V2071A@TEMPLEVM.BITNET ("George A. Piotrowski Jr.") (08/24/89)
This I just picked up off of Compuserve. Not to used for illegal purposes. Coming in another message are cheats for Xenocide. ----------------------------------------------------------------- Xenocide from Micro Revalations By Brian A. Troha REQUIREMENTS: 512K Apple//GS 3.5" disk copier 3.5" disk editor Xenocide is a good GS game with fair sound. However the game has one MAJOR drawback and that is its copy protection: The protection is as follows: When the protection routine is called it will do the following: First, it scans for the smartport ID bytes and when found calculates the smartport dispatch address. It then stores this address in an exstended READ BLOCK and exstended READ call routine. Then the program uses FWEntry (FirmWare Entry) tool call (tool call #2403) to make the reads. The data is read into 01/2000 and the read block routine comapares 01/2016 to 01 and 01/2017 to C0. This would pass on a both the copy and the original. The exstended READ routine would read $C bytes into 01/2000 and then compare 01/200A to 08, this would only pass on the original. If all the calls would pass 02/62DB would come out to #$1E46 and this is checked later in the game. Also there are check to see if you placed a RTL at the begining of the disk read routines and the "Insert Master...." routines. The following edits will completly remove the copy protection and allow you to upload the game to your hard drive WITHOUT having to have the 3.5" disk in the drive at all times like the original requires you to. Micro Revalations says this is a KEY DISK copy protection, to which I say, KEY DISK means you only need to have the original in the drive after the initial load and it's checked once. At that time you may remove it an store it away until the next time you want to run the program. This copy protection is NOT like that, so it's just copy protection and NOT a key disk system. Anyways: Any block editor ProSEL ([F]ollow /XENOCIDE/XENO.SYS16) BLOCK BYTE FROM TO REL BLK REL BYTES --------------------------------------------------------- $7 $150 22 6F 09 00 AF 6F 09 00 1 $150 $154 90 0C 80 0A $154 $156 22 6F 09 00 AF 6F 09 00 $156 $15A 90 06 80 04 $15A $15C 22 81 1D 00 AF 81 1D 00 $15C $160 80 EE EA 18 $160 $44 $E2 00 00 46 1E 61 $78E2 $E7 A9 00 00 A9 46 1E $78E7 $45 $B 22 6F 09 00 AF 6F 09 00 62 $7A0B $F 90 0C 80 0A $7A0F $11 22 04 00 00 AF 04 00 00 $7A11 $15 90 06 80 04 $7A15 $17 22 81 1D 00 AF 81 1D 00 $7A17 $1B 80 EE EA 18 $7A1B $4B 15F F0 01 06 EA EA EA 68 $875F $62 $172 22 04 00 00 AF 04 00 00 91 $B572 $176 90 0C 80 0A $B576 $178 22 04 00 00 AF 04 00 00 $B578 $17C 90 06 80 04 $B57C $17D 22 81 1D 00 AF 81 1D 00 $B57D $182 80 EE EA 18 $B582 $6A $17C D0 27 EA EA 99 $C57C $63D $65 8F AF 125 $F865 That removes all the copy protection and sets the only flag (62DB) to the correct value of 1E46. Once again after the these edits are made you may upload the program to your hard drive and keep your original (and deprotected copies) in a safe place and never have to insert them in the 3.5" drive to play the game. If you find this info/patch usefull I do ask that you send two dollars to defray the cost of the game so I may do this (buy and deprotect the program and tell YOU how to remove the copy protection) again, thank you. Comments to: CIS #71540,1535 Brian A. Troha P.O. Box 196 Stoughton, WI 53589-0196 This information it not to be used for illegal copying/distrobution of Xenocide Subscribe to COMPUTIST! Bye for now, ________________________________________________________________________ George A. Piotrowski Bitnet: V2071A@TEMPLEVM Coordinator, Educational Computing Cntr Genie: G.PIOTROWSKI Temple University CompuServe: 74046,1304 Philadelphia, PA 19122 (215) 787-6228 The opinions expressed are my own and do not have anything to do with Temple University. (well, not much) ________________________________________________________________________ Acknowledge-To: <V2071A@TEMPLEVM>
rich@pro-exchange.cts.com (Rich Sims) (08/26/89)
Comment to message from: V2071A%TEMPLEVM.BITNET@cunyvm.cuny.edu (George A. Piotrowski Jr.) So much for all the discussion a few months back about how important it was going to be to copy-protect Xenocide. :-) You want copy-protection? After you get the application done, delete it and don't ever distribute it to anyone! Then you can sleep soundly, knowing your code is "protected".
