
	BX = 0300h
	STACK: DWORD handle of panel object
Return: STACK: DWORD length of directory
	       DWORD address of directory

Format of panel file:
	BYTE C0h C3h
	BYTE number of panels in file
	for each panel in file
	    8 BYTES blank-padded panel name
	    DWORD panel offset in file
	    WORD panel length
	data for panels (each panel consists of one or more
	    window/query/manager streams)
	    first byte of each panel must be 1Bh, fifth byte must be E5h
---------------------------------------------
INT 15 - TopView - SEND MESSAGE - "ADDR" - GET OBJECT HANDLE
	AH = 12h
	BH = 03h
	BL = object
	    00h handle in DWORD on top of stack
	    02h sender of last msg read from mailbox (task's handle on stack)
	    03h sender of last msg read from current task's mailbox
Return: DWORD on stack is handle
---------------------------------------------
INT 15 - TopView - SEND MESSAGE - "READ" - WAIT FOR TIMER TO EXPIRE
	AH = 12h
	BX = 0400h
	STACK: DWORD timer's handle
Return: STACK: DWORD time in 1/100 sec since midnight when timer expires
---------------------------------------------
INT 15 - TopView - SEND MESSAGE - "READ" - GET NEXT RECORD
	AH = 12h
	BH = 04h
	BL = object
	    00h handle is DWORD on top of stack
		window: read next logical line
		mailbox: wait for and get next message
		pointer: wait for and get next message
	    01h read the next logical line from task's default window
	    02h get next message from mailbox (task's handle on top of stack)
	    03h get next message from current task's mailbox
	    04h get the next input from keyboard (handle on top of stack)
	    05h get the next input from task's default keyboard
	    06h wait for input from any object in OBJECTQ (handle on stack)
	    07h wait for input from any object in task's default OBJECTQ
Return: STACK: (if objectq) DWORD handle of object with input
	       (otherwise)  DWORD number of bytes
			    DWORD address
---------------------------------------------
INT 15 - TopView - SEND MESSAGE - "APPLY" - WRITE PANEL TO WINDOW
	AH = 12h
	BX = 0400h
	STACK: DWORD handle of panel object
	       DWORD window's handle or 0
	       DWORD length of panel name
	       DWORD pointer to panel name
Return: STACK: DWORD handle of created keyboard or 0
	       DWORD handle of window which was used
Notes: status of APPLY may be checked with STATUS message
       panel MUST have the following format
	 first byte must be 1Bh (i.e. must start with a stream)
	 first opcode in stream must be E5h
	   single byte arg of opcode is interpreted thus:
	      bit 7  \	11 means new window created
	      bit 6  /	01 means existing window used
	      bit 5 if set, create a new keyboard and put in field mode
	      bit 4 if set and bit 5 set, make new keyboard active
--------------------------------------------
INT 15 - TopView - SEND MESSAGE - "WRITE" - WRITE TO OBJECT
	AH = 12h
	BH = 05h
	BL = object
	    00h handle is DWORD on top of stack
		timer: start timer to end at a specified time
		pointer: move pointer icon to specified position
	    02h send message by value/status=0 to mbox (task's handle on stack)
	    03h send message by value/status=0 to current task's mailbox
	    04h add input buffer to KEYBOARD queue (handle on top of stack)
	    05h add input buffer to task's default KEYBOARD queue
	    06h add an object to OBJECTQ (handle on top of stack)
