nelson@pro-europa.cts.com (Nelson Minar) (05/08/89)
Does anyone out there remember the game called Spindizzy? It was released about a year ago for the Apple ][ line (64k). It was sort of like marble madness in feel - you were a gyroscope in an "alternate dimension" - one replete with all sorts of ramps, jumps, trampolines, etc etc.. You ran around the some 384 screens picking up jewels and exploring. Quite an amazing game.. Anyway, I just recently picked it up again and I am VERY interested in being able to modify it, IE: write my own screens.. I took a look at the code for the program, and it is largely indecipherable.. Attacking it from the other end: deciding what data structure they use to store the different screens in, failed too - the screens get pretty complicated with multiple levels, special switches, etc etc.. Does anyone know anything about the internal structure of the game? Even something as simple as where one specific screen is stored in the game code would be good - I could hack it from there. But for now, I'm quite clueles.. I'll make sure to summarize any mail I get to the net, if anyone can answer this <rather specific> question nelson@pro-europa.cts.com cogito ergo non sum ...!crash!pnet01!pro-nsfmat!pro-europa!nelson