KMILES@CC.USU.EDU ("Kurt Miles, VAX Consultant") (08/26/89)
---------Edited message below----------------------- This I just picked up off of Compuserve. Not to used for illegal purposes. [...] Xenocide from Micro Revalations By Brian A. Troha REQUIREMENTS: 512K Apple//GS 3.5" disk copier 3.5" disk editor Xenocide is a good GS game with fair sound. However the game has one MAJOR drawback and that is its copy protection: The protection is as follows: [...] The following edits will completly remove the copy protection and allow you to upload the game to your hard drive WITHOUT having to have the 3.5" disk in the drive at all times like the original requires you to. Micro Revalations says this is a KEY DISK copy protection, to which I say, KEY DISK means you only need to have the original in the drive after the initial load and it's checked once. At that time you may remove it an store it away until the next time you want to run the program. This copy protection is NOT like that, so it's just copy protection and NOT a key disk system. Anyways: [...] That removes all the copy protection and sets [...] ----------------------end ddited message------------------------- After all the hoorah about the protection for this game that went on a while back, it didn't last long, did it? ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Kurt Miles | GreyMan ------> and the <----- DRAGON KMILES@USU (Bitnet) | ...... remember, sometimes the DRAGON wins! KMILES@CC.USU.EDU (Internet) | ------ ------------------------------------------------------------------------------- Doctoral Student in Instuctional Technology at Utah State University "Dissertation? DISSERTATION? AAARGH!!! My recruiter lied to me!!!!!" ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
SEWALL@UCONNVM.BITNET (Murph Sewall) (08/27/89)
>Coming in another message are cheats for Xenocide.
I think there's some irony here. As I recall the author(s) of Xenocide
asked some advice about copy protecting before the game was released
and were told not to bother. They however, INSISTED that copy protection
was important. I hope they didn't pay much for the protection scheme.
It also seems to me that if it's worth posting this code at all it should
be posted to comp.binaries.apple2 (same goes for the "cheats"). This list
is a fair place to post information that such things exist, but not such
a great spot for posting code.
Murph Sewall Vaporware? ---> [Gary Larson returns 1/1/90]
Prof. of Marketing Sewall@UConnVM.BITNET
Business School sewall%uconnvm.bitnet@cunyvm.cuny.edu [INTERNET]
U of Connecticut {psuvax1 or mcvax }!UCONNVM.BITNET!SEWALL [UUCP]
(203) 486-5246 [FAX] (203) 486-2489 [PHONE] 41 49N 72 15W [ICBM]
The opposite of artificial intelligence is genuine stupidity!
-+- I don't speak for my employer, though I frequently wish that I could
(subject to change without notice; void where prohibited)
orcus@pro-lep.cts.com (Brian Greenstone) (08/28/89)
Comment to message from: V2071A%TEMPLEVM.BITNET@cunyvm.cuny.edu (George A. Piotrowski Jr.) DO NOT TRY THE XENOCIDE DEPROTECT THAT WAS UPLOADED HERE!!!! When we first released Xenocide, we only released about 50 copies of version 2.0 because we knew that it would get to the pirates first. The crack and the cheat mods which this Troha jerk are spreading will permanently destroy "real" copies of Xenocide. Presently there are several hundred copies of v2.1 and 2.2 out there, but less than 50 of v2.0 which is what that cheat was made for. v2.1 and 2.2 are also not compatible with each other. There are going to be new versions released every few weeks in an effort to prevent any cracks or cheats to work well. -Brian Greenstone
gwyn@smoke.BRL.MIL (Doug Gwyn) (08/28/89)
In article <8908232318.aa06113@SMOKE.BRL.MIL> V2071A@TEMPLEVM.BITNET ("George A. Piotrowski Jr.") writes: >after the these edits are made you may upload the program to your hard drive >and keep your original in a safe place I consider this a valid reason for removing copy protection. >Subscribe to COMPUTIST! Also: Buy Xenocide! Its author is very reasonable about software copying, and has been releasing a series of "24-hour" programming project games as freeware. He is counting on sales of Xenocide to finance production of these other fine FREE products. If you want to rip off a nifty game, please rip off just the freeware, not the commercial product. Thanks..
