mabgarstin@watcgl.UUCP (MAB Garstin) (07/28/83)
I went and saw S III on the weekend because I was stuck with babysitting my nephews (6 and 13 years old). I had prepared myself for 2 hours of garbage (after reading how S III was torn apart on the net here) and was quite surprised. Well yes, S III was a bit hokey in terms of what computers do but then this IS SUPERMAN, not Wargames (wince!). Yes, it was quite different from the other two in terms of action, pacing and opening credits. If it wasn't for Richard Pryor it would have had the appeal of a used band-aid. But I enjoyed it. That's right, I ENJOYED it. I would like to know where who-ever-it-was got off on saying that when ever a new situation came up S.M. (sounds kinky already) he just developed a new super power. I don't recall seeing any NEW super powers from the big S in this movie. We've all seen some examples of super cooling breath, heat vision and whirl wind sneezes before. There were no punches pulled in this movie in that regard. What I would like to applaud the movie for though was the portrayal of computer programmers in the terminal rooms. I can't recall any movie (I haven't seen Wargames) where the terminal operators made such realistic use of the one most basic piece of equipment in a terminal room as in S III. I'm talking of course of the wheeled chairs. The way those guys just zipped across the floor on them was highly reminiscent of what goes on in any terminal room that I've been in that has had them. Now, top that for realism Stanley Kubrick. MAB