rdlanctot@instr.okanagan.bc.ca (Ryan Lanctot) (06/29/89)
Could someone explain how games like the Infocom adventures parse their input to make sure it makes sense? Also, where would I look for further info on this? (ie Grammar books, etc?) Thanks in advance. Ryan Lanctot <rdlanctot@instr.okanagan.bc.ca> or try <rdlanctot@instr.okanagan.bcc.cdn> eeeee rrrrr e r r e r r eeee[A+]rrr e r r e r r eeeee r r
aash@ms.uky.edu (aash) (07/02/89)
In article <341*rdlanctot@instr.okanagan.bc.ca> rdlanctot@instr.okanagan.bc.ca (Ryan Lanctot) writes: >Could someone explain how games like the Infocom adventures parse their >input to make sure it makes sense? Also, where would I look for further >info on this? (ie Grammar books, etc?) Thanks in advance. A friend of mine just graduated with a Linguistics degree, and in the process of learning Pascal, she wrote a sentense generator, which was easy to turn backwards into a parser. You can send a note to this account if you want more information. aash -- aash@ms.uky.edu, aash@ukma.bitnet |"It's important to me that you know you | (FTP archive at 128.163.128.6) | are free, 'cause I never want to make | {backbone|rutgers|uunet}!ukma!aash | you change for me." -Todd |