joseph@elbereth.rutgers.edu (Seymour Joseph) (08/29/89)
Brian, Calling people jerks in a public forum is not acceptable behavior please control yourself in the future. I BUY lots of Apple II software and have owned an Apple II since 1979. Copy protection does nothing more than inconvenience legitimate users. I avoid software I cannot back up. If it is copy protected, I don't buy it. Sometimes I buy copy protected software if I have deprotection instructions in my hand before I buy it and if the crack does not work I return it. I find your attitude and policies toward copy protection much more offensive than Mr. Troha's. Seymour Joseph
jb10320@uxa.cso.uiuc.edu (Jawaid Bazyar) (08/29/89)
In article <8908281946.AA23515@trout.nosc.mil> orcus@pro-lep.cts.com (Brian Greenstone) writes: >Comment to message from: V2071A%TEMPLEVM.BITNET@cunyvm.cuny.edu (George A. Piotrowski Jr.) > >DO NOT TRY THE XENOCIDE DEPROTECT THAT WAS UPLOADED HERE!!!! [stuff about different versions] > v2.1 and 2.2 are also not compatible with each other. There are going to be >new versions released every few weeks in an effort to prevent any cracks or >cheats to work well. > >-Brian Greenstone Jolly, so not only will there be ten zillion billion 'versions' of Genocide floating about. Great. You forget that all it takes is one crack, and unless you change the actual game significantly, who's gonna bother cracking version 2.2,2.3,2.104394389348954, or whatever? They go to friend Joe and copy the already deprotected version. Besides, for every one of YOU that change the protection every couple of weeks, there are HUNDREDS out there smashing to dust all your effort and expense. WHY BOTHER! We told you this would happen, but you didn't listen. Maybe one of these days publishers will realize that the best way to cut way down on pirating is to do the following things: 1) stop wasting money on ridiculous protection schemes 2) make a really nice package (manual, game pieces, or whatever to make the package attractive and worth having) 3) Make the things affordable! $59.99 is NOT my idea of what entertainment should cost. And let's not get into, "well then you should buy cheap entertainment". The point is that it wouldn't have to cost so much if you didn't spend so much time and money keeping people from copying it, you should be using those resources to make a product that people (even teenager-pirates) will WANT to spend money on. This is all from an ex-pirate, and I think pretty much sums up the views of most pirates out there. There are those of course that do it just to do it, or to build an immense library (I know a person who has 2000 disks of Apple ][ programs, and Xenocide is almost certainly already a part of that). Sorry if you feel otherwise, but _THAT_ is the way it is. Why don't you poll some pirate BBS's and find out for yourself? =============================================================================== jawaid bazyar jb10320@uxa.cso.uiuc.edu Junior/Computer Engineering UIUC Seepage from deep,black,brittle experiments which failed and transformations too hard to find. "I was overcome and turned to Red." Duster's dust became the sale. Lucifer the light. A restless motion came to move and then subside. In endless knocking at the door- it's time. TYRANNY & MVTATION. TYRANNY & MVTATION.
