[comp.sys.apple] Rogue Clone?

dseah@wpi.wpi.edu (David I Seah) (03/21/89)

Scott Lindsey (claris!wombat@APPLE.COM)
>You CAN have a program larger than a bank (remember my rogue-clone
							^^^^^

Is this the game Rogue?  I'd be interested in hearing about a nethack or rogue
implementation on the II!

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wombat@claris.com (Scott Lindsey) (03/22/89)

From article <1446@wpi.wpi.edu>, by dseah@wpi.wpi.edu (David I Seah):
> Is this the game Rogue?  I'd be interested in hearing about a nethack or rogue
> implementation on the II!

Yeah, I ported Tim Stoehr's Rogue Clone III to the GS.  It's a plain-vanilla
rogue, but I've been playing with optional enhancements (mousetext, digitized
sounds...).  I did the port for two reasons.  1) I wanted the game.  2) It's
been very helpful in debugging the C compiler & libraries.

I mentioned it once here before, with the possibility of posting it to
comp.binaries.apple2, but I received no response.  Right now it's about
168K on disk, and still has a few spurious bugs.  I haven't had the chance
to work on it in about a month, but if there really is interest in it,  I'll
see about getting the most solid version posted for comments & bug reports.

I have source for nethack 2.3e, but I really haven't considered trying to
port it.  SRC for Rogue Clone III is about 238K.  SRC for nethack is about
1.5Mb, so you can maybe see why.

 
-- 
Scott Lindsey     |"Cold and misty morning. I heard a warning borne in the air
Claris Corp.      |    About an age of power when no one had an hour to spare"
ames!claris!wombat| DISCLAIMER: These are not the opinions of Claris, Apple,
wombat@claris.com |    StyleWare, the author, or anyone else living or dead.