F_EARL@ETSUV2.BITNET (FRANK EARL) (08/05/90)
Well, thanks to Mitch Bradley, I now have an implementation of CATCH and THROW to look at... Now I have a question to pose to the net... How are they exactly used? I get the general idea of it but I'd like to be told the exact behavior so I don't make any wrong assumptions in thier use as I intend to implement them in the Forth kernels I have source on hand for... Thanks, Frank BTW- Whomever it was who said that he could count all the successful Forth projects on one hand a while back, had better look around again... STARFLIGHT STARFLIGHT 2 Daylight Start Tracker An Airport in Saudi Arabia The Craig language translator (Of which, it was an article from one of the Electronic Engineering magazines that described it that I first heard of Forth...) Any one of SEVERAL Atari Coin-op Arcade games... There... I have listsed off SIX well-known Forth based software/hardware products that come immediately to mind... [ BTW- I suspect that Starflight is a good example of the use of Forth... I don't think it could have been easily done with 64k of core code and another 512k or so of intermediate code/data in any other language... ] **************************************************************************** ** Frank C. Earl **** "Go Forth and market!!" ** *************************** "Freinds don't let friends use MS-DOS!" ** * BitNET: F_earl@etsuvax2 ************************************************** * Internet: F_earl@etsuv2.etsu.edu ** Starflight and Starflight II are 2 ** * ** successful games written in Forth! ** **************************************************************************** * Disclaimer: Nobody's responsible for the stuff I post- not even ME! ;) * * (In other words, take anything I say w/a grain of salt!!) * ****************************************************************************