fadden@cory.Berkeley.EDU (Andy McFadden) (08/29/89)
In article <1876@garcon.cso.uiuc.edu> jb10320@uxa.cso.uiuc.edu (Jawaid Bazyar) writes: >In article <8908281946.AA23515@trout.nosc.mil> orcus@pro-lep.cts.com (Brian Greenstone) writes: [chop] >>DO NOT TRY THE XENOCIDE DEPROTECT THAT WAS UPLOADED HERE!!!! >[stuff about different versions] >> v2.1 and 2.2 are also not compatible with each other. There are going to be >>new versions released every few weeks in an effort to prevent any cracks or >>cheats to work well. >> >>-Brian Greenstone > > Jolly, so not only will there be ten zillion billion 'versions' of Genocide >floating about. Great. Do you plan to allow users to upgrade to the latest version? I suppose you will charge them money... makes a lot more than freeware, I see. > You forget that all it takes is one crack, and unless >you change the actual game significantly, who's gonna bother cracking version >2.2,2.3,2.104394389348954, or whatever? Actually, I will, just to prove that copy protection is a stupid idea. The guy who distributed the cracks and cheats just doubled the value of your software; why are you calling him a jerk? One might say the same about somebody who insists on annoying people by fighting a battle he can never win. Or about somebody who has had several people on a nation-wide network advise strongly against a particular course of action, but insists on doing it anyway. It has been my experience that initial versions of software appear on BBSs very quickly, while improved versions take a little longer (many pirates aren't very discriminating; they'll see another copy of Xenocide and say, "I already have that; why bother getting another?"). Creating newer, mutilated versions is silly. > WHY BOTHER! We told you this would >happen, but you didn't listen. You want a nice form of copy protection? Create one of those books with ten zillion different numbers in it, and ask the user to enter one. It's difficult to send such a book over BBSs (although you could be in trouble if you use a mathematical formula; somebody had the latest Wizardry book down to a table of 20-30 numbers). This allows legitimate users to put the program on a hard drive, and gives pirates the fun of blasting your number-check routine out of existence (as they surely will). >jawaid bazyar jb10320@uxa.cso.uiuc.edu Junior/Computer Engineering UIUC -- fadden@cory.berkeley.edu (Andy McFadden) ...!ucbvax!cory!fadden "Down with copy protection, down with piracy. One does *not* imply the other, but the order of operations is significant."
SEWALL@UCONNVM.BITNET (Murph Sewall) (08/30/89)
On Sun, 27 Aug 89 15:52:16 CDT you said: >Comment to message from: V2071A%TEMPLEVM.BITNET@cunyvm.cuny.edu (George A. > Piotrowski Jr.) > >DO NOT TRY THE XENOCIDE DEPROTECT THAT WAS UPLOADED HERE!!!! I agree with Jawaid Bazyar; who cares about version numbers if the software is functionally identical? Why not supply the 'cheats' yourself as an option in the program (after all if paying customers want to 'run through' a 'defanged' version, why not let 'em? It's their nickle)? Murph Sewall Vaporware? ---> [Gary Larson returns 1/1/90] Prof. of Marketing Sewall@UConnVM.BITNET Business School sewall%uconnvm.bitnet@cunyvm.cuny.edu [INTERNET] U of Connecticut {psuvax1 or mcvax }!UCONNVM.BITNET!SEWALL [UUCP] (203) 486-5246 [FAX] (203) 486-2489 [PHONE] 41 49N 72 15W [ICBM] The opposite of artificial intelligence is genuine stupidity! -+- I don't speak for my employer, though I frequently wish that I could (subject to change without notice; void where prohibited)
bh1e+@ANDREW.CMU.EDU (Brendan Gallagher Hoar) (08/31/89)
You guys are a little bit crazy... :) <grin> hopefully your 'rotating' copy protection won't cause any incompatabilities for people... I hope you know what you are doing! You DO know that the pirates will most likely find every different version of Xenocide, find all the changes that need to be made to deprotect each version, create a PROGRAM that analyzes a backup of the Xenocide disk and decides which patches to make if any... Try as you might, the pirates will beat your CP code in the end... I'd say g'luck, but I DO really hate copy protection... I haven't taken a looksee at Xenocide, but I have heard that its a wonderful game. I HAVE taken a look at some of your 24 hour games. Those are REAL nice not even considering the time you put into them. You guys sure like playing with sound digitizers, don't you! :)
cc@xroads.UUCP (Dan McGuirk) (09/01/89)
In <87zHyQO00WB9Q63nsh@andrew.cmu.edu> bh1e+@ANDREW.CMU.EDU (Brendan Gallagher Hoar) writes: >You DO know that the pirates will most likely find every different >version of Xenocide, find all the changes that need to be made to >deprotect each version, create a PROGRAM that analyzes a backup of >the Xenocide disk and decides which patches to make if any... I doubt they will go to that much trouble. What will most likely happen (and probably already HAS) is that the pirates will get the first version that comes out, crack it, and distribute it. Most pirates will be getting copies of copies: not copies of originals. So I think that the "rotating copy protection" is really hurting people that buy the game and want to copy it to a hard disk. It will probably also keep people from giving copies of their originals to friends, but I don't know how much that will help. >Try as you might, the pirates will beat your CP code in the end... This is probably true of ANY copy protection, no matter how complicated.. -- \ / C r o s s r o a d s C o m m u n i c a t i o n s /\ (602) 941-2005 300|1200 Baud 24 hrs/day / \ hplabs!hp-sdd!crash!xroads!cc
gwyn@smoke.BRL.MIL (Doug Gwyn) (09/01/89)
