[comp.sys.apple] Bowsers

DSEAH@WPI.BITNET (03/22/88)

While all this talk about piracy was going on,  someone said something
like, "well, I wouldn't have as much as I would today if I didn't...".
Is it because the software isn't worth what they ask for?  There are
some pretty crummy programs out there, especially the ones from
PBI.  Cavern Cobra, Sea Strike and Tower of Myraglen are some of the
worst-playing games I have ever witnessed.  These games belong back
in the days when Nasir and Sirius Software were big.  And they ask
for around 35 bucks!

Programs that I would pay lots of money for would be Deluxe Paint II,
any Wizardry scenario,  any Ultima, any Infocom TEXT adventure,  and
perhaps the Bard's Tale series.  I generally shy away from Avalon Hill
microcomputer games,  games that came out for the C64 first, and any
GS software package that attempts to emulate a Macintosh too closely.

I suppose that in a very small-minded, selfish way, software piracy
gives you a good sampling of the software market that you would not
otherwise get if you relied on store demonstrations and
advertisements.  One also becomes very proficient in adapting to user
interfaces to the point where nothing fazes you.  The recipient of a
new piece of pirated software usually has to run accross all kinds of
key-combos, some snooping, and a good bit of insight to get the
program to function.  My high school years were spent in Taiwan, where
software piracy was almost a legitimate business.  When the program
came out in the States, three weeks later the cracked version would
show up "Under the Bridge", courtesy of a Hong Kong or Stateside
pirate group.  Prices ran to about 75 cents per side.  Computer stores
also had a vast selection of software that they offered as a "service"
to their customers.  Since NO US software publishers (or Apple
Computer itself, at that time) sold anything anyway in Taiwan, perhaps
the software pirates in Taiwan didn't hurt a lot.  It did hurt
Taiwan's respectability, but they really never had any in the computer
industry anyway.  The government is supposed to have really clamped
down on this activity, but I still occasionally see those COMPLETELY
duplicated (artwork, packaging, translated manual) pirated copies
(also with ALL NEW copy protection to prevent other companies from
selling their copies) floating around.

I also agree that software deprotection is very educational.  By forcing
yourself through code that perhaps was deliberately written to confuse
the Sunday-afternoon hacker, you would become very, VERY good at debugging
machine language and you would learn some nifty programming tricks to
boot.  I myself would like to meet the person who can slog their way
through Electronic Art's boot code (meet indirect-indirect-indexed-indirect-
addressing).

I am NOT pro-piracy, though.  Piracy hurts at least the programmer who
had to fight and slave his way through to the end.  If you think the program
is good, you should pay for it.  It's kind of like arcade games, which pay
for their own R&D.  If you want to see improved software, your dollars
help to finance it.

And here comes a...

*** DISCLAIMER *** These views are my own, and were not forced down my
throat by the "Thall shalt not Dupe" folks, nor was this an official
endorsement of Sir-Tech, Electronic Arts, Origin Systems or Infocom.
The Commies didn't put me up to it.  I am not affiliated with the NRA,
and I am emphatically not a collegue of "Dick" Gephardt.  Should you
beg to differ,  I welcome any discourse.  Mail is, after all, still mail.

 Dave Seah - Worcester Polytechnic Institute

 | Bitnet:   DSeah@WPI.Bitnet                   |   Apples Rock! //
 | Internet: DSeah%WPI.Bitnet@CUNYVM.CUNY.EDU   |               // Zap!