GA.NES@isumvs ("") (05/09/88)
About some questions on assembly language programming: Graphics: There are graphics routines in (Applesoft)? that draw lines, clear screens, etc., that can be used in single resolution graphics. I'm not near any books with the addresses right now, but I'm sure it isn't very hard to find a good graphics book which explains them. Random : I have a routine that generates random numbers made from theory given in a book I own. Essentially what it does is take a set of bytes, and adds the bytes from Applework's random routine to the sequence. Random numbers are then chosen by taking the n bits from the left side of the sequence and adding them together, works quite well. I set up a routine to get random numbers for each of the following dice: 4,6,8,10,12,100 (two ten sided dice & yes, I used to play Dungeons and Dragons ). If anyone wants a copy badly enough, I suppose you could E-mail me. But does anyone know about assembly routines for DOUBLE HI-RES graphics routines? This is what I still haven't figured out. I have HGR6, but they don't give entry points, or an assembly listing. Good luck programming. Niko Schuessler GA.NES@ISUMVS