	    07h add an object to task's default OBJECTQ
	STACK: (if mailbox)  DWORD length
			     DWORD address
	       (if keyboard) DWORD status (such as scan code)
			     DWORD length
			     DWORD address
	       (if objectq)  DWORD handle of object to add
	       (if timer)    DWORD 1/100ths seconds since midnight (actually
				   only accurate to 1/18 sec)
	       (if pointer)  DWORD column relative to origin of window
			     DWORD row relative to origin of window
---------------------------------------------
INT 15 - TopView - SEND MESSAGE - "WRITE" - WRITE STRING TO WINDOW
	AH = 12h
	BH = 05h
	BL = object
	    00h DWORD on top of stack is window handle
	    01h write string to task's default window
	STACK: DWORD object handle if handle passed on stack
	       DWORD total length of string (high word == 0)
	       DWORD address of string to display
Note: service routine will pop stack
Return: indicated actions performed
	a. non-control characters are displayed
	b. CR/LF/BS/Tab cause the usual cursor movement
	c. ESC starts a data structure with additional commands

Data Structure:
	MAGIC  DB  1Bh
	MODE   DB  ?   ; 00h, 01h, 10h, 14h-1Fh legal
	LENGTH DW  ?   ; length of remainder in bytes
	var-length fields follow, each an OPCODE followed by
	     zero or more args

MODE 00h (set or display values) "WINDOW STREAM"
    Opcodes:args
	00h  display 20h blanks with the default attribute
	01h-1Fh display OPCODE blanks with the default attribute
	20h  display char with default attribute 20h times
	     BYTE char to repeat
	21h-3Fh display char with default attribute OPCODE-20h times
	     BYTE char to repeat
	40h  display 20h blanks with specified attribute
	     BYTE attribute of blanks
	41h-5Fh display OPCODE-40h blanks with specified attribute
	     BYTE attribute of blanks
	60h  display next 20h characters
	     20h BYTES characters to display
	61h-7Fh display next OPCODE-60h characters
	     N BYTES characters to display
	80h-87h  display N blanks with default attribute
	     BYTE low 8 bits of 11-bit count (high 3 in low 3 bits of OPCODE)
		      [000h means 800h]
	88h-8Fh display N copies of the character
	     BYTE low 8 bits of 11-bit count (high 3 in low 3 bits of OPCODE)
		      [000h means 800h]
	     BYTE character to repeat
	90h-97h  display N blanks with specified attribute
	     BYTE low 8 bits of 11-bit length (high 3 in low 3 bits of OPCODE)
		      [000h means 800h]
	     BYTE attribute
	98h-9FH  display string at logical cursor pos
	     BYTE low 8 bits of 11-bit length (high 3 in low 3 bits of OPCODE)
		      [000h means 800h]
	     N BYTES string to display
	A0h  set logical cursor row
	     BYTE row number (0 is top)
	A1h  set logical cursor column
	     BYTE column number (0 is leftmost)
	A2h  set top edge of scrolling region
	     BYTE row
	A3h  set left edge of scrolling region
	     BYTE column
	A4h  set row of physical window position
	     BYTE line
	A5h  set column of physical window position
	     BYTE column
	A6h  set height of physical window
	     BYTE #rows
	A7h  set width of physical window
	     BYTE #columns
	A8h  set viewport row
	     BYTE row
	A9h  set viewport column
	     BYTE column
	AAh  set virtual screen height
	     BYTE rows
	ABh  set virtual screen width
	     BYTE columns
	ACh-AEh  unused
	AFh  ???
