walsh@cs.odu.edu (02/24/89)
Well lets see here. I have for the past 3 years or so been working on a text adventure game. Mind you not just an ordinary text adventure game, but the best that I can possibly can do. The game in brief: The game player starts by generating up to six characters. With out giving to much away to the world lets say the computer randomly chooses numbers for six character artributes and these numbers in turn determine the choices open for the characters race, and then the characters class. Like all games of adventure nature the process is based roughly on Advanced Dungeons & Dragons. So far I have got a large bit of the game done. The enviroment has pop up menus and a help window for every inch of the way, but the hard part is soon to start... WHAT ABOUT THE GAME SETTING ...I don't want to have the mundane plot line. Rescue the King's daughter from the evil cluches of BLAH BLAH! will not do. So please give me some help. What plot would you like to see? What setting? (I would like to stick to a Mid-Evil/Authorian setting though.) Would you like more puzzles + a great combat system? Of course you do. I hope? Any ideas on this or more info - Such as how can I get this gem copy- righted with out going broke. - is greatly wanted and needed. "...Alone, alone On a wide, wide sea And not a saint Took pity on my soul In agony..." Furic James deDunstable