gwyn@smoke.BRL.MIL (Doug Gwyn ) (02/02/89)
In article <113300038@uxa.cso.uiuc.edu> trd10523@uxa.cso.uiuc.edu writes: >1) Any game cheats which someone may have for Wings of Fury. This would not >only let me cheat (which is nice), but also tell me critical program >locations like where the data is stored, and maybe the starting address of >the program so I can follow it better. This reminded me of something I've been meaning to ask: Does anyone know more about the GS King's Quest IV debugging facilities than just how to "zap" around, get memory usage status, and show/set vars? In particular, how can one get the priorities in effect after a zap, and what var #s control what? Also, can the control lines and priorities be displayed like in the IBM PC version? Ever since I saw Roberta demo this in San Jose last November, I've wanted to explore this feature more. Gwyn@BRL.MIL
certain@unc.cs.unc.edu (Andrew Certain) (02/04/89)
In article <113300038@uxa.cso.uiuc.edu> trd10523@uxa.cso.uiuc.edu writes: >1) Any game cheats which someone may have for Wings of Fury. This would not >only let me cheat (which is nice), but also tell me critical program >locations like where the data is stored, and maybe the starting address of >the program so I can follow it better. The main event loop is at $9000 of bank $01 (the alternate bank). I have taken apart a lot of this particular program, and could give you more information if you want it. Andrew Certain certain@cs.unc.edu