	     BYTE ??? (ANDed with current value of something)
	B0h  move logical cursor down
	     BYTE #rows (signed, negative values move up)
	B1h  move logical cursor right
	     BYTE #cols (signed, negative values move left)
	B2h  shift top edge of scrolling region
	     BYTE #rows (signed)
	B3h  shift left edge of scrolling region
	     BYTE #cols (signed)
	B4h  shift window down
	     BYTE #lines (signed)
	B5h  shift window right
	     BYTE #columns (signed)
	B6h  expand physical window vertically
	     BYTE #lines (signed)
	B7h  expand physical window horizontally
	     BYTE #columns (signed)
	B8h  adjust viewport row
	     BYTE #rows (signed)
	B9h  adjust viewport column
	     BYTE #columns (signed)
	BAh  adjust virtual screen height
	     BYTE #rows to increase (signed)
	BBh  adjust virtual screen width
	     BYTE #cols to increase (signed)
	BCh-BFh  unused
	C0h  set logical cursor position
	     BYTE row number (0 is top border)
	     BYTE column number (0 is left border)
	C1h  set top left corner of scrolling region
	     BYTE row
	     BYTE column
	C2h  set window pos
	     BYTE upper left row (no top border if 0)
	     BYTE upper left column (no left border if 0)
	C3h  set current window size
	     BYTE #rows
	     BYTE #cols
	C4h  set upper left corner of viewport (portion of virtual screen
	     displayed in window)
	     BYTE row
	     BYTE column
	C5h  set size of virtual screen
	     BYTE #rows
	     BYTE #cols
	C6h  unused
	C7h  unused
	C8h  set logical cursor relative to current position
	     BYTE number of rows to move down (signed)
	     BYTE number of columns to move right (signed)
	C9h  shift top left corner of scrolling region
	     BYTE #rows (signed)
	     BYTE #cols (signed)
	CAh  set window pos relative to current position
	     BYTE number of rows to shift down (signed)
	     BYTE number of columns to shift right (signed)
	CBh  set window size relative to current size
	     BYTE number of rows to expand (signed)
	     BYTE number of cols to expand (signed)
	CCh  shift viewport relative to current position
	     BYTE rows to shift (signed)
	     BYTE cols to shift (signed)
	CDh  resize virtual screen
	     BYTE #rows to expand (signed)
	     BYTE #cols to expand (signed)
	CEh  clear ???
	CFh  set ???
	D0h  turn on ??? (default)
	D1h  turn off ???
	D2h  turn on ???
	D3h  turn off ??? (default)
	D4h  window is visible
	D5h  window is hidden
	D6h  window has frame
	D7h  window unframed
	D8h  read characters from window (default)
	D9h  read attributes from window
	DAh  use logical attributes, which may be remapped
		attributes
		   1 normal text
		   2 highlighted normal text
		   3 help text
		   4 highlighted help text
		   5 error message
		   6 highlighted error message
		   7 emphasized text
		   8 marked text
		   9-16 are reverse video versions of 1-8
	DBh  use physical attributes for characters
	DCh  enable special actions for control characters (default)
	DDh  disable special control char handling, all chars displayable by
	     BIOS TTY call
	DEh  write both character and attribute (default)
	DFh  write character only, leave attribute untouched
	E0h  repeat following commands
	     BYTE number of times
	E1h  end of commands to repeat, start repeating them
	E2h  set color
	     BYTE color
	E3h  clear virtual screen
	E4h  redraw window
	E5h  select menu style
	     BYTE style
		bits 5,4 = 01 use two-letter menu entries for remainder of
		  this stream
	E5h  (panel file only)
	     BYTE modifier
		bits 7,6 = 11 panel goes in new window
			 = 01 panel uses existing window
		bit 5 = 1 create new keyboard in field mode
		bit 4 = 1 make newly-created keyboard active
		bits 3-0 unused ???
	E6h  create new window and perform rest of manipulations in new window
	     BYTE number of rows
	     BYTE number of columns
	     Return: DWORD object handle returned on stack at end
	E7h  unused
	E8h  scroll area up (top left corner defined by opcode C1h)
	     BYTE height
	     BYTE width
	E9h  scroll area down (top left corner defined by opcode C1h)
	     BYTE height
	     BYTE width
	EAh  scroll area left (top left corner defined by opcode C1h)
	     BYTE height
	     BYTE width
	EBh  scroll area right (top left corner defined by opcode C1h)
	     BYTE height
	     BYTE width
	ECh  set logical attributes for window contents
	     BYTE bit flags???
	     BYTE which attributes to set
		bit 7  if set, copy single following byte to indicated attrs
		bits 4-6  # of first attribute to change - 1
		bits 0-3  # of consecutive attributes to change
	     N BYTES new attributes
	EDh  set logical attributes for window frame
	     BYTE bit flags???
