jcb@loral.UUCP (Jay C. Bowden) (02/24/89)
I'll bet this is an old prob, but I'm just getting around
to seeing it. If I run GRDEMO.PAS, the TextPlay routine
prints all of the SCALED text at the same size. But the
short demo that came in the GREXMPL.ARC file works fine.
I look at the code, and it looks the same to me.
Anyone know what this is?
Also, is there a way to get text on a graphic screen to
automatically erase the whole character block BEFORE writing
the character (so text-over-graphics would erase the graphics
part, instead of conflicting with it?)?
Thanks for any info!
- Jay
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Jay Bowden, EE/Consultant; see also Bowden Engineering
Currently contracted at Loral Instrumentation, San Diego
{ucbvax, ittvax!dcdwest, akgua, decvax, ihnp4}!ucsd!loral!jcbsagen@nucthy.physics.orst.edu (Milt Sagen) (02/25/89)
In article <1917@loral.UUCP> jcb@loral.UUCP (Jay C. Bowden) writes: > >Also, is there a way to get text on a graphic screen to >automatically erase the whole character block BEFORE writing >the character (so text-over-graphics would erase the graphics >part, instead of conflicting with it?)? > The method I use is to determine the width and height of the character and then draw a bar, using the background color, of this width and height followed by outtexting the character. Along these same lines, I do wish Borland had included a way of xoring text. Milt Sagen Internet: sagen@nucthy.physics.orst.edu Department of Physics Oregon State University Corvallis, OR 97331 Tele: (503) 754-4631