Pettit@PARC-MAXC@sri-unix (12/10/82)
In regard to csin!cjh at CCA-UNIX's statement in V6#99, "I happen to think that 'True Names' was better than the winner, Anderson's 'The Saturn Game'; that may reflect my dislike of tSG's subject": What does csin!cjh see as "tSG's subject"? It seems to me that "True Names" and "The Saturn Game" had very nearly the SAME subject, to wit, an extension of the Fantasy Role Playing idea to where the fantasy world actually feels real to the player (or at least as real as a dream does to the dreamer). In True Names, the fantasy world was the way a human experienced direct neural IO linkage with a computer; in "The Saturn Game" it was the result of genetic and other enhancements to the imaginative capabilities of people sent on long space missions. Both stories played off the advantages of this enhanced experience against the dangers of being unable to respond properly to the real world while living in the fantasy one. This conflict was the major theme of "The Saturn Game"; it was a minor one in "True Names", whose main theme was the implications of machine/human symbiosis. I too preferred "True Names" to "The Saturn Game", though I liked them both a lot. My preference is partly because I'm a programmer (not an astronaut or geologist), and Vinge did a very good job of capturing/extrapolating the culture of the programmer. I think Vinge also did a better job than Anderson at capturing the flavor of the FRP culture, and he was even quite good at representing the police-officer mentality. The characterization in "The Saturn Game" was weaker. But my main objection to "The Saturn Game" was that I could never really suspend my disbelief in the notion that a fantasized ice castle setting would have more emotional pull than the actual experience of walking about on Saturn's moon, no matter how altered the imaginations of the explorers were. In "True Names", the programmers were seated in consoles, with almost all their sensory input coming from the computer (near the end, it becomes a sensory overload, in fact), so it is much easier to believe that the fantasy world could become real than when it is an entirely internal construct competing with the astounding and demanding real experience of exploring a beautiful and dangerous new world. Anderson probably won the Hugo not for the main theme of his work, but for the subplot of clever people in dire straits figuring out an ingenious way to rescue themselves. This plot has been a sure winner for SF short stories and novelettes ever since Asimov's first published story, "Marooned Off Vesta". In the same vein, I can recall a story about a couple "walking" a bubble-tent back to a moon base after a picnic in the nude, and getting a bad sunburn in the process. I don't remember the name or author. And one of Varley's stories with the clinging-mirror-spacesuits had a similar subplot ("Retrograde Summer", I think it was). How many others can you think of? -- Teri Pettit at Xerox OSD