In article <8YzHyQO00WB9Q63nsh@andrew.cmu.edu> bh1e+@ANDREW.CMU.EDU (Brendan Gallagher Hoar) writes: >I haven't taken a looksee at Xenocide, but I have heard that its a wonderful >game. Ok, time for a Xenocide review. But first: If you want to see an impressive Apple IIGS demo, check out the "Nucleus" demo now available from AppleLink/PE (and perhaps other information services). Try the keypad keys to see what functions they perform (as labeled on the screen). I don't know what the game itself will consist of, but they've done a nice job with the graphics! (Also has musical numbers, cycle via the appropriate key.) Back to Xenocide. I've only had the game about a week and have only gotten to Cave Level II once so far, so I'm a relative novice and haven't seen all the game screens yet. I have only three real complaints: the volume setting doesn't affect the "WARNING! WARNING!" voice, just the musical background and sound effects (fixable via GS control panel); the game cannot be installed completely on hard disk, but peeks at the Apple Disk 3.5 (required, not UniDisk) periosically; and there's no apparent way to avoid threading your way through all the levels in sequence. Having mastered a level once, I'd like to be able to explore the later levels without having to spend and hour or more getting there. If there is some trick for doing this, I'd appreciate hearing about it. A minor complaint is that the accompanying instruction book contains some grammatical errors, e.g. "this point pondered the scientists". While annoying, it didn't affect game play. But it could give some customers a poor impression of the company (Micro Revelations Inc.). I hope they use literate reviewers for future documentation. I found one Easter egg so far. On the set-up screen (mouse operated), which lets you calibrate the joystick (almost essential to have one -- the keyboard alternative is too difficult), view the high scores (which, due to the copy protection, apparently are recorded on the MASTER disk even if you start Xenocide from hard disk), select stereo sound (slotless, I suppose -- it didn't ask), and start the game: Type b r i a n for a message from the programmer. I'd also appreciate hearing about other Easter eggs, debugging hooks, whatever. Anyway, the theme of the game is that alien beings have overrun laboratories on three moons and you're called in to eradicate them etc. You're sent to the moons in sequence; I would guess that the later moons are harder levels than the moon I've visited so far. Each moon has a sequence of levels, starting with flying hovercraft over the surface more or less along a road to reach the door to the underground lab, collecting ammunition canisters along the way. Of course there are monsters (bee-like and frog-like) in your way. You have guns, rockets, and at least one nuclear SSM; the latter two can blast big rocks out of the way and the last also wipes out cannisters. The view is from the hovercraft control seat, full 3-D projection. There is an appealing sensation as you run slowly over monsters and hear them go squish, or blast things, or clunk onto a cannister. Hitting monsters and big rocks too fast cause damage to the craft, and leaves monster splats on the windshield or cracks from rock impacts. That makes it harder to see the road and other objects. One has three hovercraft; I've never made it to the docking platform with the fuel load in my first craft, although I suppose it's possible for a real arcade wizard. In the second phase, you're in an underground tunnel system, and the task is to collect five bombs and proceed to the third phase (which is underwater). There are lots of monsters to shoot or throw grenades at (your maximum supply is determined by the number of cannisters retrieved in the first phase). There are also other hazards: ray guns attached to the walls, falling rocks, and lava patches. By the way, if anyone knows how to eliminate the piles of red things that nibble at one's feet I'd like to know how; blasting them is a waste of time and ammo. Your jetpack fuel/suit air supply and ammo can be replenished at docking stations along the way; when you die, you're restarted in the next life at the last docking station you've visited. The graphics here are quite different from the surface scenario, reminding me of Thexder. The animation is quite good and some of the sequences, such as shooting into a pile of ammo, are spectacular. It took me a while to get going on this level, but I finally got the knack. (Hint for first-timers: blasting obstacles may destroy them, depending on what they are.) I think the number of "lives" on this level is whatever you had left at the end of the previous level. Oh, I almost forgot: There are blue spheres that you can accumulate and, when the special feature indicator has advanced to the feature you want (one click per sphere, which appear randomly), the space-bar selects the feature. There is automatic-fire, sonic-wave fire (hmm, wonder if it would kill the red things), mega-shield, shield replenishment (essential, and almost the only feature I ended up using), and one other that I've forgotten. If you collect one sphere too many, the indicator cycles back to the first feature, which is a good game gimmick. In the third level (Cave II), you're a frogman collecting keys to get through the doors to eventually reach the next level of the lab (eventually you'll use the bombs you collected). As you use a key to open a door the key vanishes. There are monsters and obstacles, similar to the previous level. I am finding this one difficult, because if you stop moving you sink, generally onto injurious obstacles. Fortunately the game can be paused with the ESC key. In summary, this is a LARGE arcade game, IIGS only, and it really exploits the graphics and sound capabilities of the machine. It has a nice "feel" to it, if you like monster-stomping shoot-em-ups (I do), and sufficient complexity to keep one thinking. It should be good for many weeks of entertainment, maybe more (I don't know yet). If you're a IIGS owner and think from the description that you'd probably like the game, I don't think you'll be disappointed. I don't know whether or not Xenocide is available from distributors; I ordered mine from the publisher via the 800-number displayed in Quadrophone (a freeware game available on Genie and elsewhere). Sorry I don't have the number at hand right now..
