GA.NES@isumvs ("") (05/09/88)
About some questions on assembly language programming:
Graphics: There are graphics routines in (Applesoft)? that draw
lines, clear screens, etc., that can be used in single
resolution graphics. I'm not near any books with the
addresses right now, but I'm sure it isn't very hard
to find a good graphics book which explains them.
Random : I have a routine that generates random numbers made
from theory given in a book I own. Essentially what
it does is take a set of bytes, and adds the bytes
from Applework's random routine to the sequence.
Random numbers are then chosen by taking the n
bits from the left side of the sequence and adding
them together, works quite well. I set up a routine
to get random numbers for each of the following dice:
4,6,8,10,12,100 (two ten sided dice & yes, I used to play
Dungeons and Dragons ).
If anyone wants a copy badly enough, I suppose you could E-mail me.
But does anyone know about assembly routines for DOUBLE HI-RES graphics
routines? This is what I still haven't figured out. I have HGR6, but
they don't give entry points, or an assembly listing.
Good luck programming.
Niko Schuessler
GA.NES@ISUMVS