	     BYTE which attributes to set
		bit 7  if set, copy single following byte to indicated attrs
		bits 4-6  # of first attribute to change - 1
		bits 0-3  # of consecutive attributes to change
	     N BYTES new attributes
		  attributes
		       1 = top left corner
		       2 = top right corner
		       3 = bottom left corner
		       4 = bottom right corner
		       5 = top edge
		       6 = bottom edge
		       7 = left edge
		       8 = right edge
	EEh  set characters for window frame
	     BYTE bit flags???
	     BYTE which characters to set
		bit 7  if set, copy single following byte to indicated chars
		bits 4-6  # of first char to change - 1
		bits 0-3  # of consecutive chars to change
	     N BYTES new chars (same relative position as attributes above)
	EFh  set window name
	     BYTE length of name
	     N BYTES name
	F0h  clear input field to blanks
	     BYTE field number
	F1h  fill input field with character
	     BYTE field number
	     BYTE char
	F2h  set color of input field
	     BYTE field number (1-N)
	     BYTE attribute
	F3h  set initial contents of input field
	     BYTE field number (1-N)
	     N BYTES enough chars to exactly fill field as defined by op FFh
	F4h  position cursor to specific input field
	     BYTE field number (1-N)
	F5h  change field table entry
	     BYTE field number
	     7-8 BYTEs field table entry (see FFh below)
	F6h  set field type
	     BYTE field number
	     BYTE type
	F7h  ???
	     N BYTES (one for each field???)
	F8h  scroll field up a line
	     BYTE field number
	F9h  scroll field down a line
	     BYTE field number
	FAh  scroll field left
	     BYTE field number
	FBh  scroll field right
	     BYTE field number
	FCh  set field table header
	     BYTE number of fields
	     BYTE screen behavior bits
		bit 7  ???
		bit 6  set if menu items may be selected via keyboard
		bit 5  set if left mouse button may terminate entry
		bit 4  set if right mouse button may terminate entry
		bit 3  if set, menu fields return ' ' rather than 'Y' or 'N'
		bit 2  ???
		bits 0,1 = 00 no data returned on read of keyboard
			   01 data returned as array of chars containing
			      all fields packed together, with menu fields
			      represented by the character 'Y' if selected
			      and 'N' if not selected
			   10 data returned as variable-length records for
			      all fields
			   11 data returned as variable-length records for
			      the fields which were modified
	     BYTE field in which cursor was when entry was terminated
		  (updated by DESQview)
	     BYTE field in which mouse was when entry was terminated
		  (updated by DESQview)
	     BYTE color of field currently pointed to during entry
	     BYTE color of input fields which have been selected
	FDh  reset modified bit for all fields
	FEh  reset selected and modified bits for all fields
	FFh  set up input fields
	     6 BYTES table header (see FCh above)
	     the field table entries, one for each field
		 BYTE start row    \
		 BYTE start column  \ if menu selection and start is to
		 BYTE end row	    / right or below end, select from kbd only
		 BYTE end column   /
		 BYTE field type
		    bits 7,6 = 00 non-entry field
			       01 echos keystrokes input to make menu selection
			       10 fill-in field
			       11 menu selection
		    bit 5  ???
		    bit 4  ???
		    bit 3  ???
		    bit 2  ???
		    bit 1  set if field selected
		    bit 0  set if field modified
		 BYTE modifier
		      if type is fill-in, then bit flags to determine behavior
			  bit 7  if set, beep when field is full
			  bit 6  move to next field when current field is full
			  bit 5  if set, enter text from right end (for numbers)
			  bit 4  if set, force input to uppercase
			  bit 3  if set, clear old contents on first keystroke
			  bit 2  ???
			  bit 1  ???
			  bit 0  ???
		      if type is menu selection, first key to press to activate
			  00h if have to point-&-click or is an extended-ASCII
			      keystroke (only if two-key menus enabled)
		 BYTE for menu item, color of field after cursor or mouse
		      passes through it
		 BYTE second key for activating menu selection if field type is
		      C0h (0 = only single key).  This byte is present iff
		      two-letter menu entries selected with opcode E5h, and
		      in that case is present regardless of field type
	     Note: DESQview uses and updates the actual copy of the information
	       which is contained in the stream.  Thus this info must remain
	       intact until after the data entry is complete.

