delaney@wnre.aecl.CDN (Grant Delaney) (10/19/87)
Date: 17 Oct 87 14:47 -0600 From: Kevin Parker <C465148@UMCVMB.BITNET> Sender: Apple II List <APPLE2-L@BROWNVM.BITNET> To: Allan Foster <afoster@oregon-grad.csnet>, Kopper Dave <Dave_Kopper@tzone.ceo.dg.com>, CDNnet redistribution <INFO-APPLE2-L@UBC.CSNET>, Robert Dexter <robertd@tekigm2.tek.com> Reply-To: Apple II List <APPLE2-L@BROWNVM.BITNET> Message-ID: <8710170319.AA00377@ubc.csnet> Subject: High-resolution graphics I'm writing a game for the Apple IIe, but I haven't been able to find any information on using high-resolution graphics from machine language (other than how to plot individual pixels). Does anyone know of any books, magazine articles, or other sources of information on high-resolution animation? Any input on techniques of high-resolution animation would also be greatly apprieciated. Kevin Parker <C465148@UMCVMB>
saponara@batcomputer.tn.cornell.edu (John Saponara) (10/19/87)
In article <551*delaney@wnre.aecl.cdn> delaney@wnre.aecl.CDN writes: >Subject: High-resolution graphics > > I'm writing a game for the Apple IIe, but I haven't been able to >find any information on using high-resolution graphics from machine >language (other than how to plot individual pixels). Does anyone know >of any books, magazine articles, or other sources of information on >high-resolution animation? Well, I tried finding the darn book, but it's presently lost on my shelves. Its title is something like "Designing Arcade Level Graphics on the Apple II" and the author is Jeffrey Stanton or Jeffrey Staunton (the author's name is a better clue than the title). It has a sorta cheesey cover of a woman playing a video game. It's by far the best book I've seen on assembly level graphics-- takes up where all those other Apple graphics books leave off (i.e. somewhere around shape tables). Hopefully someone else can post the correct title description & author - otherwise, hit the "Authors" section of "Books in Print" in your bookstore and start searching. Eric Haines
mw22+@ANDREW.CMU.EDU (Michael Alan Wertheim) (10/20/87)
If you want to stick with standard 280x192 hi-res -- Roger Wagner's column in Softalk dealt with a bunch of fast machine language routines for plotting points, lines, and drawing rectangular block "shapes" in hi-res. Old Softalks are hard to find, however. (And there are two magazines named Softalk -- one for Apples, one for IBM PC's.) Nibble Magazine's book "Nibble Secrets" and Gary Little's books "Inside the Apple IIe" and "Inside the Apple IIc" both tell how to use Applesoft's hi-res routines from machine language. You can do hgr, hplot x,y; hplot to x,y; hplot x,y to x,y; hcolor = c, and all shape table commands. They are all pretty slow, but they're very easy to use. If you are interested in doing double hi-res, Nibble magazine has published some utilities that allow you to plot points, lines, characters, etc. from Applesoft. These would be fairly easy to use from machine language. Michael Wertheim Carnegie Mellon University Pittsburgh, PA Arpa: mw22@andrew.cmu.edu Bitnet: mw22@cmuccvma UUCP: ...!{seismo, ucbvax, harvard}!andrew.cmu.edu!mw22#
jenkins@arthur.cs.purdue.edu (Colin Jenkins) (10/23/87)
in article <2672@batcomputer.tn.cornell.edu>, saponara@batcomputer.tn.cornell.edu (John Saponara) says: < In article <551*delaney@wnre.aecl.cdn> delaney@wnre.aecl.CDN writes: <> <>Does anyone know <>of any books, magazine articles, or other sources of information on <>high-resolution animation? < < Its title is something like "Designing Arcade Level Graphics on the Apple II" < and the author is Jeffrey Stanton or Jeffrey Staunton (the author's name is < Eric Haines Let me add my voice of support, it is indeed an excellent book. I think the author's name is Stanton. Colin