perelgut (04/12/83)
This is my first attempt at a book review for sf-lovers. I am an avid reader of sf and I would be happy to share my opinions on new books if there is enough demand. Since I have been known to go crazy and actually buy the odd hard-cover, I can review some books that the more sensible paperback readers won't see for a year or so. The First Book of SWORDS Fred Saberhagen TOR, March 1983 This is a trade paperback which I paid $6.95Cdn for. This is the first book of a planned trilogy. The story is set in the same universe as "Empire of the East" (1979) (also published as three separate books: "The Broken Lands" (1968); "The Black Mountains" (1971); and "Changeling Earth" (1973)). "Swords" contains a mediocre essay at the end which includes some background. I apologize for any direct quotes I steal to support my failing memory of "Empire". All research credit should go to the essay author: Sandra Miesel. "Empire" takes place in a post-catastrophic North America whose culture is vaguely medieval. Physical reality has been al- tered to prevent total destruction by hell-bombs. This altera- tion allows magic to work. Wizardry dominates and demons run loose. The more powerful demons are actually the incarnations of some of the last bombs to explode during the transformation from technical to life-force reality. The Old World refers to a high- ly technical society, the New World refers to the highly magical world of "Empire". "Empire" ends with the mutual destruction of the largest hell-bomb/demon and the computer responsible for creating the New World. Ardneh, the computer manages to blend the New and Old Worlds somewhat and we are left with a world of rebuilding tech- nology and working magics. "SWORDS" (finally, the main topic again!) starts 2000 years after Ardneh's destruction. Beings who call themselves gods have re-appeared and Vulcan has forged 12 swords with unique special powers. The swords are used as tools in a game being played by the gods. However, it becomes apparent that the gods may not be all the claim to be, and there are hints by the end of the book that the game might be of deeper significance. I don't want to go into too much more detail about the plots. You will not need to read "Empire" to understand "SWORDS" and there is only one character in common between the two, although Ardneh is mentioned frequently as a synonym for God. If you feel a real need for all the background, the essay appendix will more than suffice. This first books is mainly swords and sorcery with a few hints about greater things to come. If it follows plot-lines similar to "Empire", the second book will concentrate more on clarifying the situation, and the final book will make everything clear and wrap up most loose ends. Saberhagen tends to leave enough room to expand further, but provides enough detail to satisfy the reader that there are no gaping holes. The hardest thing in the book is to keep track of the swords. During the course of this first book, you will meet four of the swords in at least one of their aspects. The Epilogue is a poem listing all twelve swords, and the essay explains them all (sur- rounded by what I feel is pedantic rubbish) in a little more de- tail. One of the interesting tid-bits which made the essay worth reading was the comment that the books are written partially to "provide the data base for an intricate new computer game that will uniquely combine both adventure-text and interactive features for play on a micro-computer." This is an optimistic statement since Sandra also says that the game design hadn't started. Don't hold your breath although the story would serve as an great basis for a FRP scenario. ----------------------------------------------------------------- Comments on the above review will be appreciated. Flamers please say it is a flame in the title. --- Stephen Perelgut --- {decvax!utzoo,ihnp4,uw-beaver}!utcsrgv!perelgut