fadden@cory.Berkeley.EDU (Andy McFadden) (09/01/89)
In article <10900@smoke.BRL.MIL> gwyn@brl.arpa (Doug Gwyn) writes: > the game cannot be installed >completely on hard disk, but peeks at the Apple Disk 3.5 (required, not >UniDisk) periosically; Well, I guess buying the game would be pointless. I guess the author wouldn't be interested in selling a deprotected version to people with a UDC + Laser 800K drive...? For those wondering why I keep screaming about copy protection so much, the first few programs I got for my //gs - two from Mediagenic (Activision) and one from some other source - failed to work. The response was usually that they would provide an unprotected version for $20.00 extra. I was rather disenchanted with several software vendors after that... Two of the (in my opinion) best games available for the //gs, Alien Mind and Dungeon Master, do not work on my drive. Fortunately most utilities aren't protected. -- fadden@cory.berkeley.edu (Andy McFadden) ...!ucbvax!cory!fadden
emerrill@tippy.uucp (09/03/89)
>I haven't taken a looksee at Xenocide, but I have heard that its a wonderful >game. I HAVE taken a look at some of your 24 hour games. Those are REAL >nice not even considering the time you put into them. You guys sure like >playing with sound digitizers, don't you! :) Are you talking about Grackle? Are there others? It does look pretty good for a 24 hour program...
emerrill@tippy.uucp (09/03/89)
>Ok, time for a Xenocide review. But first: If you want to see an impressive >Apple IIGS demo, check out the "Nucleus" demo now available from AppleLink/PE >(and perhaps other information services). Could you post Nucleus to the apple2-l/comp.binaries.apple2 group when you have time? Thanks!!
gwyn@smoke.BRL.MIL (Doug Gwyn) (09/04/89)
In article <127500023@tippy> emerrill@tippy.uucp writes: >Are you talking about Grackle? Are there others? It does look pretty >good for a 24 hour program... Grackel was apparently the first of Brian's 24-hour freeware efforts. It's amusing but doesn't have long-term play value. Copy.Killers (aka Pirate) is much like PAC-MAN with a scolling play field. Quadrophone is a 1- or 2-player paddleball game in 3-D perspective. Those are all I know of so far.
gwyn@smoke.BRL.MIL (Doug Gwyn) (09/04/89)
In article <127500024@tippy> emerrill@tippy.uucp writes: >Could you post Nucleus to the apple2-l/comp.binaries.apple2 group when >you have time? Thanks!! I don't feel I have the right to post somebody else's software. Sorry.
prl3546@tahoma.UUCP (Philip R. Lindberg) (09/06/89)
From article <127500024@tippy>, by emerrill@tippy.uucp: > >>Ok, time for a Xenocide review. But first: If you want to see an impressive >>Apple IIGS demo, check out the "Nucleus" demo now available from AppleLink/PE >>(and perhaps other information services). > > Could you post Nucleus to the apple2-l/comp.binaries.apple2 group when > you have time? Thanks!! Here, here!! This sounds like one I'd love to see up at comp.binaries.apple2!! B-) Phil