MODE 01h "QUERY STREAM" (valid only for those opcodes listed here)
	A0h return logical cursor row in next byte
	A1h return logical cursor column in next byte
	A2h return top row of scrolling region in next byte
	A3h return left column of scrolling region in next byte
	A4h return row of physical window origin in next byte
	A5h return column of physical window origin in next byte
	A6h return height of physcial window in next byte
	A7h return width of physical window in next byte
	A8h return row of viewport origin in next byte
	A9h return column of viewport origin in next byte
	AAh return height of virtual screen in next byte
	ABh return width of virtual screen in next byte
	AFh return ??? in next byte
	C0h return current logical cursor position in next two bytes
	C1h return top left corner of scrolling region in next two bytes
	C2h return current window position in next two bytes
	C3h return current window size in next two bytes
	C4h return current viewport origin in next two bytes
	C5h return current virtual screen size in next two bytes
	D0h \ overwritten with D0h if ??? on
	D1h /		       D1h if ??? off
	D2h \ overwritten with D2h if ??? on
	D3h /		       D3h if ??? off
	D4h \ overwritten with D4h if window visible
	D5h /		       D5h if window hidden
	D6h \ overwritten with D6h if window has frame
	D7h /		       D7h if window unframed
	D8h \ overwritten with D8h if reading characters from window
	D9h /		       D9h if reading attributes from window
	DAh \ overwritten with DAh if using logical attributes
	DBh /		       DBh if using physical attributes
	DCh \ overwritten with DCh if TTY control char interpretation on
	DDh /		       DDh if TTY control char interpretation off
	DEh \ overwritten with DEh if writing both characters and attributes
	DFh /		       DFh if leaving attributes untouched
	E2h return current color in next byte
	ECh get logical attributes for window contents
	    BYTE ???
	    BYTE which attributes to get
		bit 7 ???
		bits 4-6 first attribute to get - 1
		bits 0-3 # consecutive attributes
	    N BYTES buffer to hold attributes
	EDh get logical attributes for window frame
	    BYTE ???
	    BYTE which attributes to get
		bit 7 ???
		bits 4-6 first attribute to get - 1
		bits 0-3 # consecutive attributes
	    N BYTES buffer to hold attributes
	EEh get characters for window frame
	    BYTE ???
	    BYTE which attributes to get
		bit 7 ???
		bits 4-6 first char to get - 1
		bits 0-3 # consecutive chars
	    N BYTES buffer to hold chars
	EFh return current window name
	    BYTE    max length of returned name
	    N BYTES buffer to hold window name
	F3h return contents of input field
	    BYTE field number
	    N BYTES buffer to hold field contents (size exactly equal to field
		    size)
	F5h get field table entry
	    BYTE field number
	    7-8 BYTES buffer to hold field table entry
	F6h get type of a field
	    BYTE field number
	    BYTE type
	FCh get field table header
	    6 BYTES buffer to store header

MODE 10h "MANAGER STREAM" (valid only for opcodes listed here)
	00h allow window to be moved horizontally
	01h allow window to be moved vertically
	02h allow window to change width
	03h allow window to change height
	04h allow window to be scrolled horizontally
	05h allow window to be scrolled vertically
	06h allow "Close Window" menu selection
	07h allow window to be hidden
	08h allow "Mark" menu
	0Eh allow "Scissors" menu
	10h allow DESQview main menu to be popped up
	11h allow "Switch Windows" menu
	12h allow "Open Window" menu
	13h allow "Quit" menu selection
	20h-33h opposite of 00h-13h, disallow specified action
	40h notify if horizontal position of window changes
	41h notify if vertical position of window changes
	42h notify if width of window changes
	43h notify if height of window changes
	44h notify if window scrolled horizontally
	45h notify if window scrolled vertically
	46h notify if window is closed--program has to clean up and exit itself
	47h notify if window is hidden
	48h notify if "?" on main menu selected
	49h notify if colors changed??? (guess)
	4Ah notify if window is made active
	4Bh notify if window is switched away from
	4Ch notify if video mode changes
	4Dh notify if "Scissors" menu "Cut" option selected
	4Eh notify if "Scissors" menu "Copy" option selected
	4Fh notify if "Scissors" menu "Paste" option selected
	50h notify if DESQview main menu popped up
	51h notify if DESQview main menu popped down
	60h-71h  opposite of 40h-51h: don't notify on specified event
	84h attach window to parent task's window (both move together)
	85h detach window from parent task's window (may move independently)
	86h disable background operation
	87h enable running in background
	88h set minimum size of physical window
	    BYTE rows
	    BYTE columns
	89h set maximum size of physical window
	    BYTE rows
	    BYTE cols
	8Ah set primary asynchronous notification routine
	    DWORD address of routine, 0000:0000 means none
		  on entry ES:DI = handle of window, DS:SI is secondary routine
			   mailbox contains message indicating event
			      Opcode
			       40h  horizontal movement
				   DWORD object handle of window
				   BYTE  new row
				   BYTE  new col
			       41h  vertical movement
				   DWORD object handle of window
				   BYTE  new row
				   BYTE  new col
			       42h  horizontal size change
				   DWORD object handle of window
				   BYTE  new rows
				   BYTE  new cols
			       43h  vertical size change
				   DWORD object handle of window
				   BYTE  new rows
				   BYTE  new cols
			       44h  scrolled horizontally
				   DWORD object handle of window
				   BYTE  upper left row visible
				   BYTE  upper left column visible
				   BYTE  ???
				   BYTE  amount moved: >0 right, <0 left, 0 done
			       45h  scrolled vertically
				   DWORD object hande of window
				   BYTE  upper left row visible
				   BYTE  upper left column visible
				   BYTE  ???
				   BYTE  amount moved: >0 down, <0 up, 0 done
			       46h  window closed
				   DWORD object handle of window
				   BYTE  mouse pointer row
				   BYTE  mouse pointer column
				   BYTE  ???
			       47h  window hidden
			       48h  Help for Program selected
				   DWORD object handle of window
				   BYTE mouse pointer row
				   BYTE mouse pointer column
				   BYTE ???
			       49h  colors changed??? (guess)
			       4Ah  switched to window from another ("raise")
			       4Bh  switched away from the window ("lower")
			       4Ch  video mode changed
				   BYTE new video mode
			       4Dh  Scissors/cUt selected
				   DWORD object handle of window
				   BYTE  row of upper left corner
				   BYTE  column of upper left corner
				   BYTE  ???
				   DWORD handle of mailbox to write???
				   BYTE  height of region
				   BYTE  width of region
			       4Eh  Scissors/Copy selected
				   DWORD object handle of window
				   BYTE  row of upper left corner
				   BYTE  column of upper left corner
				   BYTE  ???
				   DWORD handle of mailbox to write???
				   BYTE  height of region
				   BYTE  width of region
			       4Fh  Scissors/Paste selected
				   DWORD object handle of window
				   BYTE  row of upper left corner
				   BYTE  column of upper left corner
				   BYTE  ???
				   DWORD handle of mailbox to read
				   BYTE  height of region
				   BYTE  width of region
			       50h  main menu popped up
			       51h  main menu popped down
		  routine should restore all registers before returning
	8Bh set secondary async notification routine
	    DWORD address of routine, passed to primary routine in DS:SI,

--