jstich@pro-avalon.cts.com (Jonah Stich) (06/23/89)
I'm trying to write a game fir the GS, but it envolves having a scrolling background (ala Zany Golf, Thexder, As the Link Turns, etc.) han anyone suggest a way to have a large background like that? How would I draw it, how would I load it, and I think the scrolling I can figure out. hile I'm at it, any hints on how to access the joystick from Assembly? Thanks for your help, Jonah -- jstich@pro-avalon UUCP: crash!pro-nsfmat!pro-avalon!jstich ARPA: crash!pro-nsfmat!pro-avalon!jstich@nosc.mil INET: jstich@pro-avalon.cts.com
j.pompei@pro-angmar.UUCP (Joe Pompei) (06/24/89)
Network Comment: to #1585 by obsolete!pro-angmar!pro-avalon!jstich Well, you could draw the picture and save it with the paintworks plus format-(the format allows for a picture much bigger than the screen) and then when it is loaded into memory (in some random location) all that is necessary to make it scroll is to have an x and a y offset on your picture table... this will be easy in super-hi-res...and load the data starting at x,y to the screen... As for the joystick, the locations are (flipping through some books...) : Game controller button #0: -16287 Game controller botton #1: -16286 hmmm.. i can't seem to find the locations for the controllers themselves... somewhere in the $E0/Cxxx range... (by the way...the numbers above are in decimal in bank $E0 ) hope this helps..