walsh@cs.odu.edu (02/24/89)
Well lets see here.
I have for the past 3 years or so been working on a text adventure game.
Mind you not just an ordinary text adventure game, but the best that I
can possibly can do.
The game in brief:
The game player starts by generating up to six
characters. With out giving to much away to the
world lets say the computer randomly chooses
numbers for six character artributes and these
numbers in turn determine the choices open for
the characters race, and then the characters
class. Like all games of adventure nature the
process is based roughly on Advanced Dungeons &
Dragons.
So far I have got a large bit of the game done.
The enviroment has pop up menus and a help window
for every inch of the way, but the hard part is
soon to start...
WHAT ABOUT THE GAME SETTING
...I don't want to have the mundane plot line.
Rescue the King's daughter from the evil cluches
of BLAH BLAH! will not do.
So please give me some help. What plot would
you like to see? What setting? (I would like
to stick to a Mid-Evil/Authorian setting though.)
Would you like more puzzles + a great combat system?
Of course you do. I hope? Any ideas on this or
more info - Such as how can I get this gem copy-
righted with out going broke. - is greatly wanted
and needed.
"...Alone, alone
On a wide, wide sea
And not a saint
Took pity on my soul
In agony..."
Furic James deDunstable