[comp.sys.apple] Logo and GameMaker

SEWALL@UCONNVM.BITNET.UUCP (04/02/87)

I'm in favor of creating a variety of software exeriences for
youngsters.  Holding interest is one of the primary problems for
anyone seeking to "educate" children.  Hence, I don't reject
the idea of GameMaker in the least, but it is NOT a substitute for
Logo.  Logo is a lot more than turtle graphics, and although Logo
has some musical abilities, actually creating musical routines
(especially on an Apple without an ALF board or other such audio
enchancement) is rather poor - an ordinary piano is a far better
alternative for that.

Turtle graphics really are simply a vehicle a child (or anyone
else) can use to create something.  Logo is, in fact, a subset of
LISP, the favored language of artificial intelligence applications,
which has compuational and list manipulation powers not often
immediately appreciated.  For instance, junior high and high school
students might find it useful to use Logo to graph mathematical
functions (a small child can write the code to accomplish that).
As I said before, Logo can do some rather sophisticated manipulations
of text - I can program it to write better poetry than I ordinarily
can produce (not much of a challenge I suppose, plain old prose is
more my speed).

If your interested in a breadth of experiences that take advantage of
a computer to do things not easily done with musical instruments,
typewriters, or chalk on the driveway.  Look into Fantavision (REALLY
amazing and extremely creative although I find it difficult to deal
with it without a mouse) and Where in the World (also the new one Where
in the USA) is Carmen Sandiego.  I think Rocky's Boot is pretty amazing
(it's the sneakiest way to teach Boolean logic I've ever seen - I'm
told it's assigned in at least one very well known engineering school).
For those needing further challenge, there's Robot Oddessy (more of the
same, but even more complex).

Someone asked about software for a 4 year old.  Aside from some of
Dan Watt's exercises that a 4 year old can use, even if it'll be a couple
of years before he's old enough to analyze the program, there are
several really good programs from the Learning Company (i.e., Gertrude's
Secrets, lots of nice puzzles), and I've yet to see the 4 year old that
doesn't like the Children's Television Workshop programs (SpotLight
requires a joystick, but my favorite is Mix and Match which requires
only the Apple, a color monitor helps).  Four probably isn't too young
to start Master Type; my daughters were 6 and 7, but that's mainly because
they got to be that old before Daddy brought home the computer.  I've
insisted that the children not get into bad habits and learn to use the
keyboard with the proper fingers.  Now I have a 10 year old who types
40 words a minute and uses the Bank Street Writer to produce 2500 word
short stories solely for her own amusement.

Looking through the children's box of disks at the successes and the
failures, I also recommend Paul Whitehead Teaches Chess (it's as good
a teacher as the ads say, but it can't play chess at Sargon III's level),
Police Artist (from Sir Tech, if it's still around; it's very good for
memory), and the Law of the West (a video game with a difference, if girls
like it